/** * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. * ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS * LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A * RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. * IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS * BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use in the * design, construction, operation or maintenance of any nuclear facility. */ import java.nio.IntBuffer; import net.java.games.joal.AL; import net.java.games.joal.ALC; import net.java.games.joal.ALFactory; import net.java.games.joal.eax.EAX; import net.java.games.joal.eax.EAXFactory; import net.java.games.joal.util.BufferUtils; import net.java.games.joal.util.WAVData; import net.java.games.joal.util.WAVLoader; /** * @author Athomas Goldberg * */ public class OpenALTest { public static void main(String[] args) { ALFactory.initialize(); ALC alc = ALFactory.getALC(); ALC.Device device = alc.alcOpenDevice("DirectSound3D"); ALC.Context context = alc.alcCreateContext(device, null); alc.alcMakeContextCurrent(context); AL al = ALFactory.getAL(); boolean eaxPresent = al.alIsExtensionPresent("EAX2.0"); System.out.println("EAX present:" + eaxPresent); EAX eax = EAXFactory.getEAX(); try { int[] buffers = new int[1]; al.alGenBuffers(1, buffers); WAVData wd = WAVLoader.loadFromFile("lewiscarroll.wav"); al.alBufferData(buffers[0], wd.format, wd.data, wd.size, wd.freq); int[] sources = new int[1]; al.alGenSources(1, sources); al.alSourcei(sources[0], AL.AL_BUFFER, buffers[0]); System.out.println( "Looping 1: " + (al.alGetSourcei(sources[0], AL.AL_LOOPING) == AL.AL_TRUE)); int[] loopArray = new int[1]; al.alGetSourcei(sources[0], AL.AL_LOOPING, loopArray); System.out.println("Looping 2: " + (loopArray[0] == AL.AL_TRUE)); int[] loopBuffer = new int[1]; al.alGetSourcei(sources[0], AL.AL_LOOPING, loopBuffer); System.out.println("Looping 3: " + (loopBuffer[0] == AL.AL_TRUE)); if (eaxPresent) { IntBuffer env = BufferUtils.newIntBuffer(1); env.put(EAX.EAX_ENVIRONMENT_BATHROOM); eax.setListenerProperty( EAX.DSPROPERTY_EAXLISTENER_ENVIRONMENT, env); } al.alSourcePlay(sources[0]); try { Thread.sleep(5000); } catch (InterruptedException e) { } al.alSource3f(sources[0], AL.AL_POSITION, 2f, 2f, 2f); try { Thread.sleep(5000); } catch (InterruptedException e) { } al.alListener3f(AL.AL_POSITION, 3f, 3f, 3f); try { Thread.sleep(5000); } catch (InterruptedException e) { } al.alSource3f(sources[0], AL.AL_POSITION, 0, 0, 0); try { Thread.sleep(10000); } catch (InterruptedException e) { } al.alSourceStop(sources[0]); al.alDeleteSources(1, sources); alc.alcDestroyContext(context); alc.alcCloseDevice(device); } catch (Exception e) { e.printStackTrace(); } } }