The JOAL Project hosts a reference implementation of the
Java bindings for OpenAL API, and is designed to provide
hardware-supported 3D spatialized audio for games written
in Java.
This project also hosts the Sound3D Toolkit, a high level
API for spatialized audio built on top of the OpenAL bindings.
This toolkit is designed to provide access to all the features
of OpenAL through an intuitive, easy to use, object-oriented
interface.