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authorSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
committerSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
commitd7e533dca5c70d7c07d56457764e733085136c0a (patch)
tree33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/front_peeling_init.fp
parentabe9a0f08f45513017f272d61572421b93e3231a (diff)
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/front_peeling_init.fp')
-rw-r--r--src/demos/dualDepthPeeling/shaders/front_peeling_init.fp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp b/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp
new file mode 100644
index 0000000..fdaaa79
--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/front_peeling_init.fp
@@ -0,0 +1,16 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Depth Peeling
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+vec4 ShadeFragment();
+
+void main(void)
+{
+ vec4 color = ShadeFragment();
+ gl_FragColor = vec4(color.rgb * color.a, 1.0 - color.a);
+}