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authorSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
committerSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
commitd7e533dca5c70d7c07d56457764e733085136c0a (patch)
tree33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/shade.vp
parentabe9a0f08f45513017f272d61572421b93e3231a (diff)
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/shade.vp')
-rw-r--r--src/demos/dualDepthPeeling/shaders/shade.vp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/shade.vp b/src/demos/dualDepthPeeling/shaders/shade.vp
new file mode 100644
index 0000000..2f0a4ba
--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/shade.vp
@@ -0,0 +1,14 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency Vertex Shader
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+vec3 ShadeVertex()
+{
+ float diffuse = abs(normalize(gl_NormalMatrix * gl_Normal).z);
+ return vec3(gl_Vertex.xy, diffuse);
+}