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Project: net.java.games.joal.* & net.java.games.sound3d.*
Purpose Open Source Java Bindings for OpenAL and Object-Oriented 3D sound toolkit
Authors:
-- Sound API Original Author
Athomas Goldberg
Wildcard
Java Games Initiative
Software Advanced Technologies Group,
Sun Microsystems
-- This file updated 06/02/2003
Introduction:
This is the source tree for the Java Game Initiative (JGI) Open Source
client game programming APIs for OpenAL and Sound3D.
Build Requirements:
This project has been built in the following environment.
-- Win32 (Win XP in the case of our machine)
-- Sun J2SDK 1.4.2 (available at java.sun.com)
-- OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com
under "Gaming -> Development Kits -> Open AL")
-- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org)
-- binutils 2.13.90
-- w32api-2.2
-- mingw-runtime-2.4
-- ANT 1.5.3 (available at apache.org)
-- JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory
Directory Organization:
The root contains a master ANT build.xml and the following sub directories:
-- apidocs Where the javadocs get built to
-- lib Where the Jar and DLL files get built to
-- src The actual source for the JGI APIs.
-- www JGI project webpage files
Build instructions:
Edit the value of the jdk.home property in the root build.xml file to point
to your Java 2 SDK installation (ex: c:/j2sdk1.4.2)
Edit the value of the openal.home property in the root build.xml file to point
to your OpenAL SDK installation (ex: c:/program files/creative labs/openal 1.0 sdk)
To clean: ant clean
To build: ant all (or just ant)
To build docs: ant javadoc
To test: ant runtests
Release Info:
Initial Release: This release contains an implementation of the Java
bindings for OpenAL, as well as the Sound3D Object-Oriented toolkit for games.
Additional Information
This release includes source code adapted from the Lightweight Java Games Library
subject to the following terms and conditions:
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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