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* jenkins nodes: openjdk-11 32bit (linux, windows, ..) don't support ↵Sven Gothel2020-01-041-1/+2
| | | | -XX:+UseCompressedOops
* Re-add windows-x86_32 nodeSven Gothel2020-01-043-8/+9
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* Re-add linux-x86_32 nodeSven Gothel2020-01-043-3/+19
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* ios jenkins node: bump iphone* 12.2 -> 13.2Sven Gothel2020-01-022-2/+2
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* Add iOS Arm64 and Amd64 nodesSven Gothel2020-01-026-0/+150
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* Add android-x86Sven Gothel2020-01-011-0/+48
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* jenkins nodes: remove unused; split ↵Sven Gothel2020-01-0151-372/+524
| | | | | | | | sgothel-linux64-amd58xx-001_002.linuxARMv7l-030.androidARMv7l-040 split sgothel-linux64-amd58xx-001_002.linuxARMv7l-030.androidARMv7l-040 on two machines - sgothel-linuxARMv7l-030.androidARMv7l-040 (4 nodes crosscompiling w/o unit tests) - sgothel-linux64-amd58xx-002 (1 node w/ actual unit tests)
* Node MacOS: Use /usr/local ; Android: Use 'setenv-android-tools.sh' from GlueGenSven Gothel2019-12-315-53/+418
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* Jogl/JogAmp 2.40 testing on GNU/Linux x86_64 X11 Mesa 18.3.6 - AMD ARUBA ↵Sven Gothel2019-12-081-0/+4
| | | | | | | | | | | (DRM 2.50.0 / 4.19.0-6-amd64, LLVM 7.0.1) GL_RENDERER = AMD ARUBA (DRM 2.50.0 / 4.19.0-6-amd64, LLVM 7.0.1) GL_VERSION = 3.1 Mesa 18.3.6 GL_VENDOR = X.Org Is unstable and may freeze a few tests. Therefor we need to test on LIBGL_ALWAYS_SOFTWARE=true.
* Bug 1386: Mesa 18.3.6 hardware renderer (Intel/AMD) freezes after native ↵Sven Gothel2019-08-231-0/+3
| | | | parenting
* MingW64 32bit is installed on mingw32 per default.Sven Gothel2019-08-191-2/+2
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* Windows Nodes: Bump CMake to 3.15.2 x86 and x64 bit versionsSven Gothel2019-08-182-2/+2
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* Nodes Updated: openjdk11 for java8 + android-API-24 baselineSven Gothel2019-08-165-20/+36
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* Misc Updates: Server apache, jenkins; Nodes openjdk11 build (java8 + ↵Sven Gothel2019-08-162-33/+33
| | | | android-API-24 base)
* moving crosstools one upSven Gothel2019-04-083-1704/+0
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* Bug 1190 etc: Update toolchain links, fix TARGET_PLATFORM env vars ↵Sven Gothel2019-04-0822-40/+41
| | | | (crosscompile), add linux-arm64-aarch64
* Bug 1190: Updating crosstoolsSven Gothel2019-04-075-1479/+1414
| | | | | | | | Building updated crosscompiling toolchains for - armv7-unknown-linux-gnueabihf - aarch64-unknown-linux-gnu using gcc 8.3, glibc 2.29, binutils 2.32 .. etc
* Bug 1372: XCode 10* SDKROOT macosx10.14 not working yetSven Gothel2019-04-052-0/+6
| | | | Set SDKROOT to macosx10.11 for XCode 10* (see 'man xcrun')
* Jenkins OSX Node 12 Uses Java 1.8 (Node 13 offline)Sven Gothel2019-04-053-3/+3
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* Windows note 10/11: Revert AdoptOpenJDK usage for nowSven Gothel2019-04-032-6/+6
| | | | | Was commit f8e7115322ac11784cf4457240c63c677348a70e (OpenJFX build injection didn't work)
* Windows note 10/11: Use AdoptOpenJDK OpenJDK8 Build 8u202-b08Sven Gothel2019-04-032-4/+4
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* Update Jenkins Node: MacOSX (amd64) running Oracle JDK 8Sven Gothel2018-12-103-9/+14
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* Update Jenkins Nodes: Windows NVidia and Linux (amd64, i386, arm*, android*)Sven Gothel2018-12-107-38/+73
| | | | | - Windows Node has been updated to Windows 10, only 64bit is enabled for now. - Linux Node has been updated to Debian 9, only 64bit is enabled for now + arm7hf and android builds.
* Bug 1295: Add linux-aarch64 GNU/Linux AArch64 supportXerxes Rånby2016-12-122-0/+593
| | | | | | | | jenkins-server-slave-setup/nodes/crosstools/README.txt Instructions how to build crosstools-ng for aarch64 from git jenkins-server-slave-setup/nodes/crosstools/aarch64-unknown-linux-gnueabi/.config: aarch64 config
* jenkins nodes sgothel-win64-amd-016_017: Fix JRE/JDK homeSven Gothel2015-11-162-4/+4
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* Add replacement nodes for linux64-nvidia and win64-amdSven Gothel2015-11-168-4/+173
| | | | | sgothel-linux64-nvidia-003_004 sgothel-win64-amd-016_017
* OSX Node: Add Java 6 and 'Printer to file' note in README.macosxSven Gothel2015-07-131-0/+22
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* Use current Apple Java 6 JDK for 32bit and 64bit builds: JavaForOSX2014-001.dmgSven Gothel2015-07-131-1/+11
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* Fix Android ARM64 Support: Export HOST_ARCH; Preserve PATH_VANILLA before ↵Sven Gothel2015-07-131-4/+4
| | | | modifying it.
* OSX 10.10 Java6: Borrow JNI headers from jdk1.7.0_80, since Java6* doesn't ↵Sven Gothel2015-07-131-1/+3
| | | | | | provide them * java_for_os_x_2013005_dp__11m4609.dmg
* OSX 10.10 Jenkins Launch: Use 'Launchd' to start jenkins as a user agent.Sven Gothel2015-07-1010-0/+180
| | | | | | Since OS X 10.10 we have to use Launchd to start jenkins as a user agent! See subdir 'launchd' for related plist and scripts.
* OSX build node shall use java8Sven Gothel2015-02-031-1/+1
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* android-aarch64: Added in promote script and created build node ↵Sven Gothel2015-02-031-4/+77
| | | | 'androidArm64-jogamp-aarch64-sgothel-041'; Fixed android-armv6 build node setup.
* Jenkins Nodes: Use Java8/ant-1.9.4 (win7-nvidia, win8-intelhd, linux-amd) ; ↵Sven Gothel2014-09-017-16/+105
| | | | Add new node 014/015 win8-intelhd
* OSX build node: remove gluegen-xcode_clang.properties usage, xcode.clang is ↵Sven Gothel2014-06-112-5/+0
| | | | default now
* toolchain-linux [armhf/armsf]: Add symlinks to cc g++ c++Sven Gothel2014-02-156-0/+6
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* OSX Jenkins Node: Use XCODE's clangSven Gothel2013-11-171-2/+2
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* Use gcc.compat.compiler=xcode.clang to compile on OSX (See Bug 871 and Bug 837)Sven Gothel2013-10-242-0/+5
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* bump nodes to 7u45Sven Gothel2013-10-184-8/+8
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* Bump to JDK/JRE 7u40.Sven Gothel2013-09-194-8/+8
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* Add X11 xorg.conf for NV GPUs of nodesSven Gothel2013-07-093-0/+122
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* Force 1920x1080 startup res.Sven Gothel2013-07-051-0/+2
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* Bug 758: Update all Jenkins Nodes to use Java7 building Java6 and new ↵Sven Gothel2013-06-2313-61/+241
| | | | Security JAR tags.
* Android SDK changes: Add /build-tools/17.0.0 to PATHSven Gothel2013-06-131-1/+1
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* Ubuntu10 -> Debian7Sven Gothel2013-04-241-4/+4
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* Use new toolchain (gluegen 3b7ea9f67487be8f133c19b493b632fc579c5049), i.e. ↵Sven Gothel2013-04-2421-10/+1188
| | | | crosstool-ng 1.18.0; Add receipe and modify linux-arm* cross-node startup.
* Add CMAKE to Windows nodesSven Gothel2013-02-012-2/+8
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* Android Node: Bump to android-ndk-r8d, GCC 4.7Sven Gothel2013-01-311-1/+3
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* Jenkins: Add OSX/Java7 node (where build is performed w/ source/target 1.6 ↵Sven Gothel2013-01-304-24/+52
| | | | incl. Java6 rt.jar)
* Android build scripts: Fix env. name ANDROID_SDK_HOME -> ANDROID_HOMEMark Raynsford2012-12-271-3/+4
| | | | | | | | Intuitively I assumed ANDROID_SDK_HOME to be pointing to the SDK root dir, however this is not true: Semantics by Android tools are: ANDROID_SDK_HOME - Users ~/.android folder ANDROID_HOME - SDK root folder