diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/demos/cg/runtime_ogl | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/cg/runtime_ogl')
-rw-r--r-- | src/demos/cg/runtime_ogl/cgGL_vertex_example.cg | 29 | ||||
-rw-r--r-- | src/demos/cg/runtime_ogl/cgGL_vertex_example.java | 293 |
2 files changed, 322 insertions, 0 deletions
diff --git a/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg b/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg new file mode 100644 index 0000000..dae355e --- /dev/null +++ b/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg @@ -0,0 +1,29 @@ + +struct appdata +{ + float4 position : POSITION; + float3 normal : NORMAL; + float3 color : DIFFUSE; + float3 TestColor : SPECULAR; +}; + +struct vfconn +{ + float4 HPOS : POSITION; + float4 COL0 : COLOR0; +}; + +vfconn main(appdata IN, + uniform float4 Kd, + uniform float4x4 ModelViewProj) +{ + vfconn OUT; + + OUT.HPOS = mul(ModelViewProj, IN.position); + + OUT.COL0.xyz = Kd.xyz * IN.TestColor.xyz; + OUT.COL0.w = 1.0; + + return OUT; +} // main + diff --git a/src/demos/cg/runtime_ogl/cgGL_vertex_example.java b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java new file mode 100644 index 0000000..3a0504f --- /dev/null +++ b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java @@ -0,0 +1,293 @@ +/* + * Portions Copyright (C) 2003 Sun Microsystems, Inc. + * All rights reserved. + */ + +/* + * + * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED. + * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO: + * + * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS + * IN AND TO THE SOFTWARE; + * + * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT + * INCLUDING THIS NOTICE AND AGREEMENT; + * + * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY + * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND + * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, + * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED + * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + * FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY + * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES + * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS + * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS + * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS' + * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE, + * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + */ + +package demos.cg.runtime_ogl; + +import com.sun.opengl.cg.*; +import javax.media.opengl.*; +import javax.media.opengl.awt.*; +import javax.media.opengl.glu.*; + +import java.awt.*; +import java.awt.event.*; +import java.io.*; + +/** + * cgGL_vertex_example: simple demo of Nvidia CgGL API. Based upon C version + * distributed with the NVidia Cg Toolkit. Ported to the Java language by + * Christopher Kline 5/29/2003. + */ +public class cgGL_vertex_example implements GLEventListener +{ + + /******************************************************************************/ + /*** Static Data ***/ + /******************************************************************************/ + + private final int TextureRes = 512; + + private GLU glu = new GLU(); + private static CGcontext Context = null; + private static CGprogram Program = null; + private static CGparameter KdParam = null; + private static CGparameter ModelViewProjParam = null; + private static CGparameter TestColorParam = null; + private static /*CGprofile*/ int profile; + + static + { + String os = System.getProperty("os.name").toLowerCase(); + profile = os.startsWith("mac os") ? CgGL.CG_PROFILE_ARBVP1 : CgGL.CG_PROFILE_VP20; + } + + private float LightDiffuse[] = {1.0f, 0.0f, 0.0f, 1.0f}; + private float LightPosition[] = {1.0f, 1.0f, 1.0f, 0.0f}; + + private float CubeNormals[/*6*/][/*3*/] = + { + {-1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, + {1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f}, + {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f} + }; + + private int CubeFaces[/*6*/][/*4*/] = + { + {0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4}, + {4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3} + }; + + private float CubeVertices[][] = new float[8][3]; + +/******************************************************************************/ + + private int MATRIX_INDEX(int i, int j) { return (j + i * 4); } + + private static void CheckCgError() + { + /*CGerror*/ int err = CgGL.cgGetError(); + + if (err != CgGL.CG_NO_ERROR) + { + System.out.println("CG error: " + CgGL.cgGetErrorString(err)); + System.exit(1); + } + } + + + private void DrawCube(GL2 gl) + { + int i; + + CgGL.cgGLBindProgram(Program); + CheckCgError(); + + /* + * Set various uniform parameters including the ModelViewProjection + * matrix for transforming the incoming position into HPOS. + */ + if(KdParam != null) + CgGL.cgGLSetParameter4f(KdParam, 1.0f, 1.0f, 0.0f, 1.0f); + + /* Set the concatenate modelview and projection matrices */ + if(ModelViewProjParam != null) + CgGL.cgGLSetStateMatrixParameter(ModelViewProjParam, + CgGL.CG_GL_MODELVIEW_PROJECTION_MATRIX, + CgGL.CG_GL_MATRIX_IDENTITY); + + CgGL.cgGLEnableProfile(profile); + + + /* + * Create cube with per-vertex varying attributes + */ + for(i = 0; i < 6; i++) + { + gl.glBegin(gl.GL_QUADS); + + gl.glNormal3f(CubeNormals[i][0], CubeNormals[i][1], CubeNormals[i][0]); + CgGL.cgGLSetParameter3f(TestColorParam, 1.0f, 0.0f, 0.0f); + float[] verts = CubeVertices[CubeFaces[i][0]]; + gl.glVertex3f(verts[0], verts[1], verts[2]); + + CgGL.cgGLSetParameter3f(TestColorParam, 0.0f, 1.0f, 0.0f); + verts = CubeVertices[CubeFaces[i][1]]; + gl.glVertex3f(verts[0], verts[1], verts[2]); + + CgGL.cgGLSetParameter3f(TestColorParam, 0.0f, 0.0f, 1.0f); + verts = CubeVertices[CubeFaces[i][2]]; + gl.glVertex3f(verts[0], verts[1], verts[2]); + + CgGL.cgGLSetParameter3f(TestColorParam, 1.0f, 1.0f, 1.0f); + verts = CubeVertices[CubeFaces[i][3]]; + gl.glVertex3f(verts[0], verts[1], verts[2]); + + gl.glEnd(); + } + + CgGL.cgGLDisableProfile(profile); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public void display(GLAutoDrawable drawable) + { + GL2 gl = drawable.getGL().getGL2(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + DrawCube(gl); + //glutSwapBuffers(); + } + + void InitializeCube(float v[/*8*/][/*3*/]) + { + /* Setup cube vertex data. */ + v[0][0] = v[1][0] = v[2][0] = v[3][0] = -1; + v[4][0] = v[5][0] = v[6][0] = v[7][0] = 1; + v[0][1] = v[1][1] = v[4][1] = v[5][1] = -1; + v[2][1] = v[3][1] = v[6][1] = v[7][1] = 1; + v[0][2] = v[3][2] = v[4][2] = v[7][2] = 1; + v[1][2] = v[2][2] = v[5][2] = v[6][2] = -1; + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) + { + // nothing + } + + public void init(GLAutoDrawable drawable) + { + // Note: we initialize Cg in this init() method instead of main() + // because Cg (apparently) requires an active OpenGL context in order to + // initialize correctly (otherwise the CheckCgError() call after + // cgGLLoadProgram() will fail). + + /* Test cgContext creation */ + Context = CgGL.cgCreateContext(); + CheckCgError(); + + /* Test adding source text to context */ + try { + Program = CgGL.cgCreateProgramFromStream( + Context, CgGL.CG_SOURCE, + getClass().getClassLoader().getResourceAsStream("demos/cg/runtime_ogl/cgGL_vertex_example.cg"), + profile, null, null); + } catch (IOException e) { + throw new RuntimeException("Error loading Cg vertex program", e); + } + CheckCgError(); + + System.err.println( + "LAST LISTING----" + CgGL.cgGetLastListing(Context) + "----\n"); + + System.err.println( + "---- PROGRAM BEGIN ----\n"+ + CgGL.cgGetProgramString(Program, CgGL.CG_COMPILED_PROGRAM)+ + "---- PROGRAM END ----\n"); + + if(Program != null) + { + CgGL.cgGLLoadProgram(Program); + CheckCgError(); + + KdParam = CgGL.cgGetNamedParameter(Program, "Kd"); + CheckCgError(); + + ModelViewProjParam = CgGL.cgGetNamedParameter(Program, "ModelViewProj"); + CheckCgError(); + + TestColorParam = CgGL.cgGetNamedParameter(Program, "IN.TestColor"); + CheckCgError(); + } + GL2 gl = drawable.getGL().getGL2(); + + InitializeCube(CubeVertices); + + /* Enable a single OpenGL light. */ + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, LightDiffuse, 0); + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, LightPosition, 0); + gl.glEnable(GL2ES1.GL_LIGHT0); + if (false) { // #if 0 + gl.glEnable(GL2ES1.GL_LIGHTING); + } else { // #else + gl.glDisable(GL2ES1.GL_LIGHTING); + } // #endif + + /* Use depth buffering for hidden surface elimination. */ + gl.glEnable(GL.GL_DEPTH_TEST); + + /* Setup the view of the cube. */ + gl.glMatrixMode(GL2ES1.GL_PROJECTION); + glu.gluPerspective( /* field of view in degree */ 40.0f, + /* aspect ratio */ 1.0f, + /* Z near */ 1.0f, /* Z far */ 10.0f); + gl.glMatrixMode(GL2ES1.GL_MODELVIEW); + glu.gluLookAt(0.0f, 0.0f, 5.0f, /* eye is at (0,0,5) */ + 0.0f, 0.0f, 0.0f, /* center is at (0,0,0) */ + 0.0f, 1.0f, 0.); /* up is in positive Y direction */ + + /* Adjust cube position to be asthetic angle. */ + gl.glTranslatef(0.0f, 0.0f, -1.0f); + if (true) { // #if 1 + gl.glRotatef(60, 1.0f, 0.0f, 0.0f); + gl.glRotatef(-20, 0.0f, 0.0f, 1.0f); + } //#endif + + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) + { + // do nothing + } + + public static void main(String[] argv) + { + Frame frame = new Frame("NVidia Cg Toolkit \"cgGL_vertex_example\" demo"); + GLCanvas canvas = new GLCanvas(); + canvas.addGLEventListener(new cgGL_vertex_example()); + + frame.add(canvas); + frame.setSize(500, 500); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + // Run this on another thread than the AWT event queue to + // avoid deadlocks on shutdown on some platforms + new Thread(new Runnable() { + public void run() { + System.exit(0); + } + }).start(); + } + }); + frame.setVisible(true); + } +} |