1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
|
/**
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
package com.jogamp.openal.sound3d;
import com.jogamp.openal.AL;
/**
* This class is used to represent sound-producing objects in the Sound3D
* environment. It contains methods for setting the position, direction, pitch,
* gain and other properties along with methods for starting, pausing, rewinding
* and stopping sudio projecting from a source.
*
* @author Athomas Goldberg
*/
public final class Source {
private final AL al;
private final int sourceID;
private Buffer buffer;
Source(AL al, int sourceID) {
this.al = al;
this.sourceID = sourceID;
}
/**
* Beginning playing the audio in this source.
*/
public void play() {
al.alSourcePlay(sourceID);
}
/**
* pauses the audio in this Source.
*/
public void pause() {
al.alSourcePause(sourceID);
}
/**
* Stops the audio in this Source
*/
public void stop() {
al.alSourceStop(sourceID);
}
/**
* Rewinds the audio in this source
*/
public void rewind() {
al.alSourceRewind(sourceID);
}
/**
* Delete this source, freeing its resources.
*/
public void delete() {
al.alDeleteSources(1, new int[] { sourceID }, 0);
}
/**
* Determines whether or not this source is playing.
*
* @return {@code true} if this source is playing.
*/
public boolean isPlaying() {
int[] result = new int[1];
al.alGetSourcei(sourceID, AL.AL_SOURCE_STATE, result, 0);
return result[0] == AL.AL_PLAYING;
}
/**
* Sets the pitch of the audio on this source. The pitch may be modified
* without altering the playback speed of the audio.
*
* @param pitch the pitch value of this source.
*/
public void setPitch(float pitch) {
al.alSourcef(sourceID, AL.AL_PITCH, pitch);
}
/**
* Gets the pitch of the audio on this source. The pitch may be modified
* without altering the playback speed of the audio.
*
* @return the pitch value of this source.
*/
public float getPitch() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_PITCH, result, 0);
return result[0];
}
/**
* Sets the gain of the audio on this source. This can be used to contro
* the volume of the source.
*
* @param gain the gain of the audio on this source
*/
public void setGain(float gain) {
al.alSourcef(sourceID, AL.AL_GAIN, gain);
}
/**
* Gets the gain of the audio on this source. This can be used to contro
* the volume of the source.
*
* @return the gain of the audio on this source
*/
public float getGain() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_GAIN, result, 0);
return result[0];
}
/**
* Sets the max distance where there will no longer be any attenuation of
* the source.
*
* @param maxDistance the max ditance for source attentuation.
*/
public void setMaxDistance(float maxDistance) {
al.alSourcef(sourceID, AL.AL_MAX_DISTANCE, maxDistance);
}
/**
* Gets the max distance where there will no longer be any attenuation of
* the source.
*
* @return the max ditance for source attentuation.
*/
public float getMaxDistance() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_MAX_DISTANCE, result, 0);
return result[0];
}
/**
* Sets the rolloff rate of the source. The default value is 1.0
*
* @param rolloffFactor the rolloff rate of the source.
*/
public void setRolloffFactor(float rolloffFactor) {
al.alSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, rolloffFactor);
}
/**
* Gets the rolloff rate of the source. The default value is 1.0
*
* @return the rolloff rate of the source.
*/
public float getRolloffFactor() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_ROLLOFF_FACTOR, result, 0);
return result[0];
}
/**
* Sets the distance under which the volume for the source would normally
* drop by half, before being influenced by rolloff factor or max distance.
*
* @param referenceDistance the reference distance for the source.
*/
public void setReferenceDistance(float referenceDistance) {
al.alSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, referenceDistance);
}
/**
* Gets the distance under which the volume for the source would normally
* drop by half, before being influenced by rolloff factor or max distance.
*
* @return the reference distance for the source.
*/
public float getReferenceDistance() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_REFERENCE_DISTANCE, result, 0);
return result[0];
}
/**
* Sets the minimum gain for this source.
*
* @param minGain the minimum gain for this source.
*/
public void setMinGain(float minGain) {
al.alSourcef(sourceID, AL.AL_MIN_GAIN, minGain);
}
/**
* Gets the minimum gain for this source.
*
* @return the minimum gain for this source.
*/
public float getMinGain() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_MIN_GAIN, result, 0);
return result[0];
}
/**
* Sets the maximum gain for this source.
*
* @param maxGain the maximum gain for this source
*/
public void setMaxGain(float maxGain) {
al.alSourcef(sourceID, AL.AL_MAX_GAIN, maxGain);
}
/**
* SGets the maximum gain for this source.
*
* @return the maximum gain for this source
*/
public float getMaxGain() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_MAX_GAIN, result, 0);
return result[0];
}
/**
* Sets the gain when outside the oriented cone.
*
* @param coneOuterGain the gain when outside the oriented cone.
*/
public void setConeOuterGain(float coneOuterGain) {
al.alSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, coneOuterGain);
}
/**
* Gets the gain when outside the oriented cone.
*
* @return the gain when outside the oriented cone.
*/
public float getConeOuterGain() {
float[] result = new float[1];
al.alGetSourcef(sourceID, AL.AL_CONE_OUTER_GAIN, result, 0);
return result[0];
}
/**
* Sets the x,y,z position of the source.
*
* @param position a Vec3f object containing the x,y,z position of the
* source.
*/
public void setPosition(Vec3f position) {
al.alSource3f(
sourceID,
AL.AL_POSITION,
position.v1,
position.v2,
position.v3);
}
/**
* Sets the x,y,z position of the source.
*
* @param x the x position of the source.
* @param y the y position of the source.
* @param z the z position of the source.
*/
public void setPosition(float x, float y, float z) {
al.alSource3f(sourceID, AL.AL_POSITION, x, y, z);
}
/**
* Gets the x,y,z position of the source.
*
* @return a Vec3f object containing the x,y,z position of the
* source.
*/
public Vec3f getPosition() {
Vec3f result = null;
float[] pos = new float[3];
al.alGetSourcefv(sourceID, AL.AL_POSITION, pos, 0);
result = new Vec3f(pos[0], pos[1], pos[2]);
return result;
}
/**
* Sets the velocity vector of the source.
*
* @param velocity the velocity vector of the source
*/
public void setVelocity(Vec3f velocity) {
al.alSource3f(
sourceID,
AL.AL_VELOCITY,
velocity.v1,
velocity.v2,
velocity.v3);
}
/**
* Sets the velocity vector of the source.
*
* @param x the x velocity of the source.
* @param y the y velocity of the source.
* @param z the z velocity of the source.
*/
public void setVelocity(float x, float y, float z) {
al.alSource3f(sourceID, AL.AL_VELOCITY, x, y, z);
}
/**
* Gets the velocity vector of the source.
*
* @return the velocity vector of the source
*/
public Vec3f getVelocity() {
Vec3f result = null;
float[] vel = new float[3];
al.alGetSourcefv(sourceID, AL.AL_VELOCITY, vel, 0);
result = new Vec3f(vel[0], vel[1], vel[2]);
return result;
}
/**
* Sets the direction vector of the source.
*
* @param direction the direction vector of the source.
*/
public void setDirection(Vec3f direction) {
al.alSource3f(
sourceID,
AL.AL_DIRECTION,
direction.v1,
direction.v2,
direction.v3);
}
/**
* Sets the direction vector of the source.
*
* @param x the x direction of the source.
* @param y the y direction of the source.
* @param z the z direction of the source.
*/
public void setDirection(float x, float y, float z) {
al.alSource3f(sourceID, AL.AL_DIRECTION, x, y, z);
}
/**
* Gets the direction vector of the source.
*
* @return the direction vector of the source.
*/
public Vec3f getDirection() {
Vec3f result = null;
float[] dir = new float[3];
al.alGetSourcefv(sourceID, AL.AL_DIRECTION, dir, 0);
result = new Vec3f(dir[0], dir[1], dir[2]);
return result;
}
/**
* Determines if the position of the source is relative to the listener.
* The default is false.
* @param isRelative true if the position of the source is relative
* to the listener, false if the position of the source is relative to the
* world.
*/
public void setSourceRelative(boolean isRelative) {
int rel = isRelative ? 1 : 0;
al.alSourcei(sourceID, AL.AL_SOURCE_RELATIVE, rel);
}
/**
* Determines if the position of the source is relative to the listener.
* The default is false.
* @return true if the position of the source is relative
* to the listener, false if the position of the source is relative to the
* world.
*/
public boolean isSourceRelative() {
int[] result = new int[1];
al.alGetSourcei(sourceID, AL.AL_SOURCE_RELATIVE, result, 0);
return result[0] == 1;
}
/**
* turns looping on or off.
*
* @param isLooping true-looping is on, false-looping is off
*/
public void setLooping(boolean isLooping) {
int loop = isLooping ? 1 : 0;
al.alSourcei(sourceID, AL.AL_LOOPING, loop);
}
/**
* indicates whether looping is turned on or off.
*
* @return true-looping is on, false-looping is off
*/
public boolean getLooping() {
boolean result = false;
int[] tmp = new int[1];
al.alGetSourcei(sourceID, AL.AL_LOOPING, tmp, 0);
return tmp[0] == AL.AL_TRUE;
}
/**
* Gets the number of buffers currently queued on this source.
* @return the number of buffers currently queued on this source.
*/
public int getBuffersQueued() {
int[] result = new int[1];
al.alGetSourcei(sourceID, AL.AL_BUFFERS_QUEUED, result, 0);
return result[0];
}
/**
* Gets the number of buffers already processed on this source.
* @return the number of buffers already processed on this source.
*/
public int getBuffersProcessed() {
int[] result = new int[1];
al.alGetSourcei(sourceID, AL.AL_BUFFERS_PROCESSED, result, 0);
return result[0];
}
/**
* Sets the buffer associated with this source.
*
* @param buffer the buffer associated with this source
*/
public void setBuffer(Buffer buffer) {
al.alSourcei(sourceID, AL.AL_BUFFER, buffer.bufferID);
this.buffer = buffer;
}
/**
* Gets the buffer associated with this source.
*
* @return the buffer associated with this source
*/
public Buffer getBuffer() {
return buffer;
}
/**
* Queues one or more buffers on a source. Useful for streaming audio,
* buffers will be played in the order they are queued.
*
* @param buffers a set of initialized (loaded) buffers.
*/
public void queueBuffers(Buffer[] buffers) {
int numBuffers = buffers.length;
int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
arr[i] = buffers[i].bufferID;
}
al.alSourceQueueBuffers(sourceID, numBuffers, arr, 0);
}
/**
* Unqueues one or more buffers on a source.
*
* @param buffers a set of previously queued buffers.
*/
public void unqueueBuffers(Buffer[] buffers) {
int numBuffers = buffers.length;
int[] arr = new int[numBuffers];
for (int i = 0; i < numBuffers; i++) {
arr[i] = buffers[i].bufferID;
}
al.alSourceUnqueueBuffers(sourceID, numBuffers, arr, 0);
}
}
|