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authorKenneth Russel <[email protected]>2005-08-29 07:03:58 +0000
committerKenneth Russel <[email protected]>2005-08-29 07:03:58 +0000
commit0a1fd96a6f3873e41dcced1c69dafd30bea3fc39 (patch)
tree829b2afc3343027d0e7bc925815640320472737c
parent708a1e46c604ae2258b264903b94ae8360e2ca1f (diff)
Restructured generation of MethodBindings and emitters to more closely
match desired new code generation style of mapping void* to Buffer and to support non-direct Buffers. Removed expansion of void* to multiple primitive array types. Primitive-type C pointers (such as int*) are now exposed as IntBuffer and (optionally) int[], if NioDirectOnly has not been specified. The int[] variant is a simple wrapper around the indirect buffer implementation. If desired, expansion of void* to other array types could be layered on this new support. Rewrote and simplified expandMethodBinding and split up creation of emitters into generatePublicEmitters and generatePrivateEmitters. Deleted JavaMethodBindingImplEmitter and CMethodBindingImplEmitter and folded their functionality into their superclasses, controlled under flags, which makes it more straightforward to tweak a given emitter to produce correct glue code. Restructured OpenGL-specific JavaGLPAWrapperEmitter and CGLPAWrapperEmitter and how they are created by the GLEmitter; these classes are now much simpler than before. Changed how data types are passed from MethodBindings to Emitters. Generally only two MethodBindings will be created, one which maps types like int* to IntBuffer and one which maps it to int[]. The version taking Buffers will be the only one for which glue code will be generated; the one taking int[] will call the native code for the indirect buffer case for the one taking Buffers. Compound types (representing C structs) and compound type arrays (represending arrays of C structs) are no longer mapped to NIO ByteBuffers and arrays of NIO ByteBuffers by the MethodBinding; erasure and lowering of types is now handled by the Emitters, to preserve more type information during the code generation process. It is unclear whether this is in the end a simplification or just pushing code around, but it does help reduce confusion over the number of MethodBindings floating around in the system and what purpose they served. Restructured cure JOGL code and demos to work with new APIs, in particular new glTexImage*D, glDrawElements, and glReadPixels Buffer arguments. Fixed performance problem in new Animator which occurred with VertexArrayRange demo. Added new gluPickMatrix entry point to be able to implement NIO variant in generated signatures. Some further simplifications of the new code may be possible (i.e., some new flags in JavaMethodBindingEmitter and MethodBinding removed) and it is possible more unused code remains to be deleted. As it stands the new GL.java is significantly smaller than before, as all of the expansions of void* to primitive arrays are gone, several areas of GlueGen are easier to understand, and while some functionality has been lost, the autogenerated APIs are basically in the final form specified by JSR-231. Tested with the JOGL demos on Windows and Linux. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@116 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rw-r--r--src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java2
-rwxr-xr-xsrc/demos/hdr/HDR.java6
-rwxr-xr-xsrc/demos/hdr/HDRTexture.java41
-rw-r--r--src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java2
-rw-r--r--src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java5
-rw-r--r--src/demos/proceduralTexturePhysics/Water.java7
-rw-r--r--src/demos/vertexArrayRange/VertexArrayRange.java25
-rw-r--r--src/demos/vertexBufferObject/VertexBufferObject.java42
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java4
9 files changed, 64 insertions, 70 deletions
diff --git a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
index fec2bee..4ecb5db 100644
--- a/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
+++ b/src/demos/cg/runtime_ogl_vertex_fragment/runtime_ogl_vertex_fragment.java
@@ -303,7 +303,7 @@ public class runtime_ogl_vertex_fragment implements GLEventListener
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, data, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, RES, RES, 0, GL.GL_RGBA, GL.GL_FLOAT, FloatBuffer.wrap(data));
// Tell Cg which texture handle should be associated with the sampler2D
// parameter to the fragment shader.
diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java
index d3db51f..fe70b5b 100755
--- a/src/demos/hdr/HDR.java
+++ b/src/demos/hdr/HDR.java
@@ -511,7 +511,7 @@ public class HDR implements GLEventListener {
img[i] = (float) Math.pow(x, gamma);
}
- gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0);
+ gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -551,7 +551,7 @@ public class HDR implements GLEventListener {
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -738,7 +738,7 @@ public class HDR implements GLEventListener {
gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices());
gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals());
int[] indices = model.getFaceIndices();
- gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices, 0);
+ gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, IntBuffer.wrap(indices));
gl.glDisableClientState(GL.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL.GL_NORMAL_ARRAY);
break;
diff --git a/src/demos/hdr/HDRTexture.java b/src/demos/hdr/HDRTexture.java
index f5cf829..9112131 100755
--- a/src/demos/hdr/HDRTexture.java
+++ b/src/demos/hdr/HDRTexture.java
@@ -1,6 +1,7 @@
package demos.hdr;
import java.io.*;
+import java.nio.*;
import net.java.games.jogl.*;
@@ -106,7 +107,7 @@ public class HDRTexture {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
gl.glTexParameteri(m_target, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
- gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, m_data, 0);
+ gl.glTexImage2D(m_target, 0, GL.GL_RGBA, m_width, m_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(m_data));
return texid;
}
@@ -143,7 +144,7 @@ public class HDRTexture {
}
}
- gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, img, 0);
+ gl.glTexImage2D(m_target, 0, GL.GL_HILO16_NV, m_width, m_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
@@ -184,7 +185,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// positive X
ptr = 0;
@@ -197,7 +198,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -210,7 +211,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative X
ptr = 0;
@@ -223,7 +224,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -236,7 +237,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -249,7 +250,7 @@ public class HDRTexture {
face[ptr++] = m_data[src++];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_RGBA, face_width, face_height, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(face));
return texid;
}
@@ -290,7 +291,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive X
ptr = 0;
@@ -306,7 +307,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -322,7 +323,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative X
ptr = 0;
@@ -338,7 +339,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -354,7 +355,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -370,7 +371,7 @@ public class HDRTexture {
}
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, GL.GL_HILO16_NV, face_width, face_height, 0, GL.GL_HILO_NV, GL.GL_FLOAT, FloatBuffer.wrap(face));
return texid;
}
@@ -407,7 +408,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive X
ptr = 0;
@@ -419,7 +420,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Z
ptr = 0;
@@ -431,7 +432,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative X
ptr = 0;
@@ -443,7 +444,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// negative Y
ptr = 0;
@@ -455,7 +456,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
// positive Z
ptr = 0;
@@ -467,7 +468,7 @@ public class HDRTexture {
face[ptr++] = m_floatdata[src + 2];
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, face, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 0, format, face_width, face_height, 0, GL.GL_RGB, GL.GL_FLOAT, FloatBuffer.wrap(face));
return texid;
}
diff --git a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
index 8a0cdfc..aba8d95 100644
--- a/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
+++ b/src/demos/hwShadowmapsSimple/HWShadowmapsSimple.java
@@ -408,7 +408,7 @@ public class HWShadowmapsSimple implements GLEventListener {
light_view_depth = genTexture(gl);
gl.glBindTexture(GL.GL_TEXTURE_2D, light_view_depth);
gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, depth_format, TEX_SIZE, TEX_SIZE, 0,
- GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, (byte[]) null, 0);
+ GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_INT, null);
set_light_view_texture_parameters(gl);
fullyInitialized = true;
diff --git a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
index 2731fa3..cb913b9 100644
--- a/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
+++ b/src/demos/infiniteShadowVolumes/InfiniteShadowVolumes.java
@@ -196,6 +196,7 @@ public class InfiniteShadowVolumes implements GLEventListener {
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP_SGIS, GL.GL_TRUE);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+
float[] tex = new float[32*32];
for(int i=0; i < 32; i++) {
for(int j=0; j < 32; j++) {
@@ -205,10 +206,10 @@ public class InfiniteShadowVolumes implements GLEventListener {
tex[i+j*32] = .9f;
}
}
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, tex, 0);
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, 32, 32, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(tex));
initModel();
-
+
b['S'] = true; // no silhouette outlines
b['v'] = true; // no volume drawing
b['I'] = true; // use infinite far plane
diff --git a/src/demos/proceduralTexturePhysics/Water.java b/src/demos/proceduralTexturePhysics/Water.java
index 682232b..7113161 100644
--- a/src/demos/proceduralTexturePhysics/Water.java
+++ b/src/demos/proceduralTexturePhysics/Water.java
@@ -36,6 +36,7 @@ package demos.proceduralTexturePhysics;
import java.awt.Image;
import java.awt.image.*;
import java.io.*;
+import java.nio.*;
import java.text.*;
import java.util.*;
@@ -1013,8 +1014,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData(),
- 0);
+ ByteBuffer.wrap(image.getData()));
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
@@ -1057,8 +1057,7 @@ public class Water {
0,
image.getGLFormat(),
GL.GL_UNSIGNED_BYTE,
- image.getData(),
- 0);
+ ByteBuffer.wrap(image.getData()));
}
}
diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java
index c131a44..5b92d0a 100644
--- a/src/demos/vertexArrayRange/VertexArrayRange.java
+++ b/src/demos/vertexArrayRange/VertexArrayRange.java
@@ -40,6 +40,7 @@ import java.util.*;
import javax.swing.*;
import net.java.games.jogl.*;
+import net.java.games.jogl.util.*;
import demos.util.*;
/** <P> A port of NVidia's [tm] Vertex Array Range demonstration to
@@ -97,6 +98,7 @@ public class VertexArrayRange implements GLEventListener {
canvas.addGLEventListener(demo);
final Animator animator = new Animator(canvas);
+ animator.setRunAsFastAsPossible(true);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
runExit(animator);
@@ -105,6 +107,11 @@ public class VertexArrayRange implements GLEventListener {
});
Frame frame = new Frame("Very Simple NV_vertex_array_range demo");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit(animator);
+ }
+ });
frame.setLayout(new BorderLayout());
canvas.setSize(800, 800);
frame.add(canvas, BorderLayout.CENTER);
@@ -112,12 +119,6 @@ public class VertexArrayRange implements GLEventListener {
frame.show();
canvas.requestFocus();
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- runExit(animator);
- }
- });
-
animator.start();
}
@@ -154,7 +155,7 @@ public class VertexArrayRange implements GLEventListener {
private FloatBuffer bigArrayVar;
private FloatBuffer bigArraySystem;
private FloatBuffer bigArray;
- private int[][] elements;
+ private IntBuffer[] elements;
private float[] xyArray;
static class VarBuffer {
@@ -606,7 +607,7 @@ public class VertexArrayRange implements GLEventListener {
for (int i = 0; i < elements.length; i++) {
++numDrawElementsCalls;
- gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0);
+ gl.glDrawElements(primitive, elements[i].capacity(), GL.GL_UNSIGNED_INT, elements[i]);
if(getFlag('f')) {
gl.glFlush();
}
@@ -698,12 +699,12 @@ public class VertexArrayRange implements GLEventListener {
xyArray[i] = i / (tileSize - 1.0f) - 0.5f;
}
- elements = new int[tileSize - 1][];
+ elements = new IntBuffer[tileSize - 1];
for (int i = 0; i < tileSize - 1; i++) {
- elements[i] = new int[2 * STRIP_SIZE];
+ elements[i] = IntBuffer.allocate(2 * STRIP_SIZE);
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- elements[i][j] = i * STRIP_SIZE + (j / 2);
- elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2);
+ elements[i].put(j, i * STRIP_SIZE + (j / 2));
+ elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2));
}
}
}
diff --git a/src/demos/vertexBufferObject/VertexBufferObject.java b/src/demos/vertexBufferObject/VertexBufferObject.java
index 2c5ece4..d06994e 100644
--- a/src/demos/vertexBufferObject/VertexBufferObject.java
+++ b/src/demos/vertexBufferObject/VertexBufferObject.java
@@ -88,6 +88,7 @@ public class VertexBufferObject implements GLEventListener {
canvas.addGLEventListener(demo);
final Animator animator = new Animator(canvas);
+ animator.setRunAsFastAsPossible(true);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
runExit(animator);
@@ -96,6 +97,11 @@ public class VertexBufferObject implements GLEventListener {
});
Frame frame = new Frame("Very Simple vertex_buffer_object demo");
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ runExit(animator);
+ }
+ });
frame.setLayout(new BorderLayout());
canvas.setSize(800, 800);
frame.add(canvas, BorderLayout.CENTER);
@@ -103,20 +109,6 @@ public class VertexBufferObject implements GLEventListener {
frame.show();
canvas.requestFocus();
- frame.addWindowListener(new WindowAdapter() {
- public void windowClosing(WindowEvent e) {
- // Run this on another thread than the AWT event queue to
- // make sure the call to Animator.stop() completes before
- // exiting
- new Thread(new Runnable() {
- public void run() {
- animator.stop();
- System.exit(0);
- }
- }).start();
- }
- });
-
animator.start();
}
@@ -158,7 +150,7 @@ public class VertexBufferObject implements GLEventListener {
private FloatBuffer bigArrayVBO;
private FloatBuffer bigArraySystem;
private FloatBuffer bigArray;
- private int[][] elements;
+ private IntBuffer[] elements;
private int elementBufferObject;
private float[] xyArray;
@@ -650,7 +642,7 @@ public class VertexBufferObject implements GLEventListener {
} else {
for (int i = 0; i < elements.length; i++) {
++numDrawElementsCalls;
- gl.glDrawElements(primitive, elements[i].length, GL.GL_UNSIGNED_INT, elements[i], 0);
+ gl.glDrawElements(primitive, elements[i].remaining(), GL.GL_UNSIGNED_INT, elements[i]);
if(getFlag('f')) {
gl.glFlush();
}
@@ -725,22 +717,22 @@ public class VertexBufferObject implements GLEventListener {
xyArray[i] = i / (tileSize - 1.0f) - 0.5f;
}
- elements = new int[tileSize - 1][];
+ elements = new IntBuffer[tileSize - 1];
for (int i = 0; i < tileSize - 1; i++) {
- elements[i] = new int[2 * STRIP_SIZE];
+ elements[i] = IntBuffer.allocate(2 * STRIP_SIZE);
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- elements[i][j] = i * STRIP_SIZE + (j / 2);
- elements[i][j+1] = (i + 1) * STRIP_SIZE + (j / 2);
+ elements[i].put(j, i * STRIP_SIZE + (j / 2));
+ elements[i].put(j+1, (i + 1) * STRIP_SIZE + (j / 2));
}
}
// Create element array buffer
- int[] linearElements = new int[(tileSize - 1) * (2 * STRIP_SIZE)];
+ IntBuffer linearElements = IntBuffer.allocate((tileSize - 1) * (2 * STRIP_SIZE));
int idx = 0;
for (int i = 0; i < tileSize - 1; i++) {
for (int j = 0; j < 2 * STRIP_SIZE; j += 2) {
- linearElements[idx++] = i * STRIP_SIZE + (j / 2);
- linearElements[idx++] = (i + 1) * STRIP_SIZE + (j / 2);
+ linearElements.put(idx++, i * STRIP_SIZE + (j / 2));
+ linearElements.put(idx++, (i + 1) * STRIP_SIZE + (j / 2));
}
}
int[] tmp = new int[1];
@@ -748,8 +740,8 @@ public class VertexBufferObject implements GLEventListener {
elementBufferObject = tmp[0];
gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, elementBufferObject);
gl.glBufferDataARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB,
- linearElements.length * BufferUtils.SIZEOF_INT,
- linearElements, 0,
+ linearElements.remaining() * BufferUtils.SIZEOF_INT,
+ linearElements,
GL.GL_STATIC_DRAW_ARB);
gl.glBindBufferARB(GL.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index e3444cd..53b0bb5 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -533,7 +533,7 @@ public class VertexProgRefract implements GLEventListener {
GL.GL_UNSIGNED_BYTE, data);
} else {
gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(data));
}
break;
}
@@ -545,7 +545,7 @@ public class VertexProgRefract implements GLEventListener {
GL.GL_UNSIGNED_BYTE, data);
} else {
gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
- GL.GL_RGB, GL.GL_UNSIGNED_BYTE, data, 0);
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, IntBuffer.wrap(data));
}
break;
}