Project: net.java.games.joal.* & net.java.games.sound3d.* Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit Authors: -- Sound API Original Author Athomas Goldberg Wildcard Java Games Initiative Software Advanced Technologies Group, Sun Microsystems -- This file updated 06/02/2003 Introduction: This is the source tree for the Java Game Initiative (JGI) Open Source client game programming APIs for OpenAL and Sound3D. Build Requirements: This project has been built in the following environment. -- Win32 (Win XP in the case of our machine) -- Sun J2SDK 1.4.2 (available at java.sun.com) -- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com under "Gaming -> Development Kits -> Open AL") -- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org) -- binutils 2.13.90 -- w32api-2.2 -- mingw-runtime-2.4 -- ANT 1.5.3 (available at apache.org) -- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory Directory Organization: The root contains a master ANT build.xml and the following sub directories: -- apidocs Where the javadocs get built to -- lib Where the Jar and DLL files get built to -- src The actual source for the JGI APIs. -- www JGI project webpage files Build instructions: Edit the value of the jdk.home property in the root build.xml file to point to your Java 2 SDK installation (ex: c:/j2sdk1.4.2) Edit the value of the openal.home property in the root build.xml file to point to your OpenAL SDK installation (ex: c:/program files/creative labs/openal 1.0 sdk) To clean: ant clean To build: ant all (or just ant) To build docs: ant javadoc To test: ant runtests Release Info: Initial Release: This release contains an implementation of the Java bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games. Additional Information This release includes source code adapted from the Lightweight Java Games Library subject to the following terms and conditions: * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.