/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ Project: net.java.games.joal.* & net.java.games.sound3d.* Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit Author: -- JOAL/Sound3D API Original Author Athomas Goldberg Wildcard Java Games Initiative Software Advanced Technologies Group, Sun Microsystems -- This file updated 08/19/2003 by Ole Arndt Introduction: ============= This is the source tree for the Java Game Initiative (JGI) Open Source client game programming APIs for OpenAL and Sound3D. Build Requirements: =================== This project has been built under Win32 and Linux. The following packages and tools have been used: * All Systems: -- Sun J2SDK 1.4.2 (available at java.sun.com) -- ANT 1.5.3 (available at apache.org) -- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory * Windows: -- Win32 (Win XP in the case of our machine) -- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com under "Gaming -> Development Kits -> Open AL") -- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org) -- binutils 2.13.90 -- w32api-2.2 -- mingw-runtime-2.4 * Linux: -- Linux i386 (Redhat 9.0) -- gcc 3.2.2, binutils 2.13.90 -- OpenAL CVS version from opensource.creative.com (see CVS instructions at www.openal.org) * OSX -- to be ported Directory Organization: ======================= The root contains a master ANT build.xml and the following sub directories: -- apidocs Where the javadocs get built to -- lib Where the Jar and DLL files get built to -- src The actual source for the JGI APIs. -- www JGI project webpage files Preparations: ============= * Windows: Grab the OpenAL SDK from the openal.org downloads and install it. * Linux: OpenAL comes with various Linux distributions. You might have it already. If not, try rpmfind, apt-get or emerge. For the newest version you need to compile OpenAL yourself from CVS: -- follow the instruction at www.openal.org to check out a fresh copy -- in the linux subdir type './autogen.sh -- look at the build options with ./configure --help -- configure it with./configure --enable-sdl --enable-vorbis [-enable-more] (see openal.spec for a full set) -- build it with make && make test and run the tests -- as root type make install -- add /usr/local/lib to you /etc/ld.so.conf and run ldconfig JOAL Build Instructions: =================== Edit the value of the jdk.home property in the root build.xml file to point to your Java 2 SDK installation (ex: c:/j2sdk1.4.2 or /opt/j2sdk1.4.2) Edit the value of the openal.home property in the root build.xml file to point to your OpenAL SDK installation. For Windows this might be "c:/program files/creative labs/openal 1.0 sdk". Under Linux set the property to the toplevel directory of your OpenAL CVS version. If OpenAl came with your distribution and the header files are in /usr/include/AL, set the property to '/usr'. To clean: ant clean To build: ant all (or just ant) To build docs: ant javadoc To test: ant runtests Release Info: Initial Release: This release contains an implementation of the Java bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games. Additional Information This release includes source code adapted from the Lightweight Java Games Library subject to the following terms and conditions: * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.