/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ import java.io.*; import javax.sound.sampled.*; import net.java.games.joal.*; import net.java.games.sound3d.*; /** * @author Athomas Goldberg * */ public class Sound3DTest { public static float lerp(float v1, float v2, float t) { float result = 0; result = v1 + ((v2-v1) * t); return result; } public static void main(String[] args) { try { AudioSystem3D.init(); } catch (ALException e) { e.printStackTrace(); return; } // create the initial context - this can be collapsed into the init. Device device = AudioSystem3D.openDevice(null); Context context = AudioSystem3D.createContext(device); AudioSystem3D.makeContextCurrent(context); // get the listener object Listener listener = AudioSystem3D.getListener(); listener.setPosition(0,0,0); // load a source and play it try { Source source1 = AudioSystem3D.loadSource("lewiscarroll.wav"); source1.setPosition(0,0,0); source1.setLooping(true); source1.play(); try { Thread.sleep(10000); } catch (InterruptedException e) { } // move the source source1.setPosition(1,1,1); // move the listener for(int i = 0; i < 1000; i++) { float t = ((float)i)/1000f; float lp = lerp(0f,2f,t); listener.setPosition(lp,lp,lp); try { Thread.sleep(10); } catch (InterruptedException e) { } } // fade listener out. for(int i = 0; i < 1000; i++) { float t = ((float)i)/1000f; float lp = lerp(1f,0f,t); listener.setGain(lp); try { Thread.sleep(10); } catch (InterruptedException e) { } } source1.stop(); source1.delete(); context.destroy(); device.close(); } catch (IOException e) { e.printStackTrace(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } } }