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authorKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
commit41cd6c47b23975098cd155517790e018670785e7 (patch)
tree247333528ad674d427ba96b1e05810f7961d609e /src/demos/cg/runtime_ogl
parent935d2596c13371bb745d921dbcb9f05b0c11a010 (diff)
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/cg/runtime_ogl')
-rw-r--r--src/demos/cg/runtime_ogl/cgGL_vertex_example.cg29
-rw-r--r--src/demos/cg/runtime_ogl/cgGL_vertex_example.java293
2 files changed, 322 insertions, 0 deletions
diff --git a/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg b/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg
new file mode 100644
index 0000000..dae355e
--- /dev/null
+++ b/src/demos/cg/runtime_ogl/cgGL_vertex_example.cg
@@ -0,0 +1,29 @@
+
+struct appdata
+{
+ float4 position : POSITION;
+ float3 normal : NORMAL;
+ float3 color : DIFFUSE;
+ float3 TestColor : SPECULAR;
+};
+
+struct vfconn
+{
+ float4 HPOS : POSITION;
+ float4 COL0 : COLOR0;
+};
+
+vfconn main(appdata IN,
+ uniform float4 Kd,
+ uniform float4x4 ModelViewProj)
+{
+ vfconn OUT;
+
+ OUT.HPOS = mul(ModelViewProj, IN.position);
+
+ OUT.COL0.xyz = Kd.xyz * IN.TestColor.xyz;
+ OUT.COL0.w = 1.0;
+
+ return OUT;
+} // main
+
diff --git a/src/demos/cg/runtime_ogl/cgGL_vertex_example.java b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java
new file mode 100644
index 0000000..3a0504f
--- /dev/null
+++ b/src/demos/cg/runtime_ogl/cgGL_vertex_example.java
@@ -0,0 +1,293 @@
+/*
+ * Portions Copyright (C) 2003 Sun Microsystems, Inc.
+ * All rights reserved.
+ */
+
+/*
+ *
+ * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED.
+ * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO:
+ *
+ * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS
+ * IN AND TO THE SOFTWARE;
+ *
+ * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT
+ * INCLUDING THIS NOTICE AND AGREEMENT;
+ *
+ * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY
+ * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND
+ * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES,
+ * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
+ * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
+ * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
+ * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
+ * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
+ * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS'
+ * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE,
+ * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.cg.runtime_ogl;
+
+import com.sun.opengl.cg.*;
+import javax.media.opengl.*;
+import javax.media.opengl.awt.*;
+import javax.media.opengl.glu.*;
+
+import java.awt.*;
+import java.awt.event.*;
+import java.io.*;
+
+/**
+ * cgGL_vertex_example: simple demo of Nvidia CgGL API. Based upon C version
+ * distributed with the NVidia Cg Toolkit. Ported to the Java language by
+ * Christopher Kline 5/29/2003.
+ */
+public class cgGL_vertex_example implements GLEventListener
+{
+
+ /******************************************************************************/
+ /*** Static Data ***/
+ /******************************************************************************/
+
+ private final int TextureRes = 512;
+
+ private GLU glu = new GLU();
+ private static CGcontext Context = null;
+ private static CGprogram Program = null;
+ private static CGparameter KdParam = null;
+ private static CGparameter ModelViewProjParam = null;
+ private static CGparameter TestColorParam = null;
+ private static /*CGprofile*/ int profile;
+
+ static
+ {
+ String os = System.getProperty("os.name").toLowerCase();
+ profile = os.startsWith("mac os") ? CgGL.CG_PROFILE_ARBVP1 : CgGL.CG_PROFILE_VP20;
+ }
+
+ private float LightDiffuse[] = {1.0f, 0.0f, 0.0f, 1.0f};
+ private float LightPosition[] = {1.0f, 1.0f, 1.0f, 0.0f};
+
+ private float CubeNormals[/*6*/][/*3*/] =
+ {
+ {-1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f},
+ {1.0f, 0.0f, 0.0f}, {0.0f, -1.0f, 0.0f},
+ {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}
+ };
+
+ private int CubeFaces[/*6*/][/*4*/] =
+ {
+ {0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
+ {4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
+ };
+
+ private float CubeVertices[][] = new float[8][3];
+
+/******************************************************************************/
+
+ private int MATRIX_INDEX(int i, int j) { return (j + i * 4); }
+
+ private static void CheckCgError()
+ {
+ /*CGerror*/ int err = CgGL.cgGetError();
+
+ if (err != CgGL.CG_NO_ERROR)
+ {
+ System.out.println("CG error: " + CgGL.cgGetErrorString(err));
+ System.exit(1);
+ }
+ }
+
+
+ private void DrawCube(GL2 gl)
+ {
+ int i;
+
+ CgGL.cgGLBindProgram(Program);
+ CheckCgError();
+
+ /*
+ * Set various uniform parameters including the ModelViewProjection
+ * matrix for transforming the incoming position into HPOS.
+ */
+ if(KdParam != null)
+ CgGL.cgGLSetParameter4f(KdParam, 1.0f, 1.0f, 0.0f, 1.0f);
+
+ /* Set the concatenate modelview and projection matrices */
+ if(ModelViewProjParam != null)
+ CgGL.cgGLSetStateMatrixParameter(ModelViewProjParam,
+ CgGL.CG_GL_MODELVIEW_PROJECTION_MATRIX,
+ CgGL.CG_GL_MATRIX_IDENTITY);
+
+ CgGL.cgGLEnableProfile(profile);
+
+
+ /*
+ * Create cube with per-vertex varying attributes
+ */
+ for(i = 0; i < 6; i++)
+ {
+ gl.glBegin(gl.GL_QUADS);
+
+ gl.glNormal3f(CubeNormals[i][0], CubeNormals[i][1], CubeNormals[i][0]);
+ CgGL.cgGLSetParameter3f(TestColorParam, 1.0f, 0.0f, 0.0f);
+ float[] verts = CubeVertices[CubeFaces[i][0]];
+ gl.glVertex3f(verts[0], verts[1], verts[2]);
+
+ CgGL.cgGLSetParameter3f(TestColorParam, 0.0f, 1.0f, 0.0f);
+ verts = CubeVertices[CubeFaces[i][1]];
+ gl.glVertex3f(verts[0], verts[1], verts[2]);
+
+ CgGL.cgGLSetParameter3f(TestColorParam, 0.0f, 0.0f, 1.0f);
+ verts = CubeVertices[CubeFaces[i][2]];
+ gl.glVertex3f(verts[0], verts[1], verts[2]);
+
+ CgGL.cgGLSetParameter3f(TestColorParam, 1.0f, 1.0f, 1.0f);
+ verts = CubeVertices[CubeFaces[i][3]];
+ gl.glVertex3f(verts[0], verts[1], verts[2]);
+
+ gl.glEnd();
+ }
+
+ CgGL.cgGLDisableProfile(profile);
+ }
+
+ public void dispose(GLAutoDrawable drawable) {
+ }
+
+ public void display(GLAutoDrawable drawable)
+ {
+ GL2 gl = drawable.getGL().getGL2();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+ DrawCube(gl);
+ //glutSwapBuffers();
+ }
+
+ void InitializeCube(float v[/*8*/][/*3*/])
+ {
+ /* Setup cube vertex data. */
+ v[0][0] = v[1][0] = v[2][0] = v[3][0] = -1;
+ v[4][0] = v[5][0] = v[6][0] = v[7][0] = 1;
+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = -1;
+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = 1;
+ v[0][2] = v[3][2] = v[4][2] = v[7][2] = 1;
+ v[1][2] = v[2][2] = v[5][2] = v[6][2] = -1;
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged)
+ {
+ // nothing
+ }
+
+ public void init(GLAutoDrawable drawable)
+ {
+ // Note: we initialize Cg in this init() method instead of main()
+ // because Cg (apparently) requires an active OpenGL context in order to
+ // initialize correctly (otherwise the CheckCgError() call after
+ // cgGLLoadProgram() will fail).
+
+ /* Test cgContext creation */
+ Context = CgGL.cgCreateContext();
+ CheckCgError();
+
+ /* Test adding source text to context */
+ try {
+ Program = CgGL.cgCreateProgramFromStream(
+ Context, CgGL.CG_SOURCE,
+ getClass().getClassLoader().getResourceAsStream("demos/cg/runtime_ogl/cgGL_vertex_example.cg"),
+ profile, null, null);
+ } catch (IOException e) {
+ throw new RuntimeException("Error loading Cg vertex program", e);
+ }
+ CheckCgError();
+
+ System.err.println(
+ "LAST LISTING----" + CgGL.cgGetLastListing(Context) + "----\n");
+
+ System.err.println(
+ "---- PROGRAM BEGIN ----\n"+
+ CgGL.cgGetProgramString(Program, CgGL.CG_COMPILED_PROGRAM)+
+ "---- PROGRAM END ----\n");
+
+ if(Program != null)
+ {
+ CgGL.cgGLLoadProgram(Program);
+ CheckCgError();
+
+ KdParam = CgGL.cgGetNamedParameter(Program, "Kd");
+ CheckCgError();
+
+ ModelViewProjParam = CgGL.cgGetNamedParameter(Program, "ModelViewProj");
+ CheckCgError();
+
+ TestColorParam = CgGL.cgGetNamedParameter(Program, "IN.TestColor");
+ CheckCgError();
+ }
+ GL2 gl = drawable.getGL().getGL2();
+
+ InitializeCube(CubeVertices);
+
+ /* Enable a single OpenGL light. */
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, LightDiffuse, 0);
+ gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, LightPosition, 0);
+ gl.glEnable(GL2ES1.GL_LIGHT0);
+ if (false) { // #if 0
+ gl.glEnable(GL2ES1.GL_LIGHTING);
+ } else { // #else
+ gl.glDisable(GL2ES1.GL_LIGHTING);
+ } // #endif
+
+ /* Use depth buffering for hidden surface elimination. */
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ /* Setup the view of the cube. */
+ gl.glMatrixMode(GL2ES1.GL_PROJECTION);
+ glu.gluPerspective( /* field of view in degree */ 40.0f,
+ /* aspect ratio */ 1.0f,
+ /* Z near */ 1.0f, /* Z far */ 10.0f);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
+ glu.gluLookAt(0.0f, 0.0f, 5.0f, /* eye is at (0,0,5) */
+ 0.0f, 0.0f, 0.0f, /* center is at (0,0,0) */
+ 0.0f, 1.0f, 0.); /* up is in positive Y direction */
+
+ /* Adjust cube position to be asthetic angle. */
+ gl.glTranslatef(0.0f, 0.0f, -1.0f);
+ if (true) { // #if 1
+ gl.glRotatef(60, 1.0f, 0.0f, 0.0f);
+ gl.glRotatef(-20, 0.0f, 0.0f, 1.0f);
+ } //#endif
+
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
+ {
+ // do nothing
+ }
+
+ public static void main(String[] argv)
+ {
+ Frame frame = new Frame("NVidia Cg Toolkit \"cgGL_vertex_example\" demo");
+ GLCanvas canvas = new GLCanvas();
+ canvas.addGLEventListener(new cgGL_vertex_example());
+
+ frame.add(canvas);
+ frame.setSize(500, 500);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // avoid deadlocks on shutdown on some platforms
+ new Thread(new Runnable() {
+ public void run() {
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+ frame.setVisible(true);
+ }
+}