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authorMichael Bien <[email protected]>2010-05-12 17:21:36 +0200
committerMichael Bien <[email protected]>2010-05-12 17:21:36 +0200
commita0f74dd069149b7eb1966c248c64ed35bb062863 (patch)
treee8d176f70206213794605acc795f45aabe37b109 /test/com/jogamp/opencl
parent503f38b03f6fabcba6e3c3c573eec949966b86ca (diff)
disabled callbacks temporary to be able to build on windows.
fixed a few compiler warnings.
Diffstat (limited to 'test/com/jogamp/opencl')
-rw-r--r--test/com/jogamp/opencl/CLProgramTest.java1
-rw-r--r--test/com/jogamp/opencl/LowLevelBindingTest.java1
-rw-r--r--test/com/jogamp/opencl/gl/CLGLTest.java2
3 files changed, 4 insertions, 0 deletions
diff --git a/test/com/jogamp/opencl/CLProgramTest.java b/test/com/jogamp/opencl/CLProgramTest.java
index ec238fb5..b25230f8 100644
--- a/test/com/jogamp/opencl/CLProgramTest.java
+++ b/test/com/jogamp/opencl/CLProgramTest.java
@@ -203,6 +203,7 @@ public class CLProgramTest {
};
builder.setProgram(program).build(buildCallback);
+ countdown.countDown(); // TODO remove if callbacks are enabled again
countdown.await();
}
diff --git a/test/com/jogamp/opencl/LowLevelBindingTest.java b/test/com/jogamp/opencl/LowLevelBindingTest.java
index 2d6ea08f..9e4082aa 100644
--- a/test/com/jogamp/opencl/LowLevelBindingTest.java
+++ b/test/com/jogamp/opencl/LowLevelBindingTest.java
@@ -264,6 +264,7 @@ public class LowLevelBindingTest {
// Build the program
ret = cl.clBuildProgram(program, 0, null, null, callback);
+ latch.countDown(); // TODO remove if callbacks are enabled again
checkError("on clBuildProgram", ret);
out.println("waiting for program to build...");
diff --git a/test/com/jogamp/opencl/gl/CLGLTest.java b/test/com/jogamp/opencl/gl/CLGLTest.java
index 278206cf..c91ac439 100644
--- a/test/com/jogamp/opencl/gl/CLGLTest.java
+++ b/test/com/jogamp/opencl/gl/CLGLTest.java
@@ -76,6 +76,8 @@ public class CLGLTest {
if(device == null) {
out.println("Aborting test: no GLCL capable devices found.");
return;
+ }else{
+ out.println("isGLMemorySharingSupported==true on: \n "+device);
}
CLContext context = CLGLContext.create(glcontext, device);