/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ package com.jogamp.openal.util; import java.io.*; import java.nio.*; import java.nio.channels.*; import javax.sound.sampled.*; import com.jogamp.openal.*; /** * A Loader utility for (.wav) files. Creates a WAVData object containing the * data used by the AL.alBufferData method. * * @author Athomas Goldberg */ public class WAVLoader implements ALConstants { private static final int BUFFER_SIZE = 128000; /** * This method loads a (.wav) file into a WAVData object. * * @param filename The name of the (.wav) file * * @return a WAVData object containing the audio data * * @throws UnsupportedAudioFileException if the format of the audio if not * supported. * @throws IOException If the file can no be found or some other IO error * occurs */ public static WAVData loadFromFile(String filename) throws UnsupportedAudioFileException, IOException { WAVData result = null; File soundFile = new File(filename); AudioInputStream aIn = AudioSystem.getAudioInputStream(soundFile); return readFromStream(aIn); } /** * This method loads a (.wav) file into a WAVData object. * * @param stream An InputStream for the .WAV file. * * @return a WAVData object containing the audio data * * @throws UnsupportedAudioFileException if the format of the audio if not * supported. * @throws IOException If the file can no be found or some other IO error * occurs */ public static WAVData loadFromStream(InputStream stream) throws UnsupportedAudioFileException, IOException { WAVData result = null; AudioInputStream aIn = AudioSystem.getAudioInputStream(stream); return readFromStream(aIn); } private static WAVData readFromStream(AudioInputStream aIn) throws UnsupportedAudioFileException, IOException { ReadableByteChannel aChannel = Channels.newChannel(aIn); AudioFormat fmt = aIn.getFormat(); int numChannels = fmt.getChannels(); int bits = fmt.getSampleSizeInBits(); int format = AL_FORMAT_MONO8; if ((bits == 8) && (numChannels == 1)) { format = AL_FORMAT_MONO8; } else if ((bits == 16) && (numChannels == 1)) { format = AL_FORMAT_MONO16; } else if ((bits == 8) && (numChannels == 2)) { format = AL_FORMAT_STEREO8; } else if ((bits == 16) && (numChannels == 2)) { format = AL_FORMAT_STEREO16; } int freq = Math.round(fmt.getSampleRate()); int size = aIn.available(); ByteBuffer buffer = ByteBuffer.allocateDirect(size); while (buffer.remaining() > 0) { aChannel.read(buffer); } buffer.rewind(); // Must byte swap on big endian platforms // Thanks to swpalmer on javagaming.org forums for hint at fix if ((bits == 16) && (ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN)) { int len = buffer.remaining(); for (int i = 0; i < len; i += 2) { byte a = buffer.get(i); byte b = buffer.get(i+1); buffer.put(i, b); buffer.put(i+1, a); } } WAVData result = new WAVData(buffer, format, size, freq, false); aIn.close(); return result; } }