/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ package com.jogamp.openal.sound3d; import com.jogamp.openal.*; import com.jogamp.openal.util.WAVData; import com.jogamp.openal.util.WAVLoader; import java.io.*; import javax.sound.sampled.UnsupportedAudioFileException; /** * The AudioSystem3D class provides a set of methods for creating and * manipulating a 3D audio environment. * * @author Athomas Goldberg */ public class AudioSystem3D { private static AL al; private static ALC alc; private static Listener listener; /** * Iniitalize the Sound3D environment. This must be called before * other methods in the class can be used. */ public static void init() throws ALException { al = ALFactory.getAL(); alc = ALFactory.getALC(); } /** * Creates a new Sound3D Context for a specified device. * * @param device The device the Context is being created for. * * @return The new Sound3D context. */ public static Context createContext(Device device) { Context result = null; ALCcontext realContext = alc.alcCreateContext(device.realDevice, null); result = new Context(alc, realContext, device); return result; } /** * Makes the specified context the current context. * * @param context the context to make current. */ public static void makeContextCurrent(Context context) { ALCcontext realContext = null; if (context != null) { realContext = context.realContext; } alc.alcMakeContextCurrent(realContext); } /** * Opens the specifified audio device. * * @param deviceName The specified device name, On windows this will be * DirectSound3D. We will be automating device discovery in upcoming versions * of this class. * * @return The device described by the specifed name. */ public static Device openDevice(String deviceName) { Device result = null; ALCdevice realDevice = alc.alcOpenDevice(deviceName); result = new Device(alc, realDevice); return result; } /** * Generate an array of Sound3D buffers. * * @param numBuffers The number of Sound3D buffers to generate. * * @return an array of (initially enpty) Sound3D buffers. */ public static Buffer[] generateBuffers(int numBuffers) { Buffer[] result = new Buffer[numBuffers]; int[] arr = new int[numBuffers]; al.alGenBuffers(numBuffers, arr, 0); for (int i = 0; i < numBuffers; i++) { result[i] = new Buffer(al, arr[i]); } return result; } /** * Loads a Sound3D buffer with the specified audio file. * * @param filename the name of the file to load. * * @return a new Sound3D buffer containing the audio data from the * specified file. * * @throws IOException If the file cannot be found or some other IO error * occurs. * @throws UnsupportedAudioFileException If the format of the audio data is * not supported */ public static Buffer loadBuffer(String filename) throws IOException, UnsupportedAudioFileException { Buffer result; Buffer[] tmp = generateBuffers(1); result = tmp[0]; WAVData wd = WAVLoader.loadFromFile(filename); result.configure(wd.data, wd.format, wd.freq); return result; } /** * Loads a Sound3D buffer with the specified audio file. * * @param stream contains the stream associated with the audio file. * * @return a new Sound3D buffer containing the audio data from the * passed stream. * * @throws IOException If the stream cannot be read or some other IO error * occurs. * @throws UnsupportedAudioFileException If the format of the audio data is * not supported */ public static Buffer loadBuffer(InputStream stream) throws IOException, UnsupportedAudioFileException { Buffer result; Buffer[] tmp = generateBuffers(1); result = tmp[0]; if (!(stream instanceof BufferedInputStream)) { stream = new BufferedInputStream(stream); } WAVData wd = WAVLoader.loadFromStream(stream); result.configure(wd.data, wd.format, wd.freq); return result; } /** * Loads a Sound3D Source with the specified audio file. This is * functionally equivalent to generateSource(loadBuffer(fileName)); * * @param filename the name of the file to load. * * @return a new Sound3D Source containing the audio data from the * specified file. * * @throws IOException If the file cannot be found or some other IO error * occurs. * @throws UnsupportedAudioFileException If the format of the audio data is * not supported */ public static Source loadSource(String filename) throws IOException, UnsupportedAudioFileException { Buffer buffer = loadBuffer(filename); return generateSource(buffer); } /** * Loads a Sound3D Source with the specified audio stream. This is * functionally equivalent to generateSource(loadBuffer(stream)); * * @param stream contains the stream associated with the audio file. * * @return a new Sound3D Source containing the audio data from the * passed stream. * * @throws IOException If the file cannot be found or some other IO error * occurs. * @throws UnsupportedAudioFileException If the format of the audio data is * not supported */ public static Source loadSource(InputStream stream) throws IOException, UnsupportedAudioFileException { Buffer buffer = loadBuffer(stream); return generateSource(buffer); } /** * Generates a set of uninitialized Source3D sources * * @param numSources the number of Sound3D sources to generate. * * @return an array of uninitialized sources. */ public static Source[] generateSources(int numSources) { Source[] result = new Source[numSources]; int[] arr = new int[numSources]; al.alGenSources(numSources, arr, 0); for (int i = 0; i < numSources; i++) { result[i] = new Source(al, arr[i]); } return result; } /** * Generate a Sound3D source from an initialized Buffer. * * @param buff The buffer to generate the source from. * * @return the newly generated Source. */ public static Source generateSource(Buffer buff) { Source result = null; Source[] tmp = generateSources(1); result = tmp[0]; result.setBuffer(buff); return result; } /** * Get the listener object associated with this Sound3D environment. * * @return The listener object. */ public static Listener getListener() { if (listener == null) { listener = new Listener(al); } return listener; } }