diff options
author | Sven Gothel <[email protected]> | 2012-02-18 18:37:41 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-18 18:37:41 +0100 |
commit | 697d631bc0333b92689972ff3e621e3549fb6c80 (patch) | |
tree | 842ce0ed8b2e17c2d187566f7df2679fbb190058 /src/demos/dualDepthPeeling/GLSLProgramObject.java | |
parent | 390ef63a8da4c3e89b2f61526b641b1b2b82f42d (diff) |
JOGL'fy dualDepthPeeling demo (Using JOGL ShaderState/Code/Program)
Diffstat (limited to 'src/demos/dualDepthPeeling/GLSLProgramObject.java')
-rw-r--r-- | src/demos/dualDepthPeeling/GLSLProgramObject.java | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/src/demos/dualDepthPeeling/GLSLProgramObject.java b/src/demos/dualDepthPeeling/GLSLProgramObject.java deleted file mode 100644 index 68d0e9a..0000000 --- a/src/demos/dualDepthPeeling/GLSLProgramObject.java +++ /dev/null @@ -1,283 +0,0 @@ -package demos.dualDepthPeeling; - - -// Translated from C++ Version see below: -// -// GLSLProgramObject.h - Wrapper for GLSL program objects -// -// Author: Louis Bavoil -// Email: [email protected] -// -// Copyright (c) NVIDIA Corporation. All rights reserved. -//////////////////////////////////////////////////////////////////////////////// - -import java.io.BufferedReader; -import java.io.File; -import java.io.FileNotFoundException; -import java.io.IOException; -import java.io.InputStreamReader; -import java.util.Vector; - -import javax.media.opengl.GL2; - -import java.net.URL; - -public class GLSLProgramObject -{ - public GLSLProgramObject() - { - _progId = 0; - } - - public void destroy(GL2 gl) - { - for (int i = 0; i < _vertexShaders.size(); i++) { - gl.glDeleteShader(_vertexShaders.elementAt(i)); - } - for (int i = 0; i < _fragmentShaders.size(); i++) { - gl.glDeleteShader(_fragmentShaders.elementAt(i)); - } - if (_progId != 0) { - gl.glDeleteProgram(_progId); - } - } - - - public void bind(GL2 gl) - { - gl.glUseProgram(_progId); - } - - - public void unbind(GL2 gl) - { - gl.glUseProgram(0); - } - - - public void setUniform(GL2 gl, String name, float[] val, int count) - { - int id = gl.glGetUniformLocation(_progId, name ); - if (id == -1) { - System.err.println( "Warning: Invalid uniform parameter " + name ) ; - return; - } - switch (count) { - case 1: - gl.glUniform1fv(id, 1, val, 0); - break; - case 2: - gl.glUniform2fv(id, 1, val, 0); - break; - case 3: - gl.glUniform3fv(id, 1, val, 0); - break; - case 4: - gl.glUniform4fv(id, 1, val, 0); - break; - } - } - - - public void setTextureUnit(GL2 gl, String texname, int texunit) - { - int[] params = new int[]{0}; - gl.glGetProgramiv( _progId, GL2.GL_LINK_STATUS, params, 0); - if ( params[0] != 1 ) { - System.err.println( "Error: setTextureUnit needs program to be linked."); - } - int id = gl.glGetUniformLocation(_progId, texname ); - if (id == -1) { - System.err.println( "Warning: Invalid texture " + texname ); - return; - } - gl.glUniform1i(id, texunit); - } - - - public void bindTexture(GL2 gl, int target,String texname, int texid, int texunit) - { - gl.glActiveTexture(GL2.GL_TEXTURE0 + texunit); - gl.glBindTexture(target, texid); - setTextureUnit(gl, texname, texunit); - gl.glActiveTexture(GL2.GL_TEXTURE0); - } - - - public void bindTexture2D(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_2D, texname, texid, texunit); - } - - public void bindTexture3D(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_3D, texname, texid, texunit); - } - - public void bindTextureRECT(GL2 gl, String texname, int texid, int texunit) { - bindTexture(gl, GL2.GL_TEXTURE_RECTANGLE_ARB, texname, texid, texunit); - } - - public void attachVertexShader(GL2 gl, String filename) - { - URL fileURL = getClass().getClassLoader().getResource( - File.separator + "demos" + - File.separator + "dualDepthPeeling" + - File.separator + "shaders" + File.separator + filename); - if ( fileURL != null ) - { - String content = ""; - BufferedReader input = null; - try { - - input = new BufferedReader(new InputStreamReader(fileURL.openStream())); - String line = null; - - while ( (line = input.readLine()) != null) { - content += line + "\n"; - } - } catch (FileNotFoundException kFNF) { - System.err.println("Unable to find the shader file " + filename); - } catch (IOException kIO) { - System.err.println("Problem reading the shader file " + filename); - } finally { - try { - if (input != null) { - input.close(); - } - } catch (IOException closee) {} - } - - - int iID = gl.glCreateShader( GL2.GL_VERTEX_SHADER ); - - String[] akProgramText = new String[1]; - // find and replace program name with "main" - akProgramText[0] = content; - - int[] params = new int[]{0}; - - int[] aiLength = new int[1]; - aiLength[0] = akProgramText[0].length(); - int iCount = 1; - gl.glShaderSource( iID, iCount, akProgramText, aiLength, 0); - gl.glCompileShader(iID); - gl.glGetShaderiv( iID, GL2.GL_COMPILE_STATUS, params, 0); - if ( params[0] != 1 ) - { - System.err.println(filename); - System.err.println("compile status: " + params[0]); - gl.glGetShaderiv( iID, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - byte[] abInfoLog = new byte[params[0]]; - gl.glGetShaderInfoLog(iID, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - System.exit(-1); - } - _vertexShaders.add(iID); - } - else - { - System.err.println("Unable to find the shader file " + filename); - } - } - - public void attachFragmentShader(GL2 gl, String filename) - { - URL fileURL = getClass().getClassLoader().getResource( - File.separator + "demos" + - File.separator + "dualDepthPeeling" + - File.separator + "shaders" + File.separator + filename); - if ( fileURL != null ) - { - String content = ""; - BufferedReader input = null; - try { - - input = new BufferedReader(new InputStreamReader(fileURL.openStream())); - String line = null; - - while ( (line = input.readLine()) != null) { - content += line + "\n"; - } - } catch (FileNotFoundException kFNF) { - System.err.println("Unable to find the shader file " + filename); - } catch (IOException kIO) { - System.err.println("Problem reading the shader file " + filename); - } finally { - try { - if (input != null) { - input.close(); - } - } catch (IOException closee) {} - } - - - int iID = gl.glCreateShader( GL2.GL_FRAGMENT_SHADER ); - - String[] akProgramText = new String[1]; - // find and replace program name with "main" - akProgramText[0] = content; - - int[] params = new int[]{0}; - - int[] aiLength = new int[1]; - aiLength[0] = akProgramText[0].length(); - int iCount = 1; - gl.glShaderSource( iID, iCount, akProgramText, aiLength, 0); - gl.glCompileShader(iID); - gl.glGetShaderiv( iID, GL2.GL_COMPILE_STATUS, params, 0); - if ( params[0] != 1 ) - { - System.err.println(filename); - System.err.println("compile status: " + params[0]); - gl.glGetShaderiv( iID, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - byte[] abInfoLog = new byte[params[0]]; - gl.glGetShaderInfoLog(iID, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - System.exit(-1); - } - _fragmentShaders.add(iID); - } - else - { - System.err.println("Unable to find the shader file " + filename); - } - } - - - public void link(GL2 gl) - { - _progId = gl.glCreateProgram(); - - for (int i = 0; i < _vertexShaders.size(); i++) { - gl.glAttachShader(_progId, _vertexShaders.elementAt(i)); - } - - for (int i = 0; i < _fragmentShaders.size(); i++) { - gl.glAttachShader(_progId, _fragmentShaders.elementAt(i)); - } - - gl.glLinkProgram(_progId); - - int[] params = new int[]{0}; - gl.glGetProgramiv( _progId, GL2.GL_LINK_STATUS, params, 0); - - if (params[0] != 1) { - - System.err.println("link status: " + params[0]); - gl.glGetProgramiv( _progId, GL2.GL_INFO_LOG_LENGTH, params, 0); - System.err.println("log length: " + params[0]); - - byte[] abInfoLog = new byte[params[0]]; - gl.glGetProgramInfoLog(_progId, params[0], params, 0, abInfoLog, 0); - System.err.println( new String(abInfoLog) ); - } - } - - - public Integer getProgId() { return _progId; } - - protected Vector<Integer> _vertexShaders = new Vector<Integer>(); - protected Vector<Integer> _fragmentShaders = new Vector<Integer>(); - protected Integer _progId; -}; |