diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/demos/es1/RedSquare.java | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es1/RedSquare.java')
-rwxr-xr-x | src/demos/es1/RedSquare.java | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java new file mode 100755 index 0000000..3992fc7 --- /dev/null +++ b/src/demos/es1/RedSquare.java @@ -0,0 +1,254 @@ +package demos.es1; + +import java.nio.*; +import java.util.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import javax.media.nativewindow.*; + +import com.sun.opengl.util.*; +import com.sun.opengl.util.glsl.fixedfunc.*; + +import com.sun.javafx.newt.*; +import com.sun.javafx.newt.opengl.*; + +public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener { + + private GLWindow window; + private GLProfile glp; + private GLU glu; + private boolean quit = false; + private String glprofile; + private int type; + + public RedSquare(String glprofile, int type) { + super(); + this.glprofile=glprofile; + this.type=type; + } + + public void windowResized(WindowEvent e) { + } + + public void windowMoved(WindowEvent e) { + } + + public void windowDestroyNotify(WindowEvent e) { + quit=true; + } + public void windowGainedFocus(WindowEvent e) { } + public void windowLostFocus(WindowEvent e) { } + + public void keyPressed(KeyEvent e) { + System.out.println(glp+" "+e); + if(e.getKeyChar()=='q') { + quit = true; + } + } + public void keyReleased(KeyEvent e) { + System.out.println(glp+" "+e); + } + public void keyTyped(KeyEvent e) { + System.out.println(glp+" "+e); + } + + public void mouseClicked(MouseEvent e) { + System.out.println(glp+" mouseevent: "+e); + switch(e.getClickCount()) { + case 1: + window.setFullscreen(!window.isFullscreen()); + break; + default: + quit=true; + break; + } + } + public void mouseEntered(MouseEvent e) { + } + public void mouseExited(MouseEvent e) { + } + public void mousePressed(MouseEvent e) { + } + public void mouseReleased(MouseEvent e) { + } + public void mouseMoved(MouseEvent e) { + } + public void mouseDragged(MouseEvent e) { + } + public void mouseWheelMoved(MouseEvent e) { + } + + public void run() { + System.err.println(glp+" RedSquare.run() 0"); + int width = 800; + int height = 480; + glp = GLProfile.get(glprofile); + try { + GLCapabilities caps = new GLCapabilities(glp); + + Window nWindow = null; + if(0!=(type&USE_AWT)) { + Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display + Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 + nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); + } + window = GLWindow.create(nWindow, caps); + + window.addWindowListener(this); + window.addMouseListener(this); + window.addKeyListener(this); + window.addGLEventListener(this); + // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default + // window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current .. + + window.enablePerfLog(true); + // Size OpenGL to Video Surface + window.setSize(width, height); + // window.setFullscreen(true); + window.setVisible(true); + window.enablePerfLog(true); + + do { + window.display(); + } while (!quit && window.getDuration() < 20000) ; + + // Shut things down cooperatively + window.destroy(); + window.getFactory().shutdown(); + System.out.println(glp+" RedSquare shut down cleanly."); + } catch (Throwable t) { + t.printStackTrace(); + } + } + + // FIXME: we must add storage of the pointers in the GL state to + // the GLImpl classes. The need for this can be seen by making + // these variables method local instead of instance members. The + // square will disappear after a second or so due to garbage + // collection. On desktop OpenGL this implies a stack of + // references due to the existence of glPush/PopClientAttrib. On + // OpenGL ES 1/2 it can simply be one set of references. + private FloatBuffer colors; + private FloatBuffer vertices; + + public void init(GLAutoDrawable drawable) { + GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); + + System.err.println(glp+" Entering initialization"); + System.err.println(glp+" GL Profile: "+gl.getGLProfile()); + System.err.println(glp+" GL:" + gl); + System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION)); + System.err.println(glp+" GL_EXTENSIONS:"); + System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS)); + + glu = GLU.createGLU(); + + // Allocate vertex arrays + colors = BufferUtil.newFloatBuffer(16); + vertices = BufferUtil.newFloatBuffer(12); + // Fill them up + colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1); + colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1); + colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1); + colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1); + vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0); + vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0); + vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0); + vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0); + + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices); + gl.glColorPointer(4, GL.GL_FLOAT, 0, colors); + + // OpenGL Render Settings + gl.glClearColor(0, 0, 0, 1); + gl.glEnable(GL.GL_DEPTH_TEST); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + GL2ES1 gl = drawable.getGL().getGL2ES1(); + // Set location in front of camera + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f); + //gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f); + //glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0); + } + + public void display(GLAutoDrawable drawable) { + GL2ES1 gl = drawable.getGL().getGL2ES1(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + // One rotation every four seconds + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + gl.glTranslatef(0, 0, -10); + float ang = ((float) window.getDuration() * 360.0f) / 4000.0f; + gl.glRotatef(ang, 0, 0, 1); + gl.glRotatef(ang, 0, 1, 0); + + + // Draw a square + gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4); + } + + public void dispose(GLAutoDrawable drawable) { + GL2ES1 gl = drawable.getGL().getGL2ES1(); + System.out.println(glp+" RedSquare.dispose: "+gl.getContext()); + gl.glDisableClientState(gl.GL_VERTEX_ARRAY); + gl.glDisableClientState(gl.GL_COLOR_ARRAY); + glu.destroy(); + glu = null; + colors.clear(); + colors = null; + vertices.clear(); + vertices = null; + System.out.println(glp+" RedSquare.dispose: fin"); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + + public static int USE_NEWT = 0; + public static int USE_AWT = 1 << 0; + + public static void main(String[] args) { + int type = USE_NEWT ; + List threads = new ArrayList(); + for(int i=0; i<args.length; i++) { + if(args[i].equals("-awt")) { + type |= USE_AWT; + } + if(args[i].startsWith("-GL")) { + threads.add(new RedSquare(args[i].substring(1), type)); + } + } + if(threads.size()==0) { + threads.add(new RedSquare(null, type)); + } + Thread firstT = (Thread) threads.remove(0); + + for(Iterator i = threads.iterator(); i.hasNext(); ) { + ((Thread)i.next()).start(); + } + + // always run the first on main .. + firstT.run(); + + boolean done = false; + + while(!done) { + int aliveCount = 0; + for(Iterator i = threads.iterator(); i.hasNext(); ) { + if ( ((Thread)i.next()).isAlive() ) { + try { + Thread.sleep(100); + } catch (InterruptedException ie) {} + aliveCount++; + } + } + done = 0==aliveCount ; + } + } +} |