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-rw-r--r--unit_tests/src/Sound3DTest.java116
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diff --git a/unit_tests/src/Sound3DTest.java b/unit_tests/src/Sound3DTest.java
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--- a/unit_tests/src/Sound3DTest.java
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-/**
-* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*
-* -Redistribution of source code must retain the above copyright notice,
-* this list of conditions and the following disclaimer.
-*
-* -Redistribution in binary form must reproduce the above copyright notice,
-* this list of conditions and the following disclaimer in the documentation
-* and/or other materials provided with the distribution.
-*
-* Neither the name of Sun Microsystems, Inc. or the names of contributors may
-* be used to endorse or promote products derived from this software without
-* specific prior written permission.
-*
-* This software is provided "AS IS," without a warranty of any kind.
-* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
-* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
-* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
-* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
-* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
-* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
-* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
-* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
-* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
-* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-*
-* You acknowledge that this software is not designed or intended for use in the
-* design, construction, operation or maintenance of any nuclear facility.
-*/
-import java.io.*;
-import javax.sound.sampled.*;
-import net.java.games.joal.*;
-import net.java.games.sound3d.*;
-
-/**
- * @author Athomas Goldberg
- *
- */
-public class Sound3DTest {
-
- public static float lerp(float v1, float v2, float t) {
- float result = 0;
- result = v1 + ((v2-v1) * t);
- return result;
- }
-
- public static void main(String[] args) {
- try {
- AudioSystem3D.init();
- } catch (ALException e) {
- e.printStackTrace();
- return;
- }
-
- // create the initial context - this can be collapsed into the init.
- Device device = AudioSystem3D.openDevice(null);
- Context context = AudioSystem3D.createContext(device);
- AudioSystem3D.makeContextCurrent(context);
-
- // get the listener object
- Listener listener = AudioSystem3D.getListener();
- listener.setPosition(0,0,0);
-
- // load a source and play it
- try {
- Source source1 = AudioSystem3D.loadSource("lewiscarroll.wav");
- source1.setPosition(0,0,0);
- source1.setLooping(true);
- source1.play();
-
- try {
- Thread.sleep(10000);
- } catch (InterruptedException e) {
-
- }
-
- // move the source
- source1.setPosition(1,1,1);
-
- // move the listener
- for(int i = 0; i < 1000; i++) {
- float t = ((float)i)/1000f;
- float lp = lerp(0f,2f,t);
- listener.setPosition(lp,lp,lp);
- try {
- Thread.sleep(10);
- } catch (InterruptedException e) {
-
- }
- }
-
- // fade listener out.
- for(int i = 0; i < 1000; i++) {
- float t = ((float)i)/1000f;
- float lp = lerp(1f,0f,t);
- listener.setGain(lp);
- try {
- Thread.sleep(10);
- } catch (InterruptedException e) {
- }
- }
-
- source1.stop();
- source1.delete();
- context.destroy();
- device.close();
- } catch (IOException e) {
- e.printStackTrace();
- } catch (UnsupportedAudioFileException e) {
- e.printStackTrace();
- }
- }
-}