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/**
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* -Redistribution of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* -Redistribution in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind.
* ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
* ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") AND ITS
* LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A
* RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
* IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS
* BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use in the
* design, construction, operation or maintenance of any nuclear facility.
*/
import java.io.IOException;
import javax.sound.sampled.UnsupportedAudioFileException;
import net.java.games.sound3d.AudioSystem3D;
import net.java.games.sound3d.Context;
import net.java.games.sound3d.Device;
import net.java.games.sound3d.Listener;
import net.java.games.sound3d.Sound3DException;
import net.java.games.sound3d.Source;
/**
* @author Athomas Goldberg
*
*/
public class Sound3DTest {
public static float lerp(float v1, float v2, float t) {
float result = 0;
result = v1 + ((v2-v1) * t);
return result;
}
public static void main(String[] args) {
try {
AudioSystem3D.init();
} catch (Sound3DException e) {
e.printStackTrace();
return;
}
// create the initial context - this can be collapsed into the init.
Device device = AudioSystem3D.openDevice("DirectSound3D");
Context context = AudioSystem3D.createContext(device);
AudioSystem3D.makeContextCurrent(context);
// get the listener object
Listener listener = AudioSystem3D.getListener();
listener.setPosition(0,0,0);
// load a source and play it
try {
Source source1 = AudioSystem3D.loadSource("lewiscarroll.wav");
source1.setPosition(0,0,0);
source1.setLooping(true);
source1.play();
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
}
// move the source
source1.setPosition(1,1,1);
// move the listener
for(int i = 0; i < 1000; i++) {
float t = ((float)i)/1000f;
float lp = lerp(0f,2f,t);
listener.setPosition(lp,lp,lp);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
// fade listener out.
for(int i = 0; i < 1000; i++) {
float t = ((float)i)/1000f;
float lp = lerp(1f,0f,t);
listener.setGain(lp);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
source1.stop();
source1.delete();
context.destroy();
device.close();
} catch (IOException e) {
e.printStackTrace();
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
}
}
}
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