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authorSven Gothel <[email protected]>2012-02-18 18:37:41 +0100
committerSven Gothel <[email protected]>2012-02-18 18:37:41 +0100
commit697d631bc0333b92689972ff3e621e3549fb6c80 (patch)
tree842ce0ed8b2e17c2d187566f7df2679fbb190058 /src/demos/dualDepthPeeling/DualDepthPeeling.java
parent390ef63a8da4c3e89b2f61526b641b1b2b82f42d (diff)
JOGL'fy dualDepthPeeling demo (Using JOGL ShaderState/Code/Program)
Diffstat (limited to 'src/demos/dualDepthPeeling/DualDepthPeeling.java')
-rw-r--r--src/demos/dualDepthPeeling/DualDepthPeeling.java386
1 files changed, 209 insertions, 177 deletions
diff --git a/src/demos/dualDepthPeeling/DualDepthPeeling.java b/src/demos/dualDepthPeeling/DualDepthPeeling.java
index 4d4657e..9cc4b05 100644
--- a/src/demos/dualDepthPeeling/DualDepthPeeling.java
+++ b/src/demos/dualDepthPeeling/DualDepthPeeling.java
@@ -8,12 +8,9 @@ import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
+import java.nio.FloatBuffer;
-import javax.media.opengl.GL;
-import javax.media.opengl.GL2;
import javax.media.opengl.*;
-import javax.media.opengl.GLAutoDrawable;
-import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
@@ -22,6 +19,9 @@ import javax.media.opengl.GLEventListener;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.util.*;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
// Translated from C++ Version see below:
//--------------------------------------------------------------------------------------
@@ -65,26 +65,45 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
public boolean g_useOQ = true;
public int[] g_queryId = new int[1];
- public String MODEL_FILENAME = new String( "demos/dualDepthPeeling/media/models/dragon.obj" );
- public String SHADER_PATH = new String( "src/dual_depth_peeling/shaders/" );
+ public String MODEL_FILENAME = new String( "media/models/dragon.obj" );
- public GLSLProgramObject g_shaderDualInit;
- public GLSLProgramObject g_shaderDualPeel;
- public GLSLProgramObject g_shaderDualBlend;
- public GLSLProgramObject g_shaderDualFinal;
-
- public GLSLProgramObject g_shaderFrontInit;
- public GLSLProgramObject g_shaderFrontPeel;
- public GLSLProgramObject g_shaderFrontBlend;
- public GLSLProgramObject g_shaderFrontFinal;
-
- public GLSLProgramObject g_shaderAverageInit;
- public GLSLProgramObject g_shaderAverageFinal;
-
- public GLSLProgramObject g_shaderWeightedSumInit;
- public GLSLProgramObject g_shaderWeightedSumFinal;
-
- public float[] g_opacity = new float[]{0.6f};
+ public static final String s_FrontBlenderTex = "FrontBlenderTex";
+ public static final String s_BackBlenderTex = "BackBlenderTex";
+ public static final String s_DepthBlenderTex = "DepthBlenderTex";
+ public static final String s_ColorTex = "ColorTex";
+ public static final String s_ColorTex0 = "ColorTex0";
+ public static final String s_ColorTex1 = "ColorTex1";
+ public static final String s_TempTex = "TempTex";
+ public static final String s_BackgroundColor = "BackgroundColor";
+
+ public GLUniformData g_FrontBlenderTexUnit;
+ public GLUniformData g_BackBlenderTexUnit;
+ public GLUniformData g_DepthBlenderTexUnit;
+ public GLUniformData g_ColorTexUnit;
+ public GLUniformData g_ColorTex0Unit;
+ public GLUniformData g_ColorTex1Unit;
+ public GLUniformData g_TempTexUnit;
+ public GLUniformData g_AlphaUni;
+ public GLUniformData g_backgroundColorUni;
+
+ public ShaderState g_shaderState;
+ public ShaderProgram g_shaderDualInit;
+ public ShaderProgram g_shaderDualPeel;
+ public ShaderProgram g_shaderDualBlend;
+ public ShaderProgram g_shaderDualFinal;
+
+ public ShaderProgram g_shaderFrontInit;
+ public ShaderProgram g_shaderFrontPeel;
+ public ShaderProgram g_shaderFrontBlend;
+ public ShaderProgram g_shaderFrontFinal;
+
+ public ShaderProgram g_shaderAverageInit;
+ public ShaderProgram g_shaderAverageFinal;
+
+ public ShaderProgram g_shaderWeightedSumInit;
+ public ShaderProgram g_shaderWeightedSumFinal;
+
+ public float g_opacity = 0.6f;
public char g_mode = DUAL_PEELING_MODE;
public boolean g_showOsd = true;
public boolean g_bShowUI = true;
@@ -100,9 +119,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
public float[] g_rot = new float[]{0.0f, 45.0f};
public float[] g_pos = new float[]{0.0f, 0.0f, 2.0f};
- float[] g_white = new float[]{1.0f,1.0f,1.0f};
- float[] g_black = new float[]{0.0f};
- float[] g_backgroundColor = g_white;
+ static final FloatBuffer g_white = Buffers.newDirectFloatBuffer(new float[]{1.0f,1.0f,1.0f});
+ static final FloatBuffer g_black = Buffers.newDirectFloatBuffer(new float[]{0.0f,0.0f,0.0f});
+ FloatBuffer g_backgroundColor = g_white;
public int[] g_dualBackBlenderFboId = new int[1];
public int[] g_dualPeelingSingleFboId = new int[1];
@@ -128,6 +147,8 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
GL2.GL_COLOR_ATTACHMENT5,
GL2.GL_COLOR_ATTACHMENT6
};
+
+ boolean reloadShaders = false;
public DualDepthPeeling()
{
@@ -405,85 +426,89 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
return m_kCanvas;
}
+ ShaderProgram build(GL2ES2 gl, String basename, boolean link) {
+ ShaderProgram sp = new ShaderProgram();
+ ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, DualDepthPeeling.class,
+ "shader", null, basename);
+ ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, DualDepthPeeling.class,
+ "shader", null, basename);
+ sp.add(vp);
+ sp.add(fp);
+ if(link && !sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+ return sp;
+ }
+ ShaderProgram build(GL2ES2 gl, String[] basenames, boolean link) {
+ ShaderProgram sp = new ShaderProgram();
+ ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, basenames.length, DualDepthPeeling.class,
+ "shader", basenames, null, null);
+ sp.add(vp);
+ ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, basenames.length, DualDepthPeeling.class,
+ "shader", basenames, null, null);
+ sp.add(fp);
+ if(link && !sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+ return sp;
+ }
+
//--------------------------------------------------------------------------
void BuildShaders(GL2 gl)
{
System.err.println("\nloading shaders...\n");
- g_shaderDualInit = new GLSLProgramObject();
- g_shaderDualInit.attachVertexShader(gl, "dual_peeling_init_vertex.glsl");
- g_shaderDualInit.attachFragmentShader(gl, "dual_peeling_init_fragment.glsl");
- g_shaderDualInit.link(gl);
-
- g_shaderDualPeel = new GLSLProgramObject();
- g_shaderDualPeel.attachVertexShader(gl, "shade_vertex.glsl");
- g_shaderDualPeel.attachVertexShader(gl, "dual_peeling_peel_vertex.glsl");
- g_shaderDualPeel.attachFragmentShader(gl, "shade_fragment.glsl");
- g_shaderDualPeel.attachFragmentShader(gl, "dual_peeling_peel_fragment.glsl");
- g_shaderDualPeel.link(gl);
-
- g_shaderDualBlend = new GLSLProgramObject();
- g_shaderDualBlend.attachVertexShader(gl, "dual_peeling_blend_vertex.glsl");
- g_shaderDualBlend.attachFragmentShader(gl, "dual_peeling_blend_fragment.glsl");
- g_shaderDualBlend.link(gl);
-
- g_shaderDualFinal = new GLSLProgramObject();
- g_shaderDualFinal.attachVertexShader(gl, "dual_peeling_final_vertex.glsl");
- g_shaderDualFinal.attachFragmentShader(gl, "dual_peeling_final_fragment.glsl");
- g_shaderDualFinal.link(gl);
-
- g_shaderFrontInit = new GLSLProgramObject();
- g_shaderFrontInit.attachVertexShader(gl, "shade_vertex.glsl");
- g_shaderFrontInit.attachVertexShader(gl, "front_peeling_init_vertex.glsl");
- g_shaderFrontInit.attachFragmentShader(gl, "shade_fragment.glsl");
- g_shaderFrontInit.attachFragmentShader(gl, "front_peeling_init_fragment.glsl");
- g_shaderFrontInit.link(gl);
-
- g_shaderFrontPeel = new GLSLProgramObject();
- g_shaderFrontPeel.attachVertexShader(gl, "shade_vertex.glsl");
- g_shaderFrontPeel.attachVertexShader(gl, "front_peeling_peel_vertex.glsl");
- g_shaderFrontPeel.attachFragmentShader(gl, "shade_fragment.glsl");
- g_shaderFrontPeel.attachFragmentShader(gl, "front_peeling_peel_fragment.glsl");
- g_shaderFrontPeel.link(gl);
-
- g_shaderFrontBlend = new GLSLProgramObject();
- g_shaderFrontBlend.attachVertexShader(gl, "front_peeling_blend_vertex.glsl");
- g_shaderFrontBlend.attachFragmentShader(gl, "front_peeling_blend_fragment.glsl");
- g_shaderFrontBlend.link(gl);
-
- g_shaderFrontFinal = new GLSLProgramObject();
- g_shaderFrontFinal.attachVertexShader(gl, "front_peeling_final_vertex.glsl");
- g_shaderFrontFinal.attachFragmentShader(gl, "front_peeling_final_fragment.glsl");
- g_shaderFrontFinal.link(gl);
-
- g_shaderAverageInit = new GLSLProgramObject();
- g_shaderAverageInit.attachVertexShader(gl, "shade_vertex.glsl");
- g_shaderAverageInit.attachVertexShader(gl, "wavg_init_vertex.glsl");
- g_shaderAverageInit.attachFragmentShader(gl, "shade_fragment.glsl");
- g_shaderAverageInit.attachFragmentShader(gl, "wavg_init_fragment.glsl");
- g_shaderAverageInit.link(gl);
-
- g_shaderAverageFinal = new GLSLProgramObject();
- g_shaderAverageFinal.attachVertexShader(gl, "wavg_final_vertex.glsl");
- g_shaderAverageFinal.attachFragmentShader(gl, "wavg_final_fragment.glsl");
- g_shaderAverageFinal.link(gl);
-
- g_shaderWeightedSumInit = new GLSLProgramObject();
- g_shaderWeightedSumInit.attachVertexShader(gl, "shade_vertex.glsl");
- g_shaderWeightedSumInit.attachVertexShader(gl, "wsum_init_vertex.glsl");
- g_shaderWeightedSumInit.attachFragmentShader(gl, "shade_fragment.glsl");
- g_shaderWeightedSumInit.attachFragmentShader(gl, "wsum_init_fragment.glsl");
- g_shaderWeightedSumInit.link(gl);
-
- g_shaderWeightedSumFinal = new GLSLProgramObject();
- g_shaderWeightedSumFinal.attachVertexShader(gl, "wsum_final_vertex.glsl");
- g_shaderWeightedSumFinal.attachFragmentShader(gl, "wsum_final_fragment.glsl");
- g_shaderWeightedSumFinal.link(gl);
+ g_shaderState = new ShaderState();
+ // g_shaderState.setVerbose(true);
+
+ g_shaderDualInit = build(gl, "dual_peeling_init", true);
+ g_shaderDualPeel = build(gl, new String[] { "shade", "dual_peeling_peel" }, true);
+ g_shaderDualBlend = build(gl, "dual_peeling_blend", true);
+ g_shaderDualFinal = build(gl, "dual_peeling_final", true);
+
+ g_shaderFrontInit = build(gl, new String[] { "shade", "front_peeling_init" }, true);
+ g_shaderFrontPeel = build(gl, new String[] { "shade", "front_peeling_peel" }, true);
+ g_shaderFrontBlend = build(gl, "front_peeling_blend", true);
+ g_shaderFrontFinal = build(gl, "front_peeling_final", true);
+
+ g_shaderAverageInit = build(gl, new String[] { "shade", "wavg_init" }, true);
+ g_shaderAverageFinal = build(gl, "wavg_final", true);
+
+ g_shaderWeightedSumInit = build(gl, new String[] { "shade", "wsum_init" }, true);
+ g_shaderWeightedSumFinal = build(gl, "wsum_final", true);
+
+ g_DepthBlenderTexUnit = new GLUniformData(s_DepthBlenderTex, 0);
+ g_shaderState.ownUniform(g_DepthBlenderTexUnit);
+
+ g_FrontBlenderTexUnit = new GLUniformData(s_FrontBlenderTex, 1);
+ g_shaderState.ownUniform(g_FrontBlenderTexUnit);
+
+ g_BackBlenderTexUnit = new GLUniformData(s_BackBlenderTex, 2);
+ g_shaderState.ownUniform(g_BackBlenderTexUnit);
+
+ g_TempTexUnit = new GLUniformData(s_TempTex, 0);
+ g_shaderState.ownUniform(g_TempTexUnit);
+
+ g_AlphaUni = new GLUniformData("Alpha", g_opacity);
+ g_shaderState.ownUniform(g_AlphaUni);
+
+ g_backgroundColorUni = new GLUniformData(s_BackgroundColor, 3, g_backgroundColor);
+ g_shaderState.ownUniform(g_backgroundColorUni);
+
+ g_ColorTexUnit = new GLUniformData(s_ColorTex, 0);
+ g_shaderState.ownUniform(g_ColorTexUnit);
+
+ g_ColorTex0Unit = new GLUniformData(s_ColorTex0, 0);
+ g_shaderState.ownUniform(g_ColorTex0Unit);
+
+ g_ColorTex1Unit = new GLUniformData(s_ColorTex1, 1);
+ g_shaderState.ownUniform(g_ColorTex1Unit);
}
//--------------------------------------------------------------------------
void DestroyShaders(GL2 gl)
{
+ g_shaderState.release(gl, false, false, false);
g_shaderDualInit.destroy(gl);
g_shaderDualPeel.destroy(gl);
g_shaderDualBlend.destroy(gl);
@@ -511,9 +536,6 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
/** GLCanvas for Java/JOGL */
private GLCanvas m_kCanvas;
- /** GL object from GLCanvas.getGL() used to access openGL calls. */
- private GL2 m_kGL = null;
-
void InitGL()
{
@@ -553,9 +575,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
gl.glBlendEquation(GL2.GL_MAX);
- g_shaderDualInit.bind(gl);
+ g_shaderState.attachShaderProgram(gl, g_shaderDualInit, true);
DrawModel(gl);
- g_shaderDualInit.unbind(gl);
+ g_shaderState.useProgram(gl, false);
// ---------------------------------------------------------------------
// 2. Dual Depth Peeling + Blending
@@ -565,7 +587,7 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
// we use another render target to do the alpha blending
//glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, g_dualBackBlenderFboId);
gl.glDrawBuffer(g_drawBuffers[6]);
- gl.glClearColor(g_backgroundColor[0], g_backgroundColor[1], g_backgroundColor[2], 0);
+ gl.glClearColor(g_backgroundColor.get(0), g_backgroundColor.get(1), g_backgroundColor.get(2), 0);
gl.glClear(GL2.GL_COLOR_BUFFER_BIT);
int currId = 0;
@@ -591,12 +613,14 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glDrawBuffers(3, g_drawBuffers, bufId+0);
gl.glBlendEquation(GL2.GL_MAX);
- g_shaderDualPeel.bind(gl);
- g_shaderDualPeel.bindTextureRECT(gl,"DepthBlenderTex", g_dualDepthTexId[prevId], 0);
- g_shaderDualPeel.bindTextureRECT(gl,"FrontBlenderTex", g_dualFrontBlenderTexId[prevId], 1);
- g_shaderDualPeel.setUniform(gl,"Alpha", g_opacity, 1);
+ // uses g_DepthBlenderTexUnit
+ // uses g_FrontBlenderTexUnit
+ // uses g_AlphaUni
+ g_shaderState.attachShaderProgram(gl, g_shaderDualPeel, true);
+ GLHelper.bindTextureRECT(gl, g_dualDepthTexId[prevId], g_DepthBlenderTexUnit.intValue());
+ GLHelper.bindTextureRECT(gl, g_dualFrontBlenderTexId[prevId], g_FrontBlenderTexUnit.intValue());
DrawModel(gl);
- g_shaderDualPeel.unbind(gl);
+ g_shaderState.useProgram(gl, false);
// Full screen pass to alpha-blend the back color
gl.glDrawBuffer(g_drawBuffers[6]);
@@ -608,10 +632,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBeginQuery(GL2.GL_SAMPLES_PASSED, g_queryId[0]);
}
- g_shaderDualBlend.bind(gl);
- g_shaderDualBlend.bindTextureRECT(gl,"TempTex", g_dualBackTempTexId[currId], 0);
+ g_TempTexUnit.setData(0);
+ g_shaderState.attachShaderProgram(gl, g_shaderDualBlend, true);
+ GLHelper.bindTextureRECT(gl, g_dualBackTempTexId[currId], g_TempTexUnit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderDualBlend.unbind(gl);
+ g_shaderState.useProgram(gl, false);
if (g_useOQ) {
gl.glEndQuery(GL2.GL_SAMPLES_PASSED);
@@ -632,11 +657,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
gl.glDrawBuffer(GL2.GL_BACK);
- g_shaderDualFinal.bind(gl);
- g_shaderDualFinal.bindTextureRECT(gl,"FrontBlenderTex", g_dualFrontBlenderTexId[currId], 1);
- g_shaderDualFinal.bindTextureRECT(gl,"BackBlenderTex", g_dualBackBlenderTexId[0], 2);
+ // use g_FrontBlenderTexUnit
+ // use g_BackBlenderTexUnit
+ g_shaderState.attachShaderProgram(gl, g_shaderDualFinal, true);
+ GLHelper.bindTextureRECT(gl, g_dualFrontBlenderTexId[currId], g_FrontBlenderTexUnit.intValue());
+ GLHelper.bindTextureRECT(gl, g_dualBackBlenderTexId[0], g_BackBlenderTexUnit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderDualFinal.unbind(gl);
+ g_shaderState.useProgram(gl, false);
}
//--------------------------------------------------------------------------
@@ -654,10 +681,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glEnable(GL2.GL_DEPTH_TEST);
- g_shaderFrontInit.bind(gl);
- g_shaderFrontInit.setUniform(gl,"Alpha", g_opacity, 1);
+ // uses g_AlphaUni
+ g_shaderState.attachShaderProgram(gl, g_shaderFrontInit, true);
DrawModel(gl);
- g_shaderFrontInit.unbind(gl);
+ g_shaderState.useProgram(gl, false);
// ---------------------------------------------------------------------
// 2. Depth Peeling + Blending
@@ -681,11 +708,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBeginQuery(GL2.GL_SAMPLES_PASSED, g_queryId[0]);
}
- g_shaderFrontPeel.bind(gl);
- g_shaderFrontPeel.bindTextureRECT(gl,"DepthTex", g_frontDepthTexId[prevId], 0);
- g_shaderFrontPeel.setUniform(gl,"Alpha", g_opacity, 1);
+ // uses g_DepthBlenderTexUnit
+ // uses g_FrontBlenderTexUnit
+ // uses g_AlphaUni
+ g_shaderState.attachShaderProgram(gl, g_shaderDualPeel, true);
+ GLHelper.bindTextureRECT(gl, g_frontDepthTexId[prevId], g_DepthBlenderTexUnit.intValue());
DrawModel(gl);
- g_shaderFrontPeel.unbind(gl);
+ g_shaderState.useProgram(gl, false);
if (g_useOQ) {
gl.glEndQuery(GL2.GL_SAMPLES_PASSED);
@@ -702,10 +731,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBlendFuncSeparate(GL2.GL_DST_ALPHA, GL2.GL_ONE,
GL2.GL_ZERO, GL2.GL_ONE_MINUS_SRC_ALPHA);
- g_shaderFrontBlend.bind(gl);
- g_shaderFrontBlend.bindTextureRECT(gl,"TempTex", g_frontColorTexId[currId], 0);
+ // uses g_TempTexUnit
+ g_shaderState.attachShaderProgram(gl, g_shaderDualBlend, true);
+ GLHelper.bindTextureRECT(gl, g_frontColorTexId[currId], g_TempTexUnit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderFrontBlend.unbind(gl);
+ g_shaderState.useProgram(gl, false);
gl.glDisable(GL2.GL_BLEND);
@@ -726,11 +756,11 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glDrawBuffer(GL2.GL_BACK);
gl.glDisable(GL2.GL_DEPTH_TEST);
- g_shaderFrontFinal.bind(gl);
- g_shaderFrontFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3);
- g_shaderFrontFinal.bindTextureRECT(gl,"ColorTex", g_frontColorBlenderTexId[0], 0);
+ // uses g_backgroundColorUni
+ g_shaderState.attachShaderProgram(gl, g_shaderFrontFinal, true);
+ GLHelper.bindTextureRECT(gl, g_frontColorBlenderTexId[0], g_ColorTexUnit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderFrontFinal.unbind(gl);
+ g_shaderState.useProgram(gl, false);
}
//--------------------------------------------------------------------------
@@ -752,10 +782,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE);
gl.glEnable(GL2.GL_BLEND);
- g_shaderAverageInit.bind(gl);
- g_shaderAverageInit.setUniform(gl,"Alpha", g_opacity, 1);
+ // uses g_AlphaUni
+ g_shaderState.attachShaderProgram(gl, g_shaderAverageInit, true);
DrawModel(gl);
- g_shaderAverageInit.unbind(gl);
+ g_shaderState.useProgram(gl, false);
gl.glDisable(GL2.GL_BLEND);
@@ -767,12 +797,12 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
gl.glDrawBuffer(GL2.GL_BACK);
- g_shaderAverageFinal.bind(gl);
- g_shaderAverageFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3);
- g_shaderAverageFinal.bindTextureRECT(gl,"ColorTex0", g_accumulationTexId[0], 0);
- g_shaderAverageFinal.bindTextureRECT(gl,"ColorTex1", g_accumulationTexId[1], 1);
+ // uses g_backgroundColorUni
+ g_shaderState.attachShaderProgram(gl, g_shaderAverageFinal, true);
+ GLHelper.bindTextureRECT(gl, g_accumulationTexId[0], g_ColorTex0Unit.intValue());
+ GLHelper.bindTextureRECT(gl, g_accumulationTexId[1], g_ColorTex1Unit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderAverageFinal.unbind(gl);
+ g_shaderState.useProgram(gl, false);
}
//--------------------------------------------------------------------------
@@ -794,10 +824,9 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE);
gl.glEnable(GL2.GL_BLEND);
- g_shaderWeightedSumInit.bind(gl);
- g_shaderWeightedSumInit.setUniform(gl,"Alpha", g_opacity, 1);
+ g_shaderState.attachShaderProgram(gl, g_shaderWeightedSumInit, true);
DrawModel(gl);
- g_shaderWeightedSumInit.unbind(gl);
+ g_shaderState.useProgram(gl, false);
gl.glDisable(GL2.GL_BLEND);
@@ -808,11 +837,10 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
gl.glDrawBuffer(GL2.GL_BACK);
- g_shaderWeightedSumFinal.bind(gl);
- g_shaderWeightedSumFinal.setUniform(gl,"BackgroundColor", g_backgroundColor, 3);
- g_shaderWeightedSumFinal.bindTextureRECT(gl,"ColorTex", g_accumulationTexId[0], 0);
+ g_shaderState.attachShaderProgram(gl, g_shaderWeightedSumFinal, true);
+ GLHelper.bindTextureRECT(gl, g_accumulationTexId[0], this.g_ColorTexUnit.intValue());
gl.glCallList(g_quadDisplayList);
- g_shaderWeightedSumFinal.unbind(gl);
+ g_shaderState.useProgram(gl, false);
}
@@ -885,12 +913,13 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
break;
case 'b':
g_backgroundColor = (g_backgroundColor == g_white) ? g_black : g_white;
+ g_backgroundColorUni.setData(g_backgroundColor);
break;
case 'o':
g_showOsd = !g_showOsd;
break;
case 'r':
- ReloadShaders(m_kGL);
+ reloadShaders = true;
break;
case '1':
g_mode = DUAL_PEELING_MODE;
@@ -905,43 +934,51 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
g_mode = WEIGHTED_SUM_MODE;
break;
case 'a':
- g_opacity[0] -= 0.05;
- g_opacity[0] = (float)Math.max(g_opacity[0], 0.0);
+ g_opacity -= 0.05;
+ g_opacity = (float)Math.max(g_opacity, 0.0);
+ g_AlphaUni.setData(g_opacity);
break;
case 'd':
- g_opacity[0] += 0.05;
- g_opacity[0] = (float)Math.min(g_opacity[0], 1.0);
+ g_opacity += 0.05;
+ g_opacity = (float)Math.min(g_opacity, 1.0);
+ g_AlphaUni.setData(g_opacity);
break;
}
}
@Override
- public void display(GLAutoDrawable arg0) {
- GLU glu = GLU.createGLU(m_kGL);
+ public void display(GLAutoDrawable arg0) {
+ GL2 gl = arg0.getGL().getGL2();
+
+ if(reloadShaders) {
+ reloadShaders = false;
+ ReloadShaders(gl);
+ }
+ GLU glu = GLU.createGLU(gl);
g_numGeoPasses = 0;
- m_kGL.glMatrixMode(GL2.GL_MODELVIEW);
- m_kGL.glLoadIdentity();
+ gl.glMatrixMode(GL2.GL_MODELVIEW);
+ gl.glLoadIdentity();
glu.gluLookAt(g_pos[0], g_pos[1], g_pos[2], g_pos[0], g_pos[1], 0, 0, 1, 0);
- m_kGL.glRotatef(g_rot[0], 1, 0, 0);
- m_kGL.glRotatef(g_rot[1], 0, 1, 0);
- m_kGL.glTranslatef(g_bbTrans[0], g_bbTrans[1], g_bbTrans[2]);
- m_kGL.glScalef(g_bbScale, g_bbScale, g_bbScale);
+ gl.glRotatef(g_rot[0], 1, 0, 0);
+ gl.glRotatef(g_rot[1], 0, 1, 0);
+ gl.glTranslatef(g_bbTrans[0], g_bbTrans[1], g_bbTrans[2]);
+ gl.glScalef(g_bbScale, g_bbScale, g_bbScale);
switch (g_mode) {
case DUAL_PEELING_MODE:
- RenderDualPeeling(m_kGL);
+ RenderDualPeeling(gl);
break;
case F2B_PEELING_MODE:
- RenderFrontToBackPeeling(m_kGL);
+ RenderFrontToBackPeeling(gl);
break;
case WEIGHTED_AVERAGE_MODE:
- RenderAverageColors(m_kGL);
+ RenderAverageColors(gl);
break;
case WEIGHTED_SUM_MODE:
- RenderWeightedSum(m_kGL);
+ RenderWeightedSum(gl);
break;
}
@@ -960,39 +997,35 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
@Override
public void init(GLAutoDrawable drawable) {
System.err.println( "init" );
- GL gl = drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));
- m_kGL = gl.getGL2();
- //m_kGL = m_kCanvas.getGL().getGL2();
+ GL2 gl = drawable.getGL().getGL2();
m_kCanvas.setAutoSwapBufferMode( false );
-
-
// Allocate render targets first
try {
- InitDualPeelingRenderTargets(m_kGL);
+ InitDualPeelingRenderTargets(gl);
} catch ( GLException e )
{
try {
- InitDualPeelingRenderTargets(m_kGL);
+ InitDualPeelingRenderTargets(gl);
} catch ( GLException e1 )
{
System.err.println( e1.getStackTrace() );
}
}
- InitFrontPeelingRenderTargets(m_kGL);
- InitAccumulationRenderTargets(m_kGL);
- m_kGL.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
+ InitFrontPeelingRenderTargets(gl);
+ InitAccumulationRenderTargets(gl);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
- BuildShaders(m_kGL);
- LoadModel(m_kGL, MODEL_FILENAME);
- MakeFullScreenQuad(m_kGL);
+ BuildShaders(gl);
+ LoadModel(gl, MODEL_FILENAME);
+ MakeFullScreenQuad(gl);
- m_kGL.glDisable(GL2.GL_CULL_FACE);
- m_kGL.glDisable(GL2.GL_LIGHTING);
- m_kGL.glDisable(GL2.GL_NORMALIZE);
+ gl.glDisable(GL2.GL_CULL_FACE);
+ gl.glDisable(GL2.GL_LIGHTING);
+ gl.glDisable(GL2.GL_NORMALIZE);
- m_kGL.glGenQueries(1, g_queryId, 0);
+ gl.glGenQueries(1, g_queryId, 0);
}
@@ -1023,7 +1056,6 @@ public class DualDepthPeeling implements GLEventListener, KeyListener, MouseList
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glViewport(0, 0, g_imageWidth, g_imageHeight);
-
}