diff options
author | Sven Gothel <[email protected]> | 2009-03-05 01:25:12 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2009-03-05 01:25:12 +0000 |
commit | e03aaaf1b14cc40cb2c8f2158acf02390c4fafe6 (patch) | |
tree | cf7eacef23ee86b7e1dfddd69800eaa303ce399b /src/demos/cubefbo/CubeObject.java | |
parent | 612955ad82326024f5cb99d9fe4175dce78caa27 (diff) |
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example.
- Fixed jogl-demos in regard to this changeset
- Gluegen
- Fixed gluegen BuildComposablePipeline's 'getGL*' methods.
Now they return 'this', otherwise the pipeline would be broken/removed.
- Add BuildComposablePipeline CustomPipeline, which allows customized
class composition with an interface (to be wrapped),
prolog class and the downstream class.
- Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a
top output root dir via ant / commandline.
- GL fixed function
- Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces.
This allows partitioning of custom implementation.
- Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation,
using a GL downstream and a GLFixedFuncHookIf prolog.
The latter implements the fixed functionality.
Example is the GLFixedFuncImpl.
gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ;
or
gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ;
- The example GLFixedFuncHookIf impl FixedFuncPipeline/
can be instantiated with custom shader code.
- ES2 and all other interfaces only contain the original functionality,
besides minor convenient data access methods.
- Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class.
- Updated PMVMatrix
- Add: GLAutoDrawable.setContext() .. and all it's implementations
Necessary to set a new GLContext.
- Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object),
to allow the user to attach application specific and TLS sensitive objects to the GLContext.
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@316 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/cubefbo/CubeObject.java')
-rwxr-xr-x | src/demos/cubefbo/CubeObject.java | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/demos/cubefbo/CubeObject.java b/src/demos/cubefbo/CubeObject.java index ffef04d..e192554 100755 --- a/src/demos/cubefbo/CubeObject.java +++ b/src/demos/cubefbo/CubeObject.java @@ -36,6 +36,7 @@ package demos.cubefbo; import java.nio.ByteBuffer; import java.nio.ShortBuffer; import javax.media.opengl.GL; +import javax.media.opengl.GL2ES1; import javax.media.opengl.GL2; import javax.media.opengl.util.BufferUtil; @@ -91,38 +92,38 @@ class CubeObject { gl.glViewport(0, 0, width, height); gl.glScissor(0, 0, width, height); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glLoadIdentity(); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_SPECULAR, zero_vec4, 0); - gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR, material_spec, 0); + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_POSITION, light_position, 0); + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_AMBIENT, light_ambient, 0); + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_DIFFUSE, light_diffuse, 0); + gl.glLightfv(GL2ES1.GL_LIGHT0, GL2ES1.GL_SPECULAR, zero_vec4, 0); + gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL2ES1.GL_SPECULAR, material_spec, 0); - gl.glEnable(GL.GL_NORMALIZE); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_COLOR_MATERIAL); + gl.glEnable(GL2ES1.GL_NORMALIZE); + gl.glEnable(GL2ES1.GL_LIGHTING); + gl.glEnable(GL2ES1.GL_LIGHT0); + gl.glEnable(GL2ES1.GL_COLOR_MATERIAL); gl.glEnable(GL.GL_CULL_FACE); gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); - gl.glShadeModel(GL.GL_SMOOTH); + gl.glShadeModel(GL2ES1.GL_SMOOTH); gl.glDisable(GL.GL_DITHER); gl.glClearColor(0.0f, 0.1f, 0.0f, 1.0f); - gl.glEnableClientState(GL.GL_VERTEX_ARRAY); - gl.glEnableClientState(GL.GL_NORMAL_ARRAY); - gl.glEnableClientState(GL.GL_COLOR_ARRAY); + gl.glEnableClientState(GL2ES1.GL_VERTEX_ARRAY); + gl.glEnableClientState(GL2ES1.GL_NORMAL_ARRAY); + gl.glEnableClientState(GL2ES1.GL_COLOR_ARRAY); if (cubeTexCoords != null) { - gl.glEnableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glEnableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY); } else { - gl.glDisableClientState(GL.GL_TEXTURE_COORD_ARRAY); + gl.glDisableClientState(GL2ES1.GL_TEXTURE_COORD_ARRAY); } - gl.glMatrixMode(GL.GL_PROJECTION); + gl.glMatrixMode(GL2ES1.GL_PROJECTION); gl.glLoadIdentity(); perspective(gl, 55.f, aspect, 0.1f, 100.f); @@ -137,7 +138,7 @@ class CubeObject { //g.setColor(0, 255, 0); //g.fillRect(20, 20, width - 40, height - 40); - gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glMatrixMode(GL2ES1.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.f, 0.f, -30.f); |