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/*
* Created on May 1, 2003
*
*
* Copyright 2003 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*/
import java.io.IOException;
import javax.sound.sampled.UnsupportedAudioFileException;
import net.java.games.sound3d.AudioSystem3D;
import net.java.games.sound3d.Context;
import net.java.games.sound3d.Device;
import net.java.games.sound3d.Listener;
import net.java.games.sound3d.Source;
/**
* @author Athomas Goldberg
*
*/
public class Sound3DTest {
public static float lerp(float v1, float v2, float t) {
float result = 0;
result = v1 + ((v2-v1) * t);
return result;
}
public static void main(String[] args) {
AudioSystem3D.init();
// create the initial context - this can be collapsed into the init.
Device device = AudioSystem3D.openDevice("DirectSound3D");
Context context = AudioSystem3D.createContext(device);
AudioSystem3D.makeContextCurrent(context);
// get the listener object
Listener listener = AudioSystem3D.getListener();
listener.setPosition(0,0,0);
// load a source and play it
try {
Source source1 = AudioSystem3D.loadSource("lewiscarroll.wav");
source1.setPosition(0,0,0);
source1.setLooping(true);
source1.play();
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
}
// move the source
source1.setPosition(1,1,1);
// move the listener
for(int i = 0; i < 1000; i++) {
float t = ((float)i)/1000f;
float lp = lerp(0f,2f,t);
listener.setPosition(lp,lp,lp);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
// fade listener out.
for(int i = 0; i < 1000; i++) {
float t = ((float)i)/1000f;
float lp = lerp(1f,0f,t);
listener.setGain(lp);
try {
Thread.sleep(10);
} catch (InterruptedException e) {
}
}
source1.stop();
source1.delete();
context.destroy();
device.close();
} catch (IOException e) {
e.printStackTrace();
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
}
}
}
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