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* Sound3D: Make all OO wrapper fully transparent and stand-alone, allow ↵Sven Gothel2023-05-187-150/+319
| | | | | | | | | | | mix-and-match; Align Context makeCurrent/release w/ ALAudioSink ... Align Context makeCurrent/release w/ ALAudioSink - use ALC_EXT_thread_local_context if available - use a recursive lock - same release method as makeCurrent - ALC_EXT_thread_local_context or traditional - destroy also releases the context and fully unwinds lock
* Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵Sven Gothel2014-07-037-195/+198
| | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
* Adding method for determining the playing state of an audio source.Magne Nordtveit2013-03-071-0/+11
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* Android Build & Test ; WavLoader/Data javax.audio separation (part-1)Sven Gothel2013-01-311-6/+11
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* renamed package to com.jogamp.openal.*Michael Bien2010-03-297-0/+1295