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authorKenneth Russel <[email protected]>2006-02-16 22:24:31 +0000
committerKenneth Russel <[email protected]>2006-02-16 22:24:31 +0000
commita208f7a362deb8e2433a70a4428f916f5b1a1e92 (patch)
tree2410b667a7670c27d75b17b37722bab436e178a1
parent0f6bd84c763f5d77c208d784ce2306ff892cb4d7 (diff)
Added picking example from Thomas Bladh
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@175 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rwxr-xr-xsrc/demos/misc/Picking.java265
1 files changed, 265 insertions, 0 deletions
diff --git a/src/demos/misc/Picking.java b/src/demos/misc/Picking.java
new file mode 100755
index 0000000..a1a0030
--- /dev/null
+++ b/src/demos/misc/Picking.java
@@ -0,0 +1,265 @@
+//=================================================================================
+// Picking 0.2 (Thomas Bladh)
+//=================================================================================
+// A simple picking example using java/jogl. This is far from a complete solution
+// but it should give you an idea of how to include picking in your assigment
+// solutions.
+//
+// Notes: * Based on example 13-3 (p 542) in the "OpenGL Programming Guide"
+// * This version should handle overlapping objects correctly.
+//---------------------------------------------------------------------------------
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.Canvas.*;
+import java.nio.*;
+import java.util.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.util.*;
+
+public class Picking
+{
+ public static void main(String[] args)
+ {
+ new Picking();
+ }
+
+ Picking()
+ {
+ Frame frame = new Frame("Picking Example");
+ GLDrawableFactory factory = GLDrawableFactory.getFactory();
+ GLCapabilities capabilities = new GLCapabilities();
+ GLCanvas drawable = new GLCanvas(capabilities);
+ drawable.addGLEventListener(new Renderer());
+ frame.add(drawable);
+ frame.setSize(400, 400);
+ final Animator animator = new Animator(drawable);
+ frame.addWindowListener(new WindowAdapter()
+ {
+ public void windowClosing(WindowEvent e)
+ {
+ animator.stop();
+ System.exit(0);
+ }
+ });
+ frame.show();
+ animator.start();
+ }
+
+ static class Renderer implements GLEventListener, MouseListener, MouseMotionListener
+ {
+ static final int NOTHING = 0, UPDATE = 1, SELECT = 2;
+ int cmd = UPDATE;
+ int mouse_x, mouse_y;
+
+ private GLU glu = new GLU();
+ private GLAutoDrawable gldrawable;
+
+ public void init(GLAutoDrawable drawable)
+ {
+ GL gl = drawable.getGL();
+ this.gldrawable = drawable;
+ gl.glEnable(GL.GL_CULL_FACE);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+ gl.glEnable(GL.GL_NORMALIZE);
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ drawable.addMouseListener(this);
+ drawable.addMouseMotionListener(this);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
+ {
+ GL gl = drawable.getGL();
+ float h = (float) height / (float) width;
+ gl.glViewport(0, 0, width, height);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluOrtho2D(0.0f,1.0f,0.0f,1.0f);
+ }
+
+ public void display(GLAutoDrawable drawable)
+ {
+ GL gl = drawable.getGL();
+ switch(cmd)
+ {
+ case UPDATE:
+ drawScene(gl);
+ break;
+ case SELECT:
+ int buffsize = 512;
+ double x = (double) mouse_x, y = (double) mouse_y;
+ int[] viewPort = new int[4];
+ IntBuffer selectBuffer = BufferUtil.newIntBuffer(buffsize);
+ int hits = 0;
+ gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
+ gl.glSelectBuffer(buffsize, selectBuffer);
+ gl.glRenderMode(GL.GL_SELECT);
+ gl.glInitNames();
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ glu.gluPickMatrix(x, (double) viewPort[3] - y, 5.0d, 5.0d, viewPort, 0);
+ glu.gluOrtho2D(0.0d, 1.0d, 0.0d, 1.0d);
+ drawScene(gl);
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glPopMatrix();
+ gl.glFlush();
+ hits = gl.glRenderMode(GL.GL_RENDER);
+ processHits(hits, selectBuffer);
+ cmd = UPDATE;
+ break;
+ }
+ }
+
+ public void processHits(int hits, IntBuffer buffer)
+ {
+ System.out.println("---------------------------------");
+ System.out.println(" HITS: " + hits);
+ int offset = 0;
+ int names;
+ float z1, z2;
+ for (int i=0;i<hits;i++)
+ {
+ System.out.println("- - - - - - - - - - - -");
+ System.out.println(" hit: " + (i + 1));
+ names = buffer.get(offset); offset++;
+ z1 = (float) buffer.get(offset) / 0x7fffffff; offset++;
+ z2 = (float) buffer.get(offset) / 0x7fffffff; offset++;
+ System.out.println(" number of names: " + names);
+ System.out.println(" z1: " + z1);
+ System.out.println(" z2: " + z2);
+ System.out.println(" names: ");
+
+ for (int j=0;j<names;j++)
+ {
+ System.out.print(" " + buffer.get(offset));
+ if (j==(names-1))
+ System.out.println("<-");
+ else
+ System.out.println();
+ offset++;
+ }
+ System.out.println("- - - - - - - - - - - -");
+ }
+ System.out.println("---------------------------------");
+ }
+
+ public int viewPortWidth(GL gl)
+ {
+ int[] viewPort = new int[4];
+ gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
+ return viewPort[2];
+ }
+
+ public int viewPortHeight(GL gl)
+ {
+ int[] viewPort = new int[4];
+ gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
+ return viewPort[3];
+ }
+
+ public void drawScene(GL gl)
+ {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ // Colors
+ float red[] = {1.0f,0.0f,0.0f,1.0f};
+ float green[] = {0.0f,1.0f,0.0f,1.0f};
+ float blue[] = {0.0f,0.0f,1.0f,1.0f};
+
+ // Red rectangle
+ GLRectangleEntity r1 = new GLRectangleEntity(gl, glu);
+ r1.x = 0.15f;
+ r1.y = 0.25f;
+ r1.w = 0.4f;
+ r1.h = 0.4f;
+ r1.c = red;
+ r1.id = 10;
+ r1.draw();
+
+ // Green rectangle
+ GLRectangleEntity r2 = new GLRectangleEntity(gl, glu);
+ r2.x = 0.35f;
+ r2.y = 0.45f;
+ r2.w = 0.4f;
+ r2.h = 0.4f;
+ r2.c = green;
+ r2.id = 20;
+ r2.draw();
+
+ // Blue rectangle
+ GLRectangleEntity r3 = new GLRectangleEntity(gl, glu);
+ r3.x = 0.45f;
+ r3.y = 0.15f;
+ r3.w = 0.4f;
+ r3.h = 0.4f;
+ r3.c = blue;
+ r3.id = 30;
+ r3.draw();
+
+ gl.glFlush();
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ public void mousePressed(MouseEvent e)
+ {
+ cmd = SELECT;
+ mouse_x = e.getX();
+ mouse_y = e.getY();
+ }
+
+ public void mouseEntered(MouseEvent e) {}
+ public void mouseExited(MouseEvent e) {}
+ public void mouseReleased(MouseEvent e) {}
+ public void mouseClicked(MouseEvent e) {}
+ public void mouseDragged(MouseEvent e) {}
+ public void mouseMoved(MouseEvent e) {}
+
+ public abstract class GLEntity
+ {
+ float x, y, z;
+ float[] c;
+ int id = 0;
+ boolean outline = false;
+ GL gl;
+ GLU glu;
+ public GLEntity(GL gl, GLU glu)
+ {
+ this.gl = gl;
+ this.glu = glu;
+ }
+ public void draw()
+ {
+ gl.glPushName(id);
+ _draw();
+ }
+ public abstract void _draw();
+ }
+
+ public class GLRectangleEntity extends GLEntity
+ {
+ float w = 0.1f;
+ float h = 0.1f;
+ public GLRectangleEntity(GL gl, GLU glu)
+ {
+ super(gl, glu);
+ }
+ public void _draw()
+ {
+ if (outline)
+ gl.glPolygonMode(GL.GL_FRONT, GL.GL_LINE);
+ else
+ gl.glPolygonMode(GL.GL_FRONT, GL.GL_FILL);
+
+ gl.glColor4fv(c, 0);
+ gl.glBegin(GL.GL_POLYGON);
+ gl.glVertex3f(x, y, z);
+ gl.glVertex3f(x + w, y, z);
+ gl.glVertex3f(x + w, y + h, z);
+ gl.glVertex3f(x, y + h, z);
+ gl.glEnd();
+ }
+ }
+ }
+}