diff options
author | Kenneth Russel <[email protected]> | 2005-08-29 07:03:58 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-08-29 07:03:58 +0000 |
commit | 0a1fd96a6f3873e41dcced1c69dafd30bea3fc39 (patch) | |
tree | 829b2afc3343027d0e7bc925815640320472737c | |
parent | 708a1e46c604ae2258b264903b94ae8360e2ca1f (diff) |
Restructured generation of MethodBindings and emitters to more closely
match desired new code generation style of mapping void* to Buffer and
to support non-direct Buffers. Removed expansion of void* to multiple
primitive array types. Primitive-type C pointers (such as int*) are
now exposed as IntBuffer and (optionally) int[], if NioDirectOnly has
not been specified. The int[] variant is a simple wrapper around the
indirect buffer implementation. If desired, expansion of void* to
other array types could be layered on this new support.
Rewrote and simplified expandMethodBinding and split up creation of
emitters into generatePublicEmitters and generatePrivateEmitters.
Deleted JavaMethodBindingImplEmitter and CMethodBindingImplEmitter and
folded their functionality into their superclasses, controlled under
flags, which makes it more straightforward to tweak a given emitter to
produce correct glue code. Restructured OpenGL-specific
JavaGLPAWrapperEmitter and CGLPAWrapperEmitter and how they are
created by the GLEmitter; these classes are now much simpler than
before.
Changed how data types are passed from MethodBindings to Emitters.
Generally only two MethodBindings will be created, one which maps
types like int* to IntBuffer and one which maps it to int[]. The
version taking Buffers will be the only one for which glue code will
be generated; the one taking int[] will call the native code for the
indirect buffer case for the one taking Buffers. Compound types
(representing C structs) and compound type arrays (represending arrays
of C structs) are no longer mapped to NIO ByteBuffers and arrays of
NIO ByteBuffers by the MethodBinding; erasure and lowering of types is
now handled by the Emitters, to preserve more type information during
the code generation process. It is unclear whether this is in the end
a simplification or just pushing code around, but it does help reduce
confusion over the number of MethodBindings floating around in the
system and what purpose they served.
Restructured cure JOGL code and demos to work with new APIs, in
particular new glTexImage*D, glDrawElements, and glReadPixels Buffer
arguments. Fixed performance problem in new Animator which occurred
with VertexArrayRange demo. Added new gluPickMatrix entry point to be
able to implement NIO variant in generated signatures.
Some further simplifications of the new code may be possible (i.e.,
some new flags in JavaMethodBindingEmitter and MethodBinding removed)
and it is possible more unused code remains to be deleted. As it
stands the new GL.java is significantly smaller than before, as all of
the expansions of void* to primitive arrays are gone, several areas of
GlueGen are easier to understand, and while some functionality has
been lost, the autogenerated APIs are basically in the final form
specified by JSR-231.
Tested with the JOGL demos on Windows and Linux.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@116 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rw-r--r-- | src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java | 2 | ||||
-rwxr-xr-x | src/demos/hdr/HDR.java | 6 | ||||
-rwxr-xr-x | src/demos/hdr/HDRTexture.java | 41 | ||||
-rw-r--r-- | src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java | 2 | ||||
-rw-r--r-- | src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java | 5 | ||||
-rw-r--r-- | src/demos/proceduralTexturePhysics/Water.java | 7 | ||||
-rw-r--r-- | src/demos/vertexArrayRange/VertexArrayRange.java | 25 | ||||
-rw-r--r-- | src/demos/vertexBufferObject/VertexBufferObject.java | 42 | ||||
-rw-r--r-- | src/demos/vertexProgRefract/VertexProgRefract.java | 4 |
9 files changed, 64 insertions, 70 deletions
diff --git a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java index fec2bee..4ecb5db 100644 --- a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java +++ b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java @@ -303,7 +303,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener } } - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, data, 0); + gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, FloatBuffer.wrap(data)); // Tell Cg which texture handle should be associated with the sampler2D // parameter to the fragment shader. diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java index d3db51f..fe70b5b 100755 --- a/src/demos/hdr/HDR.java +++ b/src/demos/hdr/HDR.java @@ -511,7 +511,7 @@ public class HDR implements GLEventListener { img[i] = (float) Math.pow(x, gamma); } - gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0); + gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img)); return texid; } @@ -551,7 +551,7 @@ public class HDR implements GLEventListener { } } - gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0); + gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img)); return texid; } @@ -738,7 +738,7 @@ public class HDR implements GLEventListener { gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices()); gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals()); int[] indices = model.getFaceIndices(); - gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices, 0); + gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, IntBuffer.wrap(indices)); gl.glDisableClientState(GL.GL_VERTEX_ARRAY); gl.glDisableClientState(GL.GL_NORMAL_ARRAY); break; diff --git a/src/demos/hdr/HDRTexture.java b/src/demos/hdr/HDRTexture.java index f5cf829..9112131 100755 --- a/src/demos/hdr/HDRTexture.java +++ b/src/demos/hdr/HDRTexture.java @@ -1,6 +1,7 @@ package demos.hdr; import java.io.*; +import java.nio.*; import net.java.games.jogl.*; @@ -106,7 +107,7 @@ public class HDRTexture { gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); - gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, m_data, 0); + gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(m_data)); return texid; } @@ -143,7 +144,7 @@ public class HDRTexture { } } - gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, img, 0); + gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img)); return texid; } @@ -184,7 +185,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); // positive X ptr = 0; @@ -197,7 +198,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); // negative Z ptr = 0; @@ -210,7 +211,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); // negative X ptr = 0; @@ -223,7 +224,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); // negative Y ptr = 0; @@ -236,7 +237,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); // positive Z ptr = 0; @@ -249,7 +250,7 @@ public class HDRTexture { face[ptr++] = m_data[src++]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face)); return texid; } @@ -290,7 +291,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive X ptr = 0; @@ -306,7 +307,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Z ptr = 0; @@ -322,7 +323,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative X ptr = 0; @@ -338,7 +339,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Y ptr = 0; @@ -354,7 +355,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive Z ptr = 0; @@ -370,7 +371,7 @@ public class HDRTexture { } } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face)); return texid; } @@ -407,7 +408,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive X ptr = 0; @@ -419,7 +420,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Z ptr = 0; @@ -431,7 +432,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative X ptr = 0; @@ -443,7 +444,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); // negative Y ptr = 0; @@ -455,7 +456,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); // positive Z ptr = 0; @@ -467,7 +468,7 @@ public class HDRTexture { face[ptr++] = m_floatdata[src + 2]; } } - gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0); + gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face)); return texid; } diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java index 8a0cdfc..aba8d95 100644 --- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java +++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java @@ -408,7 +408,7 @@ public class HWShadowmapsSimple implements GLEventListener { light_view_depth = genTexture(gl); gl.glBindTexture(GL.GL_TEXTURE_2D, light_view_depth); gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, depth_format, TEX_SIZE, TEX_SIZE, 0, - GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, (byte[]) null, 0); + GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, null); set_light_view_texture_parameters(gl); fullyInitialized = true; diff --git a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java index 2731fa3..cb913b9 100644 --- a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java +++ b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java @@ -196,6 +196,7 @@ public class InfiniteShadowVolumes implements GLEventListener { gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); + float[] tex = new float[32*32]; for(int i=0; i < 32; i++) { for(int j=0; j < 32; j++) { @@ -205,10 +206,10 @@ public class InfiniteShadowVolumes implements GLEventListener { tex[i+j*32] = .9f; } } - gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, tex, 0); + gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(tex)); initModel(); - + b['S'] = true; // no silhouette outlines b['v'] = true; // no volume drawing b['I'] = true; // use infinite far plane diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java index 682232b..7113161 100644 --- a/src/demos/proceduralTexturePhysics/Water.java +++ b/src/demos/proceduralTexturePhysics/Water.java @@ -36,6 +36,7 @@ package demos.proceduralTexturePhysics; import java.awt.Image; import java.awt.image.*; import java.io.*; +import java.nio.*; import java.text.*; import java.util.*; @@ -1013,8 +1014,7 @@ public class Water { 0, image.getGLFormat(), GL.GL_UNSIGNED_BYTE, - image.getData(), - 0); + ByteBuffer.wrap(image.getData())); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); @@ -1057,8 +1057,7 @@ public class Water { 0, image.getGLFormat(), GL.GL_UNSIGNED_BYTE, - image.getData(), - 0); + ByteBuffer.wrap(image.getData())); } } diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java index c131a44..5b92d0a 100644 --- a/src/demos/vertexArrayRange/VertexArrayRange.java +++ b/src/demos/vertexArrayRange/VertexArrayRange.java @@ -40,6 +40,7 @@ import java.util.*; import javax.swing.*; import net.java.games.jogl.*; +import net.java.games.jogl.util.*; import demos.util.*; /** <P> A port of NVidia's [tm] Vertex Array Range demonstration to @@ -97,6 +98,7 @@ public class VertexArrayRange implements GLEventListener { canvas.addGLEventListener(demo); final Animator animator = new Animator(canvas); + animator.setRunAsFastAsPossible(true); demo.setDemoListener(new DemoListener() { public void shutdownDemo() { runExit(animator); @@ -105,6 +107,11 @@ public class VertexArrayRange implements GLEventListener { }); Frame frame = new Frame("Very Simple NV_vertex_array_range demo"); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + runExit(animator); + } + }); frame.setLayout(new BorderLayout()); canvas.setSize(800, 800); frame.add(canvas, BorderLayout.CENTER); @@ -112,12 +119,6 @@ public class VertexArrayRange implements GLEventListener { frame.show(); canvas.requestFocus(); - frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { - runExit(animator); - } - }); - animator.start(); } @@ -154,7 +155,7 @@ public class VertexArrayRange implements GLEventListener { private FloatBuffer bigArrayVar; private FloatBuffer bigArraySystem; private FloatBuffer bigArray; - private int[][] elements; + private IntBuffer[] elements; private float[] xyArray; static class VarBuffer { @@ -606,7 +607,7 @@ public class VertexArrayRange implements GLEventListener { for (int i = 0; i < elements.length; i++) { ++numDrawElementsCalls; - gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0); + gl.glDrawElements(primitive, elements[i].capacity(), GL.GL_UNSIGNED_INT, elements[i]); if(getFlag('f')) { gl.glFlush(); } @@ -698,12 +699,12 @@ public class VertexArrayRange implements GLEventListener { xyArray[i] = i / (tileSize - 1.0f) - 0.5f; } - elements = new int[tileSize - 1][]; + elements = new IntBuffer[tileSize - 1]; for (int i = 0; i < tileSize - 1; i++) { - elements[i] = new int[2 * STRIP_SIZE]; + elements[i] = IntBuffer.allocate(2 * STRIP_SIZE); for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { - elements[i][j] = i * STRIP_SIZE + (j / 2); - elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2); + elements[i].put(j, i * STRIP_SIZE + (j / 2)); + elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2)); } } } diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java index 2c5ece4..d06994e 100644 --- a/src/demos/vertexBufferObject/VertexBufferObject.java +++ b/src/demos/vertexBufferObject/VertexBufferObject.java @@ -88,6 +88,7 @@ public class VertexBufferObject implements GLEventListener { canvas.addGLEventListener(demo); final Animator animator = new Animator(canvas); + animator.setRunAsFastAsPossible(true); demo.setDemoListener(new DemoListener() { public void shutdownDemo() { runExit(animator); @@ -96,6 +97,11 @@ public class VertexBufferObject implements GLEventListener { }); Frame frame = new Frame("Very Simple vertex_buffer_object demo"); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + runExit(animator); + } + }); frame.setLayout(new BorderLayout()); canvas.setSize(800, 800); frame.add(canvas, BorderLayout.CENTER); @@ -103,20 +109,6 @@ public class VertexBufferObject implements GLEventListener { frame.show(); canvas.requestFocus(); - frame.addWindowListener(new WindowAdapter() { - public void windowClosing(WindowEvent e) { - // Run this on another thread than the AWT event queue to - // make sure the call to Animator.stop() completes before - // exiting - new Thread(new Runnable() { - public void run() { - animator.stop(); - System.exit(0); - } - }).start(); - } - }); - animator.start(); } @@ -158,7 +150,7 @@ public class VertexBufferObject implements GLEventListener { private FloatBuffer bigArrayVBO; private FloatBuffer bigArraySystem; private FloatBuffer bigArray; - private int[][] elements; + private IntBuffer[] elements; private int elementBufferObject; private float[] xyArray; @@ -650,7 +642,7 @@ public class VertexBufferObject implements GLEventListener { } else { for (int i = 0; i < elements.length; i++) { ++numDrawElementsCalls; - gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0); + gl.glDrawElements(primitive, elements[i].remaining(), GL.GL_UNSIGNED_INT, elements[i]); if(getFlag('f')) { gl.glFlush(); } @@ -725,22 +717,22 @@ public class VertexBufferObject implements GLEventListener { xyArray[i] = i / (tileSize - 1.0f) - 0.5f; } - elements = new int[tileSize - 1][]; + elements = new IntBuffer[tileSize - 1]; for (int i = 0; i < tileSize - 1; i++) { - elements[i] = new int[2 * STRIP_SIZE]; + elements[i] = IntBuffer.allocate(2 * STRIP_SIZE); for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { - elements[i][j] = i * STRIP_SIZE + (j / 2); - elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2); + elements[i].put(j, i * STRIP_SIZE + (j / 2)); + elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2)); } } // Create element array buffer - int[] linearElements = new int[(tileSize - 1) * (2 * STRIP_SIZE)]; + IntBuffer linearElements = IntBuffer.allocate((tileSize - 1) * (2 * STRIP_SIZE)); int idx = 0; for (int i = 0; i < tileSize - 1; i++) { for (int j = 0; j < 2 * STRIP_SIZE; j += 2) { - linearElements[idx++] = i * STRIP_SIZE + (j / 2); - linearElements[idx++] = (i + 1) * STRIP_SIZE + (j / 2); + linearElements.put(idx++, i * STRIP_SIZE + (j / 2)); + linearElements.put(idx++, (i + 1) * STRIP_SIZE + (j / 2)); } } int[] tmp = new int[1]; @@ -748,8 +740,8 @@ public class VertexBufferObject implements GLEventListener { elementBufferObject = tmp[0]; gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject); gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, - linearElements.length * BufferUtils.SIZEOF_INT, - linearElements, 0, + linearElements.remaining() * BufferUtils.SIZEOF_INT, + linearElements, GL.GL_STATIC_DRAW_ARB); gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0); } diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java index e3444cd..53b0bb5 100644 --- a/src/demos/vertexProgRefract/VertexProgRefract.java +++ b/src/demos/vertexProgRefract/VertexProgRefract.java @@ -533,7 +533,7 @@ public class VertexProgRefract implements GLEventListener { GL.GL_UNSIGNED_BYTE, data); } else { gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0, - GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0); + GL.GL_RGB, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(data)); } break; } @@ -545,7 +545,7 @@ public class VertexProgRefract implements GLEventListener { GL.GL_UNSIGNED_BYTE, data); } else { gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0, - GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0); + GL.GL_RGB, GL.GL_UNSIGNED_BYTE, IntBuffer.wrap(data)); } break; } |