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authorKenneth Russel <[email protected]>2008-05-29 09:38:02 +0000
committerKenneth Russel <[email protected]>2008-05-29 09:38:02 +0000
commitd2cb0b7d199c2171a51a2ce03211fc5bf0047921 (patch)
tree84b2e95f4828190e707afe0d70b97fa05b20fe51 /src/demos/es1/RedSquare.java
parent5d94f5c240262c10504cad46ffe04c65bf7d8116 (diff)
Rewrote to use minimal window abstraction for EGL. Not working yet.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@230 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es1/RedSquare.java')
-rwxr-xr-xsrc/demos/es1/RedSquare.java140
1 files changed, 46 insertions, 94 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java
index 48ede76..1b2469b 100755
--- a/src/demos/es1/RedSquare.java
+++ b/src/demos/es1/RedSquare.java
@@ -3,34 +3,29 @@ package demos.es1;
import java.nio.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
-import com.sun.opengl.impl.egl.*;
import com.sun.opengl.util.*;
+import com.sun.javafx.newt.*;
+
public class RedSquare {
public static void main(String[] args) {
- System.out.println("Basic.main()");
+ System.out.println("RedSquare.main()");
try {
- System.out.println("GLDrawableFactory.getFactory()");
- EGLDrawableFactory factory = (EGLDrawableFactory) GLDrawableFactory.getFactory();
-
- /*
-
- System.out.println("Testing getDirectBufferAddress");
- factory.testGetDirectBufferAddress();
-
- */
-
- System.out.println("EGLDrawableFactory.initialize()");
- factory.initialize();
- System.out.println("factory.createExternalGLContext()");
- GLContext context = factory.createExternalGLContext();
- // OpenGL context is current at this point
-
- // The following is a no-op that is only needed to get the
- // Java-level GLContext object set up in thread-local storage
- System.out.println("context.makeCurrent()");
+ Window window = Window.create();
+
+ // Hook this into EGL
+ GLDrawableFactory.initialize(GLDrawableFactory.PROFILE_GLES1);
+ GLDrawableFactory factory = GLDrawableFactory.getFactory();
+ GLCapabilities caps = new GLCapabilities();
+ // For emulation library, use 16 bpp
+ caps.setRedBits(5);
+ caps.setGreenBits(5);
+ caps.setBlueBits(5);
+ caps.setDepthBits(16);
+ GLDrawable drawable = factory.getGLDrawable(new Long(window.getWindowHandle()), caps, null);
+ drawable.setRealized(true);
+ GLContext context = drawable.createContext(null);
context.makeCurrent();
- context.setGL(new DebugGL(context.getGL()));
GL gl = context.getGL();
GLU glu = new GLU();
@@ -44,8 +39,16 @@ public class RedSquare {
// Size OpenGL to Video Surface
int width = 800;
int height = 480;
+ if (!window.setFullscreen(true)) {
+ window.setSize(width, height);
+ }
+
+ // See how big it got
+ width = window.getWidth();
+ height = window.getHeight();
+
System.out.println("calling glViewport()");
- // gl.glViewport(0, 0, width, height);
+ gl.glViewport(0, 0, width, height);
System.out.println("calling glMatrixMode()");
gl.glMatrixMode(GL.GL_PROJECTION);
System.out.println("calling glLoadIdentity()");
@@ -58,67 +61,27 @@ public class RedSquare {
System.out.println("Intialized matrices");
// Allocate vertex arrays
- // FloatBuffer colors = BufferUtil.newFloatBuffer(12);
- // FloatBuffer vertices = BufferUtil.newFloatBuffer(12);
- // FloatBuffer normals = BufferUtil.newFloatBuffer(12);
- // FloatBuffer colors = FloatBuffer.wrap(new float[12]);
- // FloatBuffer vertices = FloatBuffer.wrap(new float[12]);
- // FloatBuffer normals = FloatBuffer.wrap(new float[12]);
+ FloatBuffer colors = BufferUtil.newFloatBuffer(12);
+ FloatBuffer vertices = BufferUtil.newFloatBuffer(12);
// Fill them up
- // colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0);
- // colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0);
- // colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0);
- // colors.put(9, 1); colors.put(10, 0); colors.put(11, 0);
- // vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
- // vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
- // vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
- // vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
- // normals.put(0, 0); normals.put( 1, 0); normals.put( 2, 1);
- // normals.put(3, 0); normals.put( 4, 0); normals.put( 5, 1);
- // normals.put(6, 0); normals.put( 7, 0); normals.put( 8, 1);
- // normals.put(9, 0); normals.put(10, 0); normals.put(11, 1);
-
- // FloatBuffer data = FloatBuffer.wrap(new float[24]);
- FloatBuffer data = BufferUtil.newFloatBuffer(12 + 16);
- // Vertices first
- data.put(0, -2); data.put( 1, 2); data.put( 2, 0);
- data.put(3, 2); data.put( 4, 2); data.put( 5, 0);
- data.put(6, -2); data.put( 7, -2); data.put( 8, 0);
- data.put(9, 2); data.put(10, -2); data.put(11, 0);
- // Now colors
- data.put(12, 1); data.put(13, 0); data.put(14, 0); data.put(15, 0);
- data.put(16, 1); data.put(17, 0); data.put(18, 0); data.put(19, 0);
- data.put(20, 1); data.put(21, 0); data.put(22, 0); data.put(23, 0);
- data.put(24, 1); data.put(25, 0); data.put(26, 0); data.put(27, 0);
-
- System.out.println("Set up buffers");
-
- int[] vbo = new int[1];
- gl.glGenBuffers(1, vbo, 0);
- gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, (12 + 16) * BufferUtil.SIZEOF_FLOAT, data, GL.GL_STATIC_DRAW);
- gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
- // gl.glColorPointer(3, GL.GL_FLOAT, 0, 12 * BufferUtil.SIZEOF_FLOAT);
+ colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0);
+ colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0);
+ colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0);
+ colors.put(9, 1); colors.put(10, 0); colors.put(11, 0);
+ vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
+ vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
+ vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
+ vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
+
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
- // gl.glEnableClientState(GL.GL_COLOR_ARRAY);
- // System.out.println("Vertices' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(vertices)));
- // System.out.println("Expected: 0x" + Integer.toHexString(vertices.arrayOffset));
- // System.out.println("Colors' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(colors)));
- // System.out.println("Expected: 0x" + Integer.toHexString(colors.arrayOffset));
- // gl.glNormalPointer(GL.GL_FLOAT, 0, normals);
- // gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
- // System.out.println("Normals' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(normals)));
- // System.out.println("Expected: 0x" + Integer.toHexString(normals.arrayOffset));
- // System.out.println("Set up vertex, color and normal pointers");
-
- System.out.println("Set up vertex and color pointers");
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices);
+ gl.glEnableClientState(GL.GL_COLOR_ARRAY);
+ gl.glColorPointer(3, GL.GL_FLOAT, 0, colors);
// OpenGL Render Settings
gl.glClearColor(0, 0, 0, 1);
- gl.glClearDepthf(1.0f);
- gl.glEnable(GL.GL_DEPTH_TEST);
-
- System.out.println("Set up clear color and clear depth");
+ // gl.glClearDepthf(1.0f);
+ // gl.glEnable(GL.GL_DEPTH_TEST);
//----------------------------------------------------------------------
// Code for GLEventListener.display()
@@ -129,34 +92,23 @@ public class RedSquare {
while ((System.currentTimeMillis() - startTime) < 10000) {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
- System.out.println("Cleared buffers");
-
// Set location in front of camera
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -10);
- System.out.println("Translated");
-
// Draw a square
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
- System.out.println("Drew arrays");
-
- // FIXME -- need an external GLDrawable
- factory.swapBuffers();
-
- System.out.println("Swapped buffers");
+ drawable.swapBuffers();
- // Process events
- factory.processEvents();
+ window.pumpMessages();
- // Sleep a bit
try {
- Thread.sleep(100);
+ Thread.sleep(10);
} catch (InterruptedException e) {
}
}
- } catch (GLException e) {
+ } catch (Exception e) {
e.printStackTrace();
}