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authorKenneth Russel <[email protected]>2009-06-13 03:26:58 +0000
committerKenneth Russel <[email protected]>2009-06-13 03:26:58 +0000
commit19310d1c70f86ea0708cc31b81ace03c5eae42b9 (patch)
treea13a2f93656e6f7bce477136f37e0b003b3f52c0
parent845878f2864d451e38f6e188d142580e69ad1f03 (diff)
Compilation fixes for HDR demo and "ant -Djogl.cg=1"
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@343 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rw-r--r--make/build.xml2
-rw-r--r--src/demos/cg/runtime_ogl/cgGL_vertex_example.java9
-rw-r--r--src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java13
-rwxr-xr-xsrc/demos/hdr/ARBFPPipeline.java64
-rwxr-xr-xsrc/demos/hdr/CgPipeline.java50
-rwxr-xr-xsrc/demos/hdr/HDR.java117
-rwxr-xr-xsrc/demos/hdr/HDRTexture.java24
7 files changed, 142 insertions, 137 deletions
diff --git a/make/build.xml b/make/build.xml
index c9c7b3b..f5cd571 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -131,7 +131,7 @@
<pathelement location="${simple-xml.jar}" />
</path>
<!-- For the time being we exclude the VertexArrayRange and HDR demos, which rely on NVIDIA-specific extensions -->
- <javac destdir="${classes}" excludes="${jogl.cg.excludes},demos/nurbs/**,jbullet/**,demos/hdr/**,demos/vertexArrayRange/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines">
+ <javac destdir="${classes}" excludes="${jogl.cg.excludes},demos/nurbs/**,jbullet/**,demos/vertexArrayRange/**" source="1.4" target="1.4" debug="true" debuglevel="source,lines">
<src path="${src}" />
<classpath refid="jogl-demos.classpath" />
</javac>
diff --git a/src/demos/cg/runtime_ogl/cgGL_vertex_example.java b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java
index aded2d2..3a0504f 100644
--- a/src/demos/cg/runtime_ogl/cgGL_vertex_example.java
+++ b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java
@@ -35,6 +35,7 @@ package demos.cg.runtime_ogl;
import com.sun.opengl.cg.*;
import javax.media.opengl.*;
+import javax.media.opengl.awt.*;
import javax.media.opengl.glu.*;
import java.awt.*;
@@ -103,7 +104,7 @@ public class cgGL_vertex_example implements GLEventListener
}
- private void DrawCube(GL gl)
+ private void DrawCube(GL2 gl)
{
int i;
@@ -131,7 +132,7 @@ public class cgGL_vertex_example implements GLEventListener
*/
for(i = 0; i < 6; i++)
{
- gl.glBegin(GL.GL_QUADS);
+ gl.glBegin(gl.GL_QUADS);
gl.glNormal3f(CubeNormals[i][0], CubeNormals[i][1], CubeNormals[i][0]);
CgGL.cgGLSetParameter3f(TestColorParam, 1.0f, 0.0f, 0.0f);
@@ -161,7 +162,7 @@ public class cgGL_vertex_example implements GLEventListener
public void display(GLAutoDrawable drawable)
{
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
DrawCube(gl);
//glutSwapBuffers();
@@ -227,7 +228,7 @@ public class cgGL_vertex_example implements GLEventListener
TestColorParam = CgGL.cgGetNamedParameter(Program, "IN.TestColor");
CheckCgError();
}
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
InitializeCube(CubeVertices);
diff --git a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
index 50cae18..98075d9 100644
--- a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
+++ b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
@@ -35,6 +35,7 @@ package demos.cg.runtime_ogl_vertex_fragment;
import com.sun.opengl.cg.*;
import javax.media.opengl.*;
+import javax.media.opengl.awt.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*;
import com.sun.opengl.util.*;
@@ -99,7 +100,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
// Use debug pipeline
// drawable.setGL(new DebugGL(drawable.getGL()));
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// Basic Cg setup; register a callback function for any errors
// and create an initial context
@@ -134,7 +135,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
public void display(GLAutoDrawable drawable)
{
- GL gl = drawable.getGL();
+ GL2 gl = drawable.getGL().getGL2();
// The usual OpenGL stuff to clear the screen and set up viewing.
gl.glClearColor(.25f, .25f, .25f, 1.0f);
@@ -272,7 +273,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
CgGL.cgGLLoadProgram(fragmentProgram);
}
- void LoadTextures(GL gl)
+ void LoadTextures(GL2 gl)
{
// There is only one texture needed here--we'll set up a basic
// checkerboard--which is used to modulate the diffuse channel in the
@@ -282,7 +283,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
// Basic OpenGL texture state setup
gl.glBindTexture(GL.GL_TEXTURE_2D, handle[0]);
- gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(GL.GL_TEXTURE_2D, gl.GL_GENERATE_MIPMAP, GL.GL_TRUE);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
@@ -322,7 +323,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
private static FloatBuffer P, N, uv;
private static IntBuffer indices;
- void DrawGeometry(GL gl)
+ void DrawGeometry(GL2 gl)
{
// Cache the sphere positions, normals, texture coordinates, and
// vertex indices in a local array; we only need to fill them in the
@@ -396,7 +397,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
CgGL.cgGLEnableTextureParameter(param);
// And now, draw the geometry.
- gl.glDrawElements(GL.GL_TRIANGLES, 3*nTris, GL.GL_UNSIGNED_INT, indices);
+ gl.glDrawElements(GL.GL_TRIANGLES, 3*nTris, gl.GL_UNSIGNED_INT, indices);
// Be a good citizen and disable the various bindings we set up above.
param = CgGL.cgGetNamedParameter(vertexProgram, "Pobject");
diff --git a/src/demos/hdr/ARBFPPipeline.java b/src/demos/hdr/ARBFPPipeline.java
index be98982..04ae00b 100755
--- a/src/demos/hdr/ARBFPPipeline.java
+++ b/src/demos/hdr/ARBFPPipeline.java
@@ -21,51 +21,51 @@ public class ARBFPPipeline implements Pipeline {
}
public void initFloatingPointTexture(GL2 gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
- gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, textureFormat, 0, 0, w, h, 0);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, textureFormat, 0, 0, w, h, 0);
}
public void initTexture(GL2 gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
- gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, GL2.GL_RGBA, 0, 0, w, h, 0);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, GL2.GL_RGBA, 0, 0, w, h, 0);
}
public void copyToTexture(GL2 gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
- gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, 0, 0, 0, 0, w, h);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, w, h);
}
public void bindTexture(GL2 gl, int textureObject) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, textureObject);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
}
private List programs = new ArrayList();
public int loadVertexProgram(GL2 gl, String filename) throws IOException {
- return loadProgram(gl, filename, GL2.GL_VERTEX_PROGRAM);
+ return loadProgram(gl, filename, GL2.GL_VERTEX_PROGRAM_ARB);
}
public int loadFragmentProgram(GL2 gl, String filename) throws IOException {
- return loadProgram(gl, filename, GL2.GL_FRAGMENT_PROGRAM);
+ return loadProgram(gl, filename, GL2.GL_FRAGMENT_PROGRAM_ARB);
}
private int loadProgram(GL2 gl, String fileName, int profile) throws IOException {
String programBuffer = FileUtils.loadStreamIntoString(getClass().getClassLoader().getResourceAsStream(fileName));
int[] tmpInt = new int[1];
- gl.glGenPrograms(1, tmpInt, 0);
+ gl.glGenProgramsARB(1, tmpInt, 0);
int res = tmpInt[0];
- gl.glBindProgram(profile, res);
- gl.glProgramString(profile, GL2.GL_PROGRAM_FORMAT_ASCII, programBuffer.length(), programBuffer);
+ gl.glBindProgramARB(profile, res);
+ gl.glProgramStringARB(profile, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, programBuffer.length(), programBuffer);
int[] errPos = new int[1];
- gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0);
+ gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
- if (profile == GL2.GL_VERTEX_PROGRAM) {
+ if (profile == GL2.GL_VERTEX_PROGRAM_ARB) {
kind = "Vertex program";
- } else if (profile == GL2.GL_FRAGMENT_PROGRAM) {
+ } else if (profile == GL2.GL_FRAGMENT_PROGRAM_ARB) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
- String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING);
+ String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING_ARB);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
@@ -79,10 +79,10 @@ public class ARBFPPipeline implements Pipeline {
System.out.println(programBuffer.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
- if (profile == GL2.GL_FRAGMENT_PROGRAM) {
+ if (profile == GL2.GL_FRAGMENT_PROGRAM_ARB) {
int[] isNative = new int[1];
- gl.glGetProgramiv(GL2.GL_FRAGMENT_PROGRAM,
- GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS,
+ gl.glGetProgramiv(GL2.GL_FRAGMENT_PROGRAM_ARB,
+ GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
isNative, 0);
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
@@ -94,21 +94,21 @@ public class ARBFPPipeline implements Pipeline {
}
public void enableVertexProgram(GL2 gl, int program) {
- gl.glBindProgram(GL2.GL_VERTEX_PROGRAM, program);
- gl.glEnable(GL2.GL_VERTEX_PROGRAM);
+ gl.glBindProgramARB(GL2.GL_VERTEX_PROGRAM_ARB, program);
+ gl.glEnable(GL2.GL_VERTEX_PROGRAM_ARB);
}
public void enableFragmentProgram(GL2 gl, int program) {
- gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, program);
- gl.glEnable(GL2.GL_FRAGMENT_PROGRAM);
+ gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, program);
+ gl.glEnable(GL2.GL_FRAGMENT_PROGRAM_ARB);
}
public void disableVertexProgram(GL2 gl) {
- gl.glDisable(GL2.GL_VERTEX_PROGRAM);
+ gl.glDisable(GL2.GL_VERTEX_PROGRAM_ARB);
}
public void disableFragmentProgram(GL2 gl) {
- gl.glDisable(GL2.GL_FRAGMENT_PROGRAM);
+ gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB);
}
public int getNamedParameter(int program, String name) {
@@ -117,32 +117,32 @@ public class ARBFPPipeline implements Pipeline {
public void setVertexProgramParameter1f(GL2 gl, int param, float val) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, val, 0, 0, 0);
+ gl.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, param, val, 0, 0, 0);
}
public void setVertexProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, x, y, z, 0);
+ gl.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, param, x, y, z, 0);
}
public void setVertexProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param, x, y, z, w);
+ gl.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, param, x, y, z, w);
}
public void setFragmentProgramParameter1f(GL2 gl, int param, float val) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, val, 0, 0, 0);
+ gl.glProgramLocalParameter4fARB(GL2.GL_FRAGMENT_PROGRAM_ARB, param, val, 0, 0, 0);
}
public void setFragmentProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, x, y, z, 0);
+ gl.glProgramLocalParameter4fARB(GL2.GL_FRAGMENT_PROGRAM_ARB, param, x, y, z, 0);
}
public void setFragmentProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
if (param < 0) return;
- gl.glProgramLocalParameter4f(GL2.GL_FRAGMENT_PROGRAM, param, x, y, z, w);
+ gl.glProgramLocalParameter4fARB(GL2.GL_FRAGMENT_PROGRAM_ARB, param, x, y, z, w);
}
public void trackModelViewProjectionMatrix(GL2 gl, int param) {
@@ -170,7 +170,7 @@ public class ARBFPPipeline implements Pipeline {
public void setMatrixParameterfc(GL2 gl, int param, float[] matrix) {
// Correct for row-major vs. column-major differences
for (int i = 0; i < 4; i++) {
- gl.glProgramLocalParameter4f(GL2.GL_VERTEX_PROGRAM, param + i, matrix[i], matrix[4+i], matrix[8+i], matrix[12+i]);
+ gl.glProgramLocalParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, param + i, matrix[i], matrix[4+i], matrix[8+i], matrix[12+i]);
}
}
}
diff --git a/src/demos/hdr/CgPipeline.java b/src/demos/hdr/CgPipeline.java
index 4bc472b..56906f1 100755
--- a/src/demos/hdr/CgPipeline.java
+++ b/src/demos/hdr/CgPipeline.java
@@ -13,31 +13,31 @@ public class CgPipeline implements Pipeline {
context = CgGL.cgCreateContext();
}
- public void initFloatingPointTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_FLOAT_RGBA16_NV, 0, 0, w, h, 0);
+ public void initFloatingPointTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, GL2.GL_FLOAT_RGBA16_NV, 0, 0, w, h, 0);
}
- public void initTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_RGBA, 0, 0, w, h, 0);
+ public void initTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, GL.GL_RGBA, 0, 0, w, h, 0);
}
- public void copyToTexture(GL gl, int textureObject, int w, int h) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
- gl.glCopyTexSubImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, 0, 0, 0, 0, w, h);
+ public void copyToTexture(GL2 gl, int textureObject, int w, int h) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
+ gl.glCopyTexSubImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, w, h);
}
- public void bindTexture(GL gl, int textureObject) {
- gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, textureObject);
+ public void bindTexture(GL2 gl, int textureObject) {
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, textureObject);
}
private List programs = new ArrayList();
- public int loadVertexProgram(GL gl, String filename) throws IOException {
+ public int loadVertexProgram(GL2 gl, String filename) throws IOException {
return loadProgram(filename, CgGL.CG_PROFILE_ARBVP1);
}
- public int loadFragmentProgram(GL gl, String filename) throws IOException {
+ public int loadFragmentProgram(GL2 gl, String filename) throws IOException {
return loadProgram(filename, CgGL.CG_PROFILE_ARBFP1);
}
@@ -52,21 +52,21 @@ public class CgPipeline implements Pipeline {
return res;
}
- public void enableVertexProgram(GL gl, int program) {
+ public void enableVertexProgram(GL2 gl, int program) {
CgGL.cgGLBindProgram((CGprogram) programs.get(program));
CgGL.cgGLEnableProfile(CgGL.CG_PROFILE_ARBVP1);
}
- public void enableFragmentProgram(GL gl, int program) {
+ public void enableFragmentProgram(GL2 gl, int program) {
CgGL.cgGLBindProgram((CGprogram) programs.get(program));
CgGL.cgGLEnableProfile(CgGL.CG_PROFILE_ARBFP1);
}
- public void disableVertexProgram(GL gl) {
+ public void disableVertexProgram(GL2 gl) {
CgGL.cgGLDisableProfile(CgGL.CG_PROFILE_ARBVP1);
}
- public void disableFragmentProgram(GL gl) {
+ public void disableFragmentProgram(GL2 gl) {
CgGL.cgGLDisableProfile(CgGL.CG_PROFILE_ARBFP1);
}
@@ -79,35 +79,35 @@ public class CgPipeline implements Pipeline {
return res;
}
- public void setVertexProgramParameter1f(GL gl, int param, float val) {
+ public void setVertexProgramParameter1f(GL2 gl, int param, float val) {
CgGL.cgGLSetParameter1f((CGparameter) parameters.get(param), val);
}
- public void setVertexProgramParameter3f(GL gl, int param, float x, float y, float z) {
+ public void setVertexProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
CgGL.cgGLSetParameter3f((CGparameter) parameters.get(param), x, y, z);
}
- public void setVertexProgramParameter4f(GL gl, int param, float x, float y, float z, float w) {
+ public void setVertexProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
CgGL.cgGLSetParameter4f((CGparameter) parameters.get(param), x, y, z, w);
}
- public void setFragmentProgramParameter1f(GL gl, int param, float val) {
+ public void setFragmentProgramParameter1f(GL2 gl, int param, float val) {
CgGL.cgGLSetParameter1f((CGparameter) parameters.get(param), val);
}
- public void setFragmentProgramParameter3f(GL gl, int param, float x, float y, float z) {
+ public void setFragmentProgramParameter3f(GL2 gl, int param, float x, float y, float z) {
CgGL.cgGLSetParameter3f((CGparameter) parameters.get(param), x, y, z);
}
- public void setFragmentProgramParameter4f(GL gl, int param, float x, float y, float z, float w) {
+ public void setFragmentProgramParameter4f(GL2 gl, int param, float x, float y, float z, float w) {
CgGL.cgGLSetParameter4f((CGparameter) parameters.get(param), x, y, z, w);
}
- public void trackModelViewProjectionMatrix(GL gl, int param) {
+ public void trackModelViewProjectionMatrix(GL2 gl, int param) {
CgGL.cgGLSetStateMatrixParameter((CGparameter) parameters.get(param), CgGL.CG_GL_MODELVIEW_PROJECTION_MATRIX, CgGL.CG_GL_MATRIX_IDENTITY);
}
- public void setMatrixParameterfc(GL gl, int param, float[] matrix) {
+ public void setMatrixParameterfc(GL2 gl, int param, float[] matrix) {
CgGL.cgGLSetMatrixParameterfc((CGparameter) parameters.get(param), matrix, 0);
}
}
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index 14eb63b..087be00 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -1,6 +1,7 @@
package demos.hdr;
-import com.sun.opengl.util.glut.gl2.GLUTgl2;
+import com.sun.opengl.util.Animator;
+import com.sun.opengl.util.gl2.GLUT;
import demos.common.Demo;
import demos.common.DemoListener;
import demos.util.DurationTimer;
@@ -36,9 +37,10 @@ import javax.media.opengl.GLDrawableFactory;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import javax.media.opengl.GLPbuffer;
+import javax.media.opengl.GLProfile;
+import javax.media.opengl.awt.AWTGLAutoDrawable;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
-import javax.media.opengl.util.Animator;
import javax.swing.JOptionPane;
@@ -65,7 +67,7 @@ public class HDR extends Demo {
private ObjReader model;
private Pipeline pipeline;
- private GLUTgl2 glut = new GLUTgl2();
+ private GLUT glut = new GLUT();
private boolean[] b = new boolean[256];
@@ -100,8 +102,6 @@ public class HDR extends Demo {
private int gamma_tex;
private int vignette_tex;
- private int textureTarget; // Either GL_TEXTURE_RECTANGLE or GL_TEXTURE_RECTANGLE_EXT/ARB
-
private GLPbuffer pbuffer;
private GLPbuffer blur_pbuffer;
private GLPbuffer blur2_pbuffer;
@@ -258,7 +258,7 @@ public class HDR extends Demo {
//
public void shutdownDemo() {
- ManipManager.getManipManager().unregisterWindow(drawable);
+ ManipManager.getManipManager().unregisterWindow((AWTGLAutoDrawable) drawable);
drawable.removeGLEventListener(this);
super.shutdownDemo();
}
@@ -280,20 +280,19 @@ public class HDR extends Demo {
GL2 gl = drawable.getGL().getGL2();
checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
- checkExtension(gl, "GL_pbuffer");
- checkExtension(gl, "GL_vertex_program");
- checkExtension(gl, "GL_fragment_program");
- if (!gl.isExtensionAvailable("GL_texture_rectangle") &&
- !gl.isExtensionAvailable("GL_EXT_texture_rectangle") &&
- !gl.isExtensionAvailable("GL_texture_rectangle")) {
- // NOTE: it turns out the constants associated with these extensions are all identical
- unavailableExtension("Texture rectangle extension not available (need one of GL_texture_rectangle, GL_EXT_texture_rectangle or GL_texture_rectangle");
+ checkExtension(gl, "GL_ARB_pbuffer");
+ checkExtension(gl, "GL_ARB_vertex_program");
+ checkExtension(gl, "GL_ARB_fragment_program");
+ if (!gl.isExtensionAvailable("GL_ARB_texture_rectangle") &&
+ !gl.isExtensionAvailable("GL_EXT_texture_rectangle")) {
+ // NOTE: it turns out the constants associated with these extensions are identical
+ unavailableExtension("Texture rectangle extension not available (need either GL_ARB_texture_rectangle or GL_EXT_texture_rectangle");
}
- if (!gl.isExtensionAvailable("GL_float_buffer") &&
+ if (!gl.isExtensionAvailable("GL_NV_float_buffer") &&
!gl.isExtensionAvailable("GL_ATI_texture_float") &&
!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
- unavailableExtension("Floating-point textures not available (need one of GL_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
+ unavailableExtension("Floating-point textures not available (need one of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
}
setOrthoProjection(gl, 0, 0, win_w, win_h);
@@ -307,7 +306,7 @@ public class HDR extends Demo {
// Workaround for apparent bug when not using render-to-texture-rectangle
int floatDepthBits = 1;
- GLCapabilities caps = new GLCapabilities();
+ GLCapabilities caps = new GLCapabilities(null);
caps.setDoubleBuffered(false);
caps.setPbufferFloatingPointBuffers(true);
caps.setRedBits(floatBits);
@@ -316,7 +315,7 @@ public class HDR extends Demo {
caps.setAlphaBits(floatAlphaBits);
caps.setDepthBits(floatDepthBits);
int[] tmp = new int[1];
- if (!GLDrawableFactory.getFactory().canCreateGLPbuffer()) {
+ if (!GLDrawableFactory.getFactory(GLProfile.GetProfileDefault()).canCreateGLPbuffer()) {
unavailableExtension("Can not create pbuffer");
}
if (pbuffer != null) {
@@ -337,15 +336,15 @@ public class HDR extends Demo {
}
GLContext parentContext = drawable.getContext();
- pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext);
+ pbuffer = GLDrawableFactory.getFactory(GLProfile.GetProfileDefault()).createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext);
pbuffer.addGLEventListener(new PbufferListener());
gl.glGenTextures(1, tmp, 0);
pbuffer_tex = tmp[0];
- blur_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, blur_w, blur_h, parentContext);
+ blur_pbuffer = GLDrawableFactory.getFactory(GLProfile.GetProfileDefault()).createGLPbuffer(caps, null, blur_w, blur_h, parentContext);
blur_pbuffer.addGLEventListener(new BlurPbufferListener());
gl.glGenTextures(1, tmp, 0);
blur_pbuffer_tex = tmp[0];
- blur2_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, blur_w, blur_h, parentContext);
+ blur2_pbuffer = GLDrawableFactory.getFactory(GLProfile.GetProfileDefault()).createGLPbuffer(caps, null, blur_w, blur_h, parentContext);
blur2_pbuffer.addGLEventListener(new Blur2PbufferListener());
gl.glGenTextures(1, tmp, 0);
blur2_pbuffer_tex = tmp[0];
@@ -354,7 +353,7 @@ public class HDR extends Demo {
caps.setGreenBits(8);
caps.setBlueBits(8);
caps.setDepthBits(24);
- tonemap_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext);
+ tonemap_pbuffer = GLDrawableFactory.getFactory(GLProfile.GetProfileDefault()).createGLPbuffer(caps, null, pbuffer_w, pbuffer_h, parentContext);
tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener());
gl.glGenTextures(1, tmp, 0);
tonemap_pbuffer_tex = tmp[0];
@@ -363,13 +362,13 @@ public class HDR extends Demo {
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
- manager.registerWindow(drawable);
+ manager.registerWindow((AWTGLAutoDrawable) drawable);
this.drawable = drawable;
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setAutoRedrawMode(false);
viewer.setNoAltKeyMode(true);
- viewer.attach(drawable, new BSphereProvider() {
+ viewer.attach((AWTGLAutoDrawable) drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
}
@@ -437,16 +436,16 @@ public class HDR extends Demo {
tonemap_pbuffer.display();
// display in window
- gl.glEnable(GL2.GL_TEXTURE_RECTANGLE);
+ gl.glEnable(GL2.GL_TEXTURE_RECTANGLE_ARB);
gl.glActiveTexture(GL2.GL_TEXTURE0);
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, tonemap_pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, tonemap_pbuffer_tex);
if (b['n']) {
- gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
+ gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
} else {
- gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri( GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
drawQuadRect4(gl, win_w, win_h, pbuffer_w, pbuffer_h);
- gl.glDisable(GL2.GL_TEXTURE_RECTANGLE);
+ gl.glDisable(GL2.GL_TEXTURE_RECTANGLE_ARB);
// Try to avoid swamping the CPU on Linux
Thread.yield();
@@ -557,11 +556,11 @@ public class HDR extends Demo {
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, texid);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
- gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, texid);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_S, GL2.GL_CLAMP_TO_EDGE);
+ gl.glTexParameteri(GL2.GL_TEXTURE_RECTANGLE_ARB, GL2.GL_TEXTURE_WRAP_T, GL2.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL2.GL_UNPACK_ALIGNMENT, 1);
@@ -585,7 +584,7 @@ public class HDR extends Demo {
}
}
- gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
+ gl.glTexImage2D(GL2.GL_TEXTURE_RECTANGLE_ARB, 0, GL2.GL_LUMINANCE, xsiz, ysiz, 0, GL2.GL_LUMINANCE, GL2.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -614,7 +613,7 @@ public class HDR extends Demo {
System.err.println("Creating HILO cubemap");
hdr_tex = hdr.createCubemapHILO(gl, true);
hdr_tex2 = hdr.createCubemapHILO(gl, false);
- texmode = GL2.GL_FLOAT_RGBA16;
+ texmode = GL2.GL_FLOAT_RGBA16_NV;
hilo = true;
break;
case GLPbuffer.APPLE_FLOAT:
@@ -655,6 +654,7 @@ public class HDR extends Demo {
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void dispose(GLAutoDrawable drawable) {}
//----------------------------------------------------------------------
// Internals only below this point
@@ -675,7 +675,7 @@ public class HDR extends Demo {
if (b['m']) {
gl.glEnable(GL2.GL_MULTISAMPLE);
- gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT, GL2.GL_NICEST);
+ gl.glHint(GL2.GL_MULTISAMPLE_FILTER_HINT_NV, GL2.GL_NICEST);
} else {
gl.glDisable(GL2.GL_MULTISAMPLE);
}
@@ -803,7 +803,7 @@ public class HDR extends Demo {
GL2 gl = drawable.getGL().getGL2();
// horizontal blur
- gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurh_fprog);
+ gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur2_pbuffer_tex);
glowPass(gl);
@@ -814,6 +814,7 @@ public class HDR extends Demo {
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void dispose(GLAutoDrawable drawable) {}
}
class Blur2PbufferListener implements GLEventListener {
@@ -840,14 +841,14 @@ public class HDR extends Demo {
pipeline.enableFragmentProgram(gl, shrink_fprog);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
gl.glActiveTexture(GL2.GL_TEXTURE0);
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, pbuffer_tex);
drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
pipeline.disableFragmentProgram(gl);
} else if (blur2Pass == BLUR2_VERT_BLUR_PASS) {
// vertical blur
- gl.glBindProgram(GL2.GL_FRAGMENT_PROGRAM, blurv_fprog);
+ gl.glBindProgramARB(GL2.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
gl.glActiveTexture(GL2.GL_TEXTURE0);
pipeline.bindTexture(gl, blur_pbuffer_tex);
glowPass(gl);
@@ -862,6 +863,7 @@ public class HDR extends Demo {
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void dispose(GLAutoDrawable drawable) {}
}
class TonemapPbufferListener implements GLEventListener {
@@ -884,6 +886,7 @@ public class HDR extends Demo {
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+ public void dispose(GLAutoDrawable drawable) {}
}
//----------------------------------------------------------------------
@@ -914,12 +917,12 @@ public class HDR extends Demo {
// blur floating point image
private void glowPass(GL2 gl) {
gl.glDisable(GL2.GL_DEPTH_TEST);
- gl.glEnable(GL2.GL_FRAGMENT_PROGRAM);
+ gl.glEnable(GL2.GL_FRAGMENT_PROGRAM_ARB);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
drawQuadRect(gl, blur_w, blur_h);
- gl.glDisable(GL2.GL_FRAGMENT_PROGRAM);
+ gl.glDisable(GL2.GL_FRAGMENT_PROGRAM_ARB);
}
private void drawQuadRect(GL2 gl, int w, int h) {
@@ -1019,11 +1022,11 @@ public class HDR extends Demo {
gl.glFinish();
gl.glActiveTexture(GL2.GL_TEXTURE0);
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, pbuffer_tex);
gl.glActiveTexture(GL2.GL_TEXTURE1);
if (blur2_pbuffer != null) {
- gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE, blur2_pbuffer_tex);
+ gl.glBindTexture(GL2.GL_TEXTURE_RECTANGLE_ARB, blur2_pbuffer_tex);
}
gl.glActiveTexture(GL2.GL_TEXTURE2);
@@ -1119,33 +1122,33 @@ public class HDR extends Demo {
private void initBlurCode(GL2 gl, int blurWidth) {
// generate blur code
String blurCode = generateBlurCodeFP2(blurWidth, false);
- blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode);
+ blurh_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
blurCode = generateBlurCodeFP2(blurWidth, true);
- blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM, blurCode);
+ blurv_fprog = loadProgram(gl, GL2.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
}
private int loadProgram(GL2 gl, int target, String code) {
int prog_id;
int[] tmp = new int[1];
- gl.glGenPrograms(1, tmp, 0);
+ gl.glGenProgramsARB(1, tmp, 0);
prog_id = tmp[0];
- gl.glBindProgram(target, prog_id);
+ gl.glBindProgramARB(target, prog_id);
int size = code.length();
- gl.glProgramString(target, GL2.GL_PROGRAM_FORMAT_ASCII, code.length(), code);
+ gl.glProgramStringARB(target, GL2.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code);
int[] errPos = new int[1];
- gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION, errPos, 0);
+ gl.glGetIntegerv(GL2.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
- if (target == GL2.GL_VERTEX_PROGRAM) {
+ if (target == GL2.GL_VERTEX_PROGRAM_ARB) {
kind = "Vertex program";
- } else if (target == GL2.GL_FRAGMENT_PROGRAM) {
+ } else if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
- String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING);
+ String errMsg = gl.glGetString(GL2.GL_PROGRAM_ERROR_STRING_ARB);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
@@ -1159,10 +1162,10 @@ public class HDR extends Demo {
System.out.println(code.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
- if (target == GL2.GL_FRAGMENT_PROGRAM) {
+ if (target == GL2.GL_FRAGMENT_PROGRAM_ARB) {
int[] isNative = new int[1];
- gl.glGetProgramiv( GL2.GL_FRAGMENT_PROGRAM,
- GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS,
+ gl.glGetProgramiv( GL2.GL_FRAGMENT_PROGRAM_ARB,
+ GL2.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
isNative, 0 );
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
@@ -1249,7 +1252,7 @@ public class HDR extends Demo {
return buf.toString();
}
- private void applyTransform(GL gl, Mat4f mat) {
+ private void applyTransform(GL2 gl, Mat4f mat) {
float[] data = new float[16];
mat.getColumnMajorData(data);
gl.glMultMatrixf(data, 0);
diff --git a/src/demos/hdr/HDRTexture.java b/src/demos/hdr/HDRTexture.java
index bf6bb71..e21c898 100755
--- a/src/demos/hdr/HDRTexture.java
+++ b/src/demos/hdr/HDRTexture.java
@@ -106,7 +106,7 @@ public class HDRTexture {
gl.glTexParameteri(m_target, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(m_data));
return texid;
@@ -126,7 +126,7 @@ public class HDRTexture {
gl.glTexParameteri(m_target, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
float[] img = new float [m_width * m_height * 2];
int src = 0;
@@ -144,7 +144,7 @@ public class HDRTexture {
}
}
- gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img));
+ gl.glTexImage2D(m_target, 0, GL2.GL_HILO16_NV, m_width, m_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -163,7 +163,7 @@ public class HDRTexture {
gl.glBindTexture(m_target, texid);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
// gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
// gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
@@ -268,7 +268,7 @@ public class HDRTexture {
gl.glBindTexture(m_target, texid);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
@@ -291,7 +291,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive X
ptr = 0;
@@ -307,7 +307,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -323,7 +323,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative X
ptr = 0;
@@ -339,7 +339,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -355,7 +355,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -371,7 +371,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL2.GL_HILO16_NV, face_width, face_height, 0, GL2.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
return texid;
}
@@ -389,7 +389,7 @@ public class HDRTexture {
gl.glBindTexture(m_target, texid);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
- gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
+ gl.glTexParameteri(m_target, GL2ES1.GL_GENERATE_MIPMAP, GL.GL_TRUE);
gl.glTexParameteri(m_target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(m_target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);