Overview
The JOAL Project hosts a reference implementation of the Java bindings for OpenAL API, and is designed to provide hardware-supported 3D spatialized audio for applications written in Java.
This project also hosts the Sound3D Toolkit, a high level API for spatialized audio built on top of the OpenAL bindings. This toolkit is designed to provide access to all the features of OpenAL through an intuitive, easy to use, object-oriented interface.
OpenAL-Soft
JOAL is tested against OpenAL-Soft, the cross-platform, software implementation of the OpenAL 3D audio API.
All JOAL platform builds also contain a self-build native library of OpenAL-Soft
v1.23.1 (from our fork).
Our builds expose the following audio backends:
- GNU/Linux
- PipeWire
- PulseAudio
- ALSA
- OSS
- SndIO (linked)
- WaveFile
- Null
- Android/Linux
- PipeWire
- OpenSL
- WaveFile
- Null
- Windows
- WinMM
- DirectSound
- WASAPI
- WaveFile
- Null
- MacOS
- CoreAudio
- WaveFile
- Null