diff options
author | Sven Gothel <[email protected]> | 2012-02-18 16:59:52 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-18 16:59:52 +0100 |
commit | 390ef63a8da4c3e89b2f61526b641b1b2b82f42d (patch) | |
tree | ba0fd8f3294bc9af8381796efd4a91c871615c86 /src/demos/dualDepthPeeling/shader/dual_peeling_final.fp | |
parent | d7e533dca5c70d7c07d56457764e733085136c0a (diff) |
unify shader names(2)
Diffstat (limited to 'src/demos/dualDepthPeeling/shader/dual_peeling_final.fp')
-rw-r--r-- | src/demos/dualDepthPeeling/shader/dual_peeling_final.fp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shader/dual_peeling_final.fp b/src/demos/dualDepthPeeling/shader/dual_peeling_final.fp new file mode 100644 index 0000000..ec57117 --- /dev/null +++ b/src/demos/dualDepthPeeling/shader/dual_peeling_final.fp @@ -0,0 +1,28 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Dual Depth Peeling +// +// Author: Louis Bavoil +// Email: [email protected] +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +uniform samplerRECT DepthBlenderTex; +uniform samplerRECT FrontBlenderTex; +uniform samplerRECT BackBlenderTex; + +void main(void) +{ + vec4 frontColor = textureRect(FrontBlenderTex, gl_FragCoord.xy); + vec3 backColor = textureRect(BackBlenderTex, gl_FragCoord.xy).rgb; + float alphaMultiplier = 1.0 - frontColor.w; + + // front + back + gl_FragColor.rgb = frontColor + backColor * alphaMultiplier; + + // front blender + //gl_FragColor.rgb = frontColor + vec3(alphaMultiplier); + + // back blender + //gl_FragColor.rgb = backColor; +} |