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-/**
-* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-*
-* -Redistribution of source code must retain the above copyright notice,
-* this list of conditions and the following disclaimer.
-*
-* -Redistribution in binary form must reproduce the above copyright notice,
-* this list of conditions and the following disclaimer in the documentation
-* and/or other materials provided with the distribution.
-*
-* Neither the name of Sun Microsystems, Inc. or the names of contributors may
-* be used to endorse or promote products derived from this software without
-* specific prior written permission.
-*
-* This software is provided "AS IS," without a warranty of any kind.
-* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
-* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
-* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS
-* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
-* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
-* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
-* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
-* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
-* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
-* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
-*
-* You acknowledge that this software is not designed or intended for use in the
-* design, construction, operation or maintenance of any nuclear facility.
-*/
-
-Project: net.java.games.joal.* & net.java.games.sound3d.*
-Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit
-Author:
- -- JOAL/Sound3D API Original Author
- Athomas Goldberg
- Wildcard
- Java Games Initiative
- Software Advanced Technologies Group,
- Sun Microsystems
- -- This file updated 08/19/2003 by Ole Arndt <ole at sugarshark dot com>
- -- This file updated 11/23/2003 by Gregory Pierce <[email protected]>
-Introduction:
-=============
-
-This is the source tree for the Java Game Initiative (JGI) Open Source
-client game programming APIs for OpenAL and Sound3D.
-
-
-Build Requirements:
-===================
-
-This project has been built under Win32, Linux, and OSX. The following
-packages and tools have been used:
-
-* All Systems:
- -- Sun J2SDK 1.4.2 (available at java.sun.com)
- -- ANT 1.5.3 (available at apache.org)
- -- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory
-
-* Windows:
- -- Win32 (Win XP in the case of our machine)
- -- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com
- under "Gaming -> Development Kits -> Open AL")
- -- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org)
- -- binutils 2.13.90
- -- w32api-2.2
- -- mingw-runtime-2.4
-
-* Linux:
- -- Linux i386 (Redhat 9.0)
- -- gcc 3.2.2, binutils 2.13.90
- -- OpenAL CVS version from opensource.creative.com (see CVS instructions at
- www.openal.org)
-
-* OSX
- -- OSX 10.2 or later
- -- OSX Developer Tools
- -- OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming->Development Kits->Open AL")
-
-
-Directory Organization:
-=======================
-
-The root contains a master ANT build.xml and the following sub directories:
-
- -- apidocs Where the javadocs get built to
- -- lib Where the Jar and DLL files get built to
- -- src The actual source for the JGI APIs.
- -- www JGI project webpage files
-
-
-Preparations:
-=============
-
-* Windows:
- Grab the OpenAL SDK from the openal.org downloads and install it.
-
-* Linux:
- OpenAL comes with various Linux distributions. You might have it already.
- If not, try rpmfind, apt-get or emerge.
-
- For the newest version you need to compile OpenAL yourself from CVS:
-
- -- follow the instruction at www.openal.org to check out a fresh copy
- -- in the linux subdir type './autogen.sh
- -- look at the build options with ./configure --help
- -- configure it with./configure --enable-sdl --enable-vorbis [-enable-more]
- (see openal.spec for a full set)
- -- build it with make && make test and run the tests
- -- as root type make install
- -- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig
-
-* OSX:
- Grab the OpenAL SDK from Creative Labs and install it.
-
-JOAL Build Instructions:
-===================
-
-Edit the value of the jdk.home property in the root build.xml file to point
-to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 ,/opt/j2sdk1.4.2, or /Library/Java/Home)
-
-Edit the value of the openal.home property in the root build.xml file to point
-to your OpenAL SDK installation. For Windows this might be
-"c:/program files/creative labs/openal 1.0 sdk".
-Under Linux set the property to the toplevel directory of your OpenAL CVS version.
-If OpenAl came with your distribution and the header files are in /usr/include/AL,
-set the property to '/usr'. Under OSX the default distribution will install to "/Library/Frameworks/OpenAL.framework ".
-
-To clean: ant clean
-To build: ant all (or just ant)
-To build docs: ant javadoc
-To test: ant runtests
-
-
-Release Info:
- Initial Release: This release contains an implementation of the Java
- bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games.
-
-Additional Information
- This release includes source code adapted from the Lightweight Java Games Library
- subject to the following terms and conditions:
-
- * Copyright (c) 2002 Light Weight Java Game Library Project
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'Light Weight Java Game Library' nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-