/* * Created on May 1, 2003 * * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ import java.io.IOException; import javax.sound.sampled.UnsupportedAudioFileException; import net.java.games.sound3d.AudioSystem3D; import net.java.games.sound3d.Context; import net.java.games.sound3d.Device; import net.java.games.sound3d.Listener; import net.java.games.sound3d.Source; /** * @author Athomas Goldberg * */ public class Sound3DTest { public static float lerp(float v1, float v2, float t) { float result = 0; result = v1 + ((v2-v1) * t); return result; } public static void main(String[] args) { AudioSystem3D.init(); // create the initial context - this can be collapsed into the init. Device device = AudioSystem3D.openDevice("DirectSound3D"); Context context = AudioSystem3D.createContext(device); AudioSystem3D.makeContextCurrent(context); // get the listener object Listener listener = AudioSystem3D.getListener(); listener.setPosition(0,0,0); // load a source and play it try { Source source1 = AudioSystem3D.loadSource("lewiscarroll.wav"); source1.setPosition(0,0,0); source1.setLooping(true); source1.play(); try { Thread.sleep(10000); } catch (InterruptedException e) { } // move the source source1.setPosition(1,1,1); // move the listener for(int i = 0; i < 1000; i++) { float t = ((float)i)/1000f; float lp = lerp(0f,2f,t); listener.setPosition(lp,lp,lp); try { Thread.sleep(10); } catch (InterruptedException e) { } } // fade listener out. for(int i = 0; i < 1000; i++) { float t = ((float)i)/1000f; float lp = lerp(1f,0f,t); listener.setGain(lp); try { Thread.sleep(10); } catch (InterruptedException e) { } } source1.stop(); source1.delete(); context.destroy(); device.close(); } catch (IOException e) { e.printStackTrace(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } } }