diff options
author | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
commit | d7e533dca5c70d7c07d56457764e733085136c0a (patch) | |
tree | 33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/front_peeling_init.fp | |
parent | abe9a0f08f45513017f272d61572421b93e3231a (diff) |
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/front_peeling_init.fp')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/front_peeling_init.fp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp b/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp new file mode 100644 index 0000000..fdaaa79 --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp @@ -0,0 +1,16 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Depth Peeling +// +// Author: Louis Bavoil +// Email: [email protected] +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +vec4 ShadeFragment(); + +void main(void) +{ + vec4 color = ShadeFragment(); + gl_FragColor = vec4(color.rgb * color.a, 1.0 - color.a); +} |