/** * Copyright (c) 2010-2023 JogAmp Community. All rights reserved. * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ package com.jogamp.openal.sound3d; import com.jogamp.openal.AL; import com.jogamp.openal.ALConstants; import java.nio.ByteBuffer; /** * The Sound3D Buffer is a container for audio data used in the Sound3D * environment. * * @author Athomas Goldberg, Sven Gothel, et al. */ public final class Buffer { public final static int FORMAT_MONO8 = AL.AL_FORMAT_MONO8; public final static int FORMAT_MONO16 = AL.AL_FORMAT_MONO16; public final static int FORMAT_STEREO8 = AL.AL_FORMAT_STEREO8; public final static int FORMAT_STEREO16 = AL.AL_FORMAT_STEREO16; private int alBufferID; private ByteBuffer data; public Buffer(final int bufferID) { this.alBufferID = bufferID; } /** Return the OpenAL buffer ID, -1 if invalid. */ public int getID() { return alBufferID; } /** Returns whether {@link #getID()} is valid, i.e. not {@link #delete()}'ed */ public boolean isValid() { return 0 <= alBufferID && AudioSystem3D.al.alIsBuffer(alBufferID); } /** * Delete this buffer, and free its resources. */ public void delete() { data = null; if( 0 <= alBufferID ) { AudioSystem3D.al.alDeleteBuffers(1, new int[] { alBufferID }, 0); alBufferID = -1; } } /** * Configure the Sound3D buffer * * @param data the raw audio data * @param alFormat the OpenAL format of the data, e.g. FORMAT_MONO8, FORMAT_MONO16, * FORMAT_STEREO8 and FORMAT_STEREO16 * @param freq the frequency of the data */ public void configure(final ByteBuffer data, final int alFormat, final int freq) { this.data = data; AudioSystem3D.al.alBufferData(alBufferID, alFormat, data, data.capacity(), freq); } /** * Get the bit-depth of the data, (8 or 16) * * @return the bit-depth of the data */ public int getBitDepth() { final int[] i = new int[1]; AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_BITS, i, 0); return i[0]; } /** * Get the number of channels of the data (1-Mono, 2-Stereo) * * @return the number of audio channels. */ public int getNumChannels() { final int[] i = new int[1]; AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_CHANNELS, i, 0); return i[0]; } /** * Gets the raw data contained in this buffer. * * @return the raw buffer data. */ public ByteBuffer getData() { return data; } /** * Gets the audio frequency of the data contained in this buffer. * * @return the frequency of the data */ public int getFrequency() { final int[] i = new int[1]; AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_FREQUENCY, i, 0); return i[0]; } /** * Gets the size (in bytes) of the raw data containe in this buffer. * * @return the size of the data. */ public int getSize() { final int[] i = new int[1]; AudioSystem3D.al.alGetBufferi(alBufferID, ALConstants.AL_SIZE, i, 0); return i[0]; } @Override public String toString() { return "ALBuffer[id "+alBufferID+"]"; } }