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author | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
commit | d7e533dca5c70d7c07d56457764e733085136c0a (patch) | |
tree | 33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/shade.vp | |
parent | abe9a0f08f45513017f272d61572421b93e3231a (diff) |
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/shade.vp')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/shade.vp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/shade.vp b/src/demos/dualDepthPeeling/shaders/shade.vp new file mode 100644 index 0000000..2f0a4ba --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/shade.vp @@ -0,0 +1,14 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency Vertex Shader +// +// Author: Louis Bavoil +// Email: [email protected] +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +vec3 ShadeVertex() +{ + float diffuse = abs(normalize(gl_NormalMatrix * gl_Normal).z); + return vec3(gl_Vertex.xy, diffuse); +} |