/** * Copyright (c) 2010-2023 JogAmp Community. All rights reserved. * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ package com.jogamp.openal.sound3d; import com.jogamp.openal.*; /** * This class provides a handle to a specific audio device. * * @author Athomas Goldberg, Sven Gothel, et al. */ public final class Device { private String name; private ALCdevice alDev; /** * Create a new device by {@link #open()}'ing the named audio device. * * @param deviceName The specified device name, null for default. */ public Device(final String deviceName) { this.name = deviceName; this.alDev = null; open(); } /** Returns the device name. */ public String getName() { return name; } /** Returns the OpenAL {@link ALCdevice}. */ public ALCdevice getALDevice() { return alDev; } /** Return {@link ALC#alcGetError(ALCdevice)} */ public int getALCError() { return AudioSystem3D.alc.alcGetError(alDev); } /** Returns whether {@link #getALDevice()} is open and valid, i.e. not null, e.g. not {@link #close()}. */ public boolean isValid() { return null != alDev; } /** * Opens the device if not yet opened * @return true if already open or newly opened * @see #isValid() * @see #clone() */ public boolean open() { if( null == alDev ) { alDev = AudioSystem3D.alc.alcOpenDevice(name); if( null != alDev && null == name ) { name = AudioSystem3D.alc.alcGetString(alDev, ALCConstants.ALC_DEVICE_SPECIFIER); } } return isValid(); } /** * closes the device, freeing its resources. */ public void close() { if( null != alDev ) { AudioSystem3D.alc.alcCloseDevice(alDev); alDev = null; } } @Override public String toString() { final String alStr = null != alDev ? "0x"+Integer.toHexString(alDev.hashCode()) : "null"; return "ALDevice[this 0x"+Integer.toHexString(hashCode())+", name '"+name+"', alDev "+alStr+"]"; } }