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<li>Windows:
<ul>
<li> Win32 (Win XP in the case of our machine)</li>
- <li> OpenAL1.0 SDK (available at <a href="http://developer.creative.com">http://developer.creative.com</a>
- under &quot;Gaming -&gt; Development Kits -&gt; OpenAL&quot;)</li>
+ <li> OpenAL 1.0/1.1 SDK (available at <a href="http://www.openal.org">OpenAL.org</a>) </li>
<li> MinGW 2.0.0 plus the following updates: (all available
at <a href="http://www.mingw.org">www.mingw.org</a>)
<ul>
@@ -96,18 +95,14 @@
<ul>
<li>Linux i386 (Redhat 9.0)</li>
<li>gcc 3.2.2, binutils 2.13.90</li>
- <li>OpenAL CVS version from <a href="http://opensource.creative.com">opensource.creative.com</a>
- (see CVS instructions at <a href="http://www.openal.org">www.openal.org</a>)<br>
- </li>
+ <li> OpenAL 1.0/1.1 SDK (available at <a href="http://www.openal.org">OpenAL.org</a>) </li>
</ul>
</li>
<li>OSX
<ul>
<li> OSX 10.2 or later</li>
<li>OSX Developer Tools</li>
- <li>OpenAL1.0 SDK (available at <a href="http://developer.creative.com">http://developer.creative.com</a>
- under &quot;Gaming -&gt; Development Kits -&gt; OpenAL&quot;)<br>
- </li>
+ <li> OpenAL 1.0/1.1 SDK (available at <a href="http://www.openal.org">OpenAL.org</a>) </li>
</ul>
Please refer to <a href="README.txt">README.txt</a> for
additional build information.</li>