diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/demos/es1/angeles | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es1/angeles')
-rwxr-xr-x | src/demos/es1/angeles/AngelesES1.java | 751 | ||||
-rwxr-xr-x | src/demos/es1/angeles/AngelesGL.java | 816 | ||||
-rwxr-xr-x | src/demos/es1/angeles/AngelesGLil.java | 842 | ||||
-rwxr-xr-x | src/demos/es1/angeles/CamTrack.java | 71 | ||||
-rwxr-xr-x | src/demos/es1/angeles/Main.java | 131 | ||||
-rwxr-xr-x | src/demos/es1/angeles/SuperShape.java | 57 |
6 files changed, 2668 insertions, 0 deletions
diff --git a/src/demos/es1/angeles/AngelesES1.java b/src/demos/es1/angeles/AngelesES1.java new file mode 100755 index 0000000..c5de891 --- /dev/null +++ b/src/demos/es1/angeles/AngelesES1.java @@ -0,0 +1,751 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id$ + * $Revision$ + */ + +package demos.es1.angeles; + +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; +import java.nio.*; + +public class AngelesES1 implements GLEventListener { + + public AngelesES1(boolean enableBlending) { + blendingEnabled = enableBlending; + quadVertices = BufferUtil.newIntBuffer(12); + quadVertices.put(new int[]{ + -0x10000, -0x10000, + 0x10000, -0x10000, + -0x10000, 0x10000, + 0x10000, -0x10000, + 0x10000, 0x10000, + -0x10000, 0x10000 + }); + quadVertices.flip(); + + light0Position=BufferUtil.newIntBuffer(4); + light0Diffuse=BufferUtil.newIntBuffer(4); + light1Position=BufferUtil.newIntBuffer(4); + light1Diffuse=BufferUtil.newIntBuffer(4); + light2Position=BufferUtil.newIntBuffer(4); + light2Diffuse=BufferUtil.newIntBuffer(4); + materialSpecular=BufferUtil.newIntBuffer(4); + + light0Position.put(new int[] { -0x40000, 0x10000, 0x10000, 0 }); + light0Diffuse.put(new int[] { 0x10000, 0x6666, 0, 0x10000 }); + light1Position.put(new int[] { 0x10000, -0x20000, -0x10000, 0 }); + light1Diffuse.put(new int[] { 0x11eb, 0x23d7, 0x5999, 0x10000 }); + light2Position.put(new int[] { -0x10000, 0, -0x40000, 0 }); + light2Diffuse.put(new int[] { 0x11eb, 0x2b85, 0x23d7, 0x10000 }); + materialSpecular.put(new int[] { 0x10000, 0x10000, 0x10000, 0x10000 }); + + light0Position.flip(); + light0Diffuse.flip(); + light1Position.flip(); + light1Diffuse.flip(); + light2Position.flip(); + light2Diffuse.flip(); + materialSpecular.flip(); + + seedRandom(15); + + width=0; + height=0; + x=0; + y=0; + } + + public void init(GLAutoDrawable drawable) { + // FIXME: gl.setSwapInterval(1); + + this.gl = drawable.getGL().getGLES1(); + this.glu = GLU.createGLU(); + gl.glEnable(gl.GL_NORMALIZE); + gl.glEnable(gl.GL_DEPTH_TEST); + gl.glDisable(gl.GL_CULL_FACE); + gl.glShadeModel(gl.GL_FLAT); + + gl.glEnable(gl.GL_LIGHTING); + gl.glEnable(gl.GL_LIGHT0); + gl.glEnable(gl.GL_LIGHT1); + gl.glEnable(gl.GL_LIGHT2); + + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + for (int a = 0; a < SuperShape.COUNT; ++a) + { + sSuperShapeObjects[a] = createSuperShape(SuperShape.sParams[a]); + } + sGroundPlane = createGroundPlane(); + + gAppAlive = 1; + + sStartTick = System.currentTimeMillis(); + frames=0; + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + this.width = width; + this.height=height; + this.x = x; + this.y = y; + + this.gl = drawable.getGL().getGLES1(); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glClearColorx((int)(0.1f * 65536), + (int)(0.2f * 65536), + (int)(0.3f * 65536), 0x10000); + + gl.glCullFace(GL.GL_FRONT); + + gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); + + //gl.glShadeModel(GL2ES1.GL_SMOOTH); + gl.glShadeModel(gl.GL_FLAT); + gl.glDisable(gl.GL_DITHER); + + //gl.glMatrixMode(gl.GL_PROJECTION); + //gl.glLoadIdentity(); + //glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + System.out.println("reshape .."); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public void display(GLAutoDrawable drawable) { + long tick = System.currentTimeMillis(); + + if (gAppAlive==0) + return; + + this.gl = drawable.getGL().getGLES1(); + + // Actual tick value is "blurred" a little bit. + sTick = (sTick + tick - sStartTick) >> 1; + + // Terminate application after running through the demonstration once. + if (sTick >= RUN_LENGTH) + { + gAppAlive = 0; + return; + } + + gl.glClear(gl.GL_DEPTH_BUFFER_BIT | gl.GL_COLOR_BUFFER_BIT); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + // Update the camera position and set the lookat. + camTrack(); + + // Configure environment. + configureLightAndMaterial(); + + if(blendingEnabled) { + // Draw the reflection by drawing models with negated Z-axis. + gl.glPushMatrix(); + drawModels(-1); + gl.glPopMatrix(); + } + + // Draw the ground plane to the window. (opt. blending) + drawGroundPlane(); + + // Draw all the models normally. + drawModels(1); + + if(blendingEnabled) { + // Draw fade quad over whole window (when changing cameras). + drawFadeQuad(); + } + + frames++; + tick = System.currentTimeMillis(); + long dT = tick - sStartTick; + // System.out.println(frames+"f, "+dT+"ms "+ (frames*1000)/dT +"fps"); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + + private boolean blendingEnabled = true; + private GLES1 gl; + private GLU glu; + + // Total run length is 20 * camera track base unit length (see cams.h). + private int RUN_LENGTH = (20 * CamTrack.CAMTRACK_LEN) ; + private int RANDOM_UINT_MAX = 65535 ; + + private long sRandomSeed = 0; + +void seedRandom(long seed) +{ + sRandomSeed = seed; +} + +int randomUInt() +{ + sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; + return Math.abs((int) (sRandomSeed >> 16)); +} + + +// Definition of one GL object in this demo. +public class GLObject { + /* Vertex array and color array are enabled for all objects, so their + * pointers must always be valid and non-null. Normal array is not + * used by the ground plane, so when its pointer is null then normal + * array usage is disabled. + * + * Vertex array is supposed to use gl.GL_FIXED datatype and stride 0 + * (i.e. tightly packed array). Color array is supposed to have 4 + * components per color with gl.GL_UNSIGNED_BYTE datatype and stride 0. + * Normal array is supposed to use gl.GL_FIXED datatype and stride 0. + */ + IntBuffer vertexArray; + ByteBuffer colorArray; + IntBuffer normalArray; + int vertexComponents; + int count; + int vbo[]; + + public GLObject(int vertices, int vertexComponents, + boolean useNormalArray) { + this.count = vertices; + this.vertexComponents = vertexComponents; + this.vertexArray = BufferUtil.newIntBuffer( vertices * vertexComponents ); + this.colorArray = BufferUtil.newByteBuffer (vertices * 4 ); + if (useNormalArray) + { + this.normalArray = BufferUtil.newIntBuffer (vertices * 3 ); + } else { + this.normalArray = null; + } + } + + void seal() + { + flip(); + vbo = new int[3]; + gl.glGenBuffers(3, vbo, 0); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]); + gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexArray.capacity() * BufferUtil.SIZEOF_INT, vertexArray, GL.GL_STATIC_DRAW); + gl.glVertexPointer(vertexComponents, gl.GL_FIXED, 0, 0); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[1]); + gl.glBufferData(GL.GL_ARRAY_BUFFER, colorArray.capacity() * BufferUtil.SIZEOF_BYTE, colorArray, GL.GL_STATIC_DRAW); + gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, 0); + + if (null!=normalArray) + { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[2]); + gl.glBufferData(GL.GL_ARRAY_BUFFER, normalArray.capacity() * BufferUtil.SIZEOF_INT, normalArray, GL.GL_STATIC_DRAW); + gl.glNormalPointer(gl.GL_FIXED, 0, 0); + } else { + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + } + } + + void draw() + { + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]); + gl.glVertexPointer(vertexComponents, gl.GL_FIXED, 0, 0); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[1]); + gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, 0); + + if (null!=normalArray) + { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[2]); + gl.glNormalPointer(gl.GL_FIXED, 0, 0); + } + else + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + gl.glDrawArrays(gl.GL_TRIANGLES, 0, count); + } + + void rewind() { + vertexArray.rewind(); + colorArray.rewind(); + if (normalArray != null) { + normalArray.rewind(); + } + } + void flip() { + vertexArray.flip(); + colorArray.flip(); + if (normalArray != null) { + normalArray.flip(); + } + } +} + +long sStartTick = 0; +long sTick = 0; + +int sCurrentCamTrack = 0; +long sCurrentCamTrackStartTick = 0; +long sNextCamTrackStartTick = 0x7fffffff; + +GLObject sSuperShapeObjects[] = new GLObject[SuperShape.COUNT]; +GLObject sGroundPlane; + + +public class VECTOR3 { + float x, y, z; + + public VECTOR3() { + x=0f; y=0f; z=0f; + } + public VECTOR3(float x, float y, float z) { + this.x=x; + this.y=y; + this.z=z; + } +} + + + +static void vector3Sub(VECTOR3 dest, VECTOR3 v1, VECTOR3 v2) +{ + dest.x = v1.x - v2.x; + dest.y = v1.y - v2.y; + dest.z = v1.z - v2.z; +} + + +static void superShapeMap(VECTOR3 point, float r1, float r2, float t, float p) +{ + // sphere-mapping of supershape parameters + point.x = (float)(Math.cos(t) * Math.cos(p) / r1 / r2); + point.y = (float)(Math.sin(t) * Math.cos(p) / r1 / r2); + point.z = (float)(Math.sin(p) / r2); +} + + +float ssFunc(final float t, final float p[]) +{ + return ssFunc(t, p, 0); +} + +float ssFunc(final float t, final float p[], int pOff) +{ + return (float)(Math.pow(Math.pow(Math.abs(Math.cos(p[0+pOff] * t / 4)) / p[1+pOff], p[4+pOff]) + + Math.pow(Math.abs(Math.sin(p[0+pOff] * t / 4)) / p[2+pOff], p[5+pOff]), 1 / p[3+pOff])); +} + + +// Creates and returns a supershape object. +// Based on Paul Bourke's POV-Ray implementation. +// http://astronomy.swin.edu.au/~pbourke/povray/supershape/ +GLObject createSuperShape(final float params[]) +{ + final int resol1 = (int)params[SuperShape.PARAMS - 3]; + final int resol2 = (int)params[SuperShape.PARAMS - 2]; + // latitude 0 to pi/2 for no mirrored bottom + // (latitudeBegin==0 for -pi/2 to pi/2 originally) + final int latitudeBegin = resol2 / 4; + final int latitudeEnd = resol2 / 2; // non-inclusive + final int longitudeCount = resol1; + final int latitudeCount = latitudeEnd - latitudeBegin; + final int triangleCount = longitudeCount * latitudeCount * 2; + final int vertices = triangleCount * 3; + GLObject result; + float baseColor[] = new float[3]; + int a, longitude, latitude; + int currentVertex, currentQuad; + + result = new GLObject(vertices, 3, true); + if (result == null) + return null; + + for (a = 0; a < 3; ++a) + baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; + + currentQuad = 0; + currentVertex = 0; + + // longitude -pi to pi + for (longitude = 0; longitude < longitudeCount; ++longitude) + { + + // latitude 0 to pi/2 + for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) + { + float t1 = (float) ( -Math.PI + longitude * 2 * Math.PI / resol1 ); + float t2 = (float) ( -Math.PI + (longitude + 1) * 2 * Math.PI / resol1 ); + float p1 = (float) ( -Math.PI / 2 + latitude * 2 * Math.PI / resol2 ); + float p2 = (float) ( -Math.PI / 2 + (latitude + 1) * 2 * Math.PI / resol2 ); + float r0, r1, r2, r3; + + r0 = ssFunc(t1, params); + r1 = ssFunc(p1, params, 6); + r2 = ssFunc(t2, params); + r3 = ssFunc(p2, params, 6); + + if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) + { + VECTOR3 pa=new VECTOR3(), pb=new VECTOR3(), pc=new VECTOR3(), pd=new VECTOR3(); + VECTOR3 v1=new VECTOR3(), v2=new VECTOR3(), n=new VECTOR3(); + float ca; + int i; + //float lenSq, invLenSq; + + superShapeMap(pa, r0, r1, t1, p1); + superShapeMap(pb, r2, r1, t2, p1); + superShapeMap(pc, r2, r3, t2, p2); + superShapeMap(pd, r0, r3, t1, p2); + + // kludge to set lower edge of the object to fixed level + if (latitude == latitudeBegin + 1) + pa.z = pb.z = 0; + + vector3Sub(v1, pb, pa); + vector3Sub(v2, pd, pa); + + // Calculate normal with cross product. + /* i j k i j + * v1.x v1.y v1.z | v1.x v1.y + * v2.x v2.y v2.z | v2.x v2.y + */ + + n.x = v1.y * v2.z - v1.z * v2.y; + n.y = v1.z * v2.x - v1.x * v2.z; + n.z = v1.x * v2.y - v1.y * v2.x; + + /* Pre-normalization of the normals is disabled here because + * they will be normalized anyway later due to automatic + * normalization (gl.GL_NORMALIZE). It is enabled because the + * objects are scaled with glScale. + */ + /* + lenSq = n.x * n.x + n.y * n.y + n.z * n.z; + invLenSq = (float)(1 / sqrt(lenSq)); + n.x *= invLenSq; + n.y *= invLenSq; + n.z *= invLenSq; + */ + + ca = pa.z + 0.5f; + + for (i = currentVertex * 3; + i < (currentVertex + 6) * 3; + i += 3) + { + result.normalArray.put(i , FixedPoint.toFixed(n.x)); + result.normalArray.put(i + 1, FixedPoint.toFixed(n.y)); + result.normalArray.put(i + 2, FixedPoint.toFixed(n.z)); + } + for (i = currentVertex * 4; + i < (currentVertex + 6) * 4; + i += 4) + { + int j, color[] = new int[3]; + for (j = 0; j < 3; ++j) + { + color[j] = (int)(ca * baseColor[j] * 255); + if (color[j] > 255) color[j] = 255; + } + result.colorArray.put(i , (byte)color[0]); + result.colorArray.put(i + 1, (byte)color[1]); + result.colorArray.put(i + 2, (byte)color[2]); + result.colorArray.put(i + 3, (byte)0); + } + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pa.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pa.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pa.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pb.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pb.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pb.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pd.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pd.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pd.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pb.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pb.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pb.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pc.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pc.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pc.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, FixedPoint.toFixed(pd.x)); + result.vertexArray.put(currentVertex * 3 + 1, FixedPoint.toFixed(pd.y)); + result.vertexArray.put(currentVertex * 3 + 2, FixedPoint.toFixed(pd.z)); + ++currentVertex; + } // r0 && r1 && r2 && r3 + ++currentQuad; + } // latitude + } // longitude + + // Set number of vertices in object to the actual amount created. + result.count = currentVertex; + result.seal(); + return result; +} + + +GLObject createGroundPlane() +{ + final int scale = 4; + final int yBegin = -15, yEnd = 15; // ends are non-inclusive + final int xBegin = -15, xEnd = 15; + final int triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; + final int vertices = triangleCount * 3; + GLObject result; + int x, y; + int currentVertex, currentQuad; + + result = new GLObject(vertices, 2, false); + if (result == null) + return null; + + currentQuad = 0; + currentVertex = 0; + + for (y = yBegin; y < yEnd; ++y) + { + for (x = xBegin; x < xEnd; ++x) + { + byte color; + int i, a; + color = (byte)((randomUInt() & 0x5f) + 81); // 101 1111 + for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) + { + result.colorArray.put(i, color); + result.colorArray.put(i + 1, color); + result.colorArray.put(i + 2, color); + result.colorArray.put(i + 3, (byte)0); + } + + // Axis bits for quad triangles: + // x: 011100 (0x1c), y: 110001 (0x31) (clockwise) + // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise) + for (a = 0; a < 6; ++a) + { + final int xm = x + ((0x1c >> a) & 1); + final int ym = y + ((0x31 >> a) & 1); + final float m = (float)(Math.cos(xm * 2) * Math.sin(ym * 4) * 0.75f); + result.vertexArray.put(currentVertex * 2, FixedPoint.toFixed(xm * scale + m)); + result.vertexArray.put(currentVertex * 2 + 1, FixedPoint.toFixed(ym * scale + m)); + ++currentVertex; + } + ++currentQuad; + } + } + result.seal(); + return result; +} + + +void drawGroundPlane() +{ + gl.glDisable(gl.GL_LIGHTING); + gl.glDisable(gl.GL_DEPTH_TEST); + if(blendingEnabled) { + gl.glEnable(gl.GL_BLEND); + gl.glBlendFunc(gl.GL_ZERO, gl.GL_SRC_COLOR); + } + + sGroundPlane.draw(); + + if(blendingEnabled) { + gl.glDisable(gl.GL_BLEND); + } + gl.glEnable(gl.GL_DEPTH_TEST); + gl.glEnable(gl.GL_LIGHTING); +} + +void drawFadeQuad() +{ + final int beginFade = (int) (sTick - sCurrentCamTrackStartTick); + final int endFade = (int) (sNextCamTrackStartTick - sTick); + final int minFade = beginFade < endFade ? beginFade : endFade; + + if (minFade < 1024) + { + final int fadeColor = minFade << 7; + gl.glColor4x(fadeColor, fadeColor, fadeColor, 0); + + gl.glDisable(gl.GL_DEPTH_TEST); + gl.glEnable(gl.GL_BLEND); + gl.glBlendFunc(gl.GL_ZERO, gl.GL_SRC_COLOR); + gl.glDisable(gl.GL_LIGHTING); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + gl.glDisableClientState(gl.GL_COLOR_ARRAY); + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + gl.glVertexPointer(2, gl.GL_FIXED, 0, quadVertices); + gl.glDrawArrays(gl.GL_TRIANGLES, 0, 6); + + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + gl.glMatrixMode(gl.GL_MODELVIEW); + + gl.glEnable(gl.GL_LIGHTING); + gl.glDisable(gl.GL_BLEND); + gl.glEnable(gl.GL_DEPTH_TEST); + } +} + +IntBuffer quadVertices; +IntBuffer light0Position; +IntBuffer light0Diffuse; +IntBuffer light1Position; +IntBuffer light1Diffuse; +IntBuffer light2Position; +IntBuffer light2Diffuse; +IntBuffer materialSpecular; + +void configureLightAndMaterial() +{ + gl.glLightxv(gl.GL_LIGHT0, gl.GL_POSITION, light0Position); + gl.glLightxv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light0Diffuse); + gl.glLightxv(gl.GL_LIGHT1, gl.GL_POSITION, light1Position); + gl.glLightxv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light1Diffuse); + gl.glLightxv(gl.GL_LIGHT2, gl.GL_POSITION, light2Position); + gl.glLightxv(gl.GL_LIGHT2, gl.GL_DIFFUSE, light2Diffuse); + gl.glMaterialxv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, materialSpecular); + + gl.glMaterialx(gl.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60 << 16); + gl.glEnable(gl.GL_COLOR_MATERIAL); +} + + +void drawModels(float zScale) +{ + final int translationScale = 9; + int x, y; + + seedRandom(9); + + gl.glScalex(1 << 16, 1 << 16, FixedPoint.toFixed(zScale)); + + for (y = -5; y <= 5; ++y) + { + for (x = -5; x <= 5; ++x) + { + int curShape = randomUInt() % SuperShape.COUNT; + float buildingScale = SuperShape.sParams[curShape][SuperShape.PARAMS - 1]; + int fixedScale = FixedPoint.toFixed(buildingScale); + + gl.glPushMatrix(); + gl.glTranslatex(FixedPoint.toFixed(x * translationScale), + FixedPoint.toFixed(y * translationScale), + 0); + gl.glRotatex(FixedPoint.toFixed((randomUInt() % 360) << 16), 0, 0, 1 << 16); + gl.glScalex(fixedScale, fixedScale, fixedScale); + + sSuperShapeObjects[curShape].draw(); + gl.glPopMatrix(); + } + } + + for (x = -2; x <= 2; ++x) + { + final int shipScale100 = translationScale * 500; + final int offs100 = x * shipScale100 + (int)(sTick % shipScale100); + float offs = offs100 * 0.01f; + int fixedOffs = FixedPoint.toFixed(offs); + gl.glPushMatrix(); + gl.glTranslatex(fixedOffs, -4 * 65536, 2 << 16); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + gl.glPushMatrix(); + gl.glTranslatex(-4 * 65536, fixedOffs, 4 << 16); + gl.glRotatex(90 << 16, 0, 0, 1 << 16); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + } +} + + +void camTrack() +{ + float lerp[]= new float[5]; + float eX, eY, eZ, cX, cY, cZ; + float trackPos; + CamTrack cam; + long currentCamTick; + int a; + + if (sNextCamTrackStartTick <= sTick) + { + ++sCurrentCamTrack; + sCurrentCamTrackStartTick = sNextCamTrackStartTick; + } + sNextCamTrackStartTick = sCurrentCamTrackStartTick + + CamTrack.sCamTracks[sCurrentCamTrack].len * CamTrack.CAMTRACK_LEN; + + cam = CamTrack.sCamTracks[sCurrentCamTrack]; + currentCamTick = sTick - sCurrentCamTrackStartTick; + trackPos = (float)currentCamTick / (CamTrack.CAMTRACK_LEN * cam.len); + + for (a = 0; a < 5; ++a) + lerp[a] = (cam.src[a] + cam.dest[a] * trackPos) * 0.01f; + + if (cam.dist>0) + { + float dist = cam.dist * 0.1f; + cX = lerp[0]; + cY = lerp[1]; + cZ = lerp[2]; + eX = cX - (float)Math.cos(lerp[3]) * dist; + eY = cY - (float)Math.sin(lerp[3]) * dist; + eZ = cZ - lerp[4]; + } + else + { + eX = lerp[0]; + eY = lerp[1]; + eZ = lerp[2]; + cX = eX + (float)Math.cos(lerp[3]); + cY = eY + (float)Math.sin(lerp[3]); + cZ = eZ + lerp[4]; + } + glu.gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); +} + +private int gAppAlive = 0; +private int width, height, x, y, frames; + +} + diff --git a/src/demos/es1/angeles/AngelesGL.java b/src/demos/es1/angeles/AngelesGL.java new file mode 100755 index 0000000..bae7b5c --- /dev/null +++ b/src/demos/es1/angeles/AngelesGL.java @@ -0,0 +1,816 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id$ + * $Revision$ + */ + +package demos.es1.angeles; + +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; +import com.sun.opengl.util.glsl.fixedfunc.*; +import java.nio.*; + +public class AngelesGL implements GLEventListener { + + public AngelesGL(boolean enableBlending) { + blendingEnabled = enableBlending; + quadVertices = BufferUtil.newFloatBuffer(12); + quadVertices.put(new float[]{ + -1.0f, -1.0f, + 1.0f, -1.0f, + -1.0f, 1.0f, + 1.0f, -1.0f, + 1.0f, 1.0f, + -1.0f, 1.0f + }); + quadVertices.flip(); + + light0Position=BufferUtil.newFloatBuffer(4); + light0Diffuse=BufferUtil.newFloatBuffer(4); + light1Position=BufferUtil.newFloatBuffer(4); + light1Diffuse=BufferUtil.newFloatBuffer(4); + light2Position=BufferUtil.newFloatBuffer(4); + light2Diffuse=BufferUtil.newFloatBuffer(4); + materialSpecular=BufferUtil.newFloatBuffer(4); + + light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f }); + light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f }); + light1Position.put(new float[] { 1.0f, FixedPoint.toFloat(-0x20000), -1.0f, 0.0f }); + light1Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x23d7), FixedPoint.toFloat(0x5999), 1.0f }); + light2Position.put(new float[] { -1.0f, 0.0f, FixedPoint.toFloat(-0x40000), 0.0f }); + light2Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x2b85), FixedPoint.toFloat(0x23d7), 1.0f }); + materialSpecular.put(new float[] { 1.0f, 1.0f, 1.0f, 1.0f }); + + light0Position.flip(); + light0Diffuse.flip(); + light1Position.flip(); + light1Diffuse.flip(); + light2Position.flip(); + light2Diffuse.flip(); + materialSpecular.flip(); + + seedRandom(15); + + width=0; + height=0; + x=0; + y=0; + } + + public void init(GLAutoDrawable drawable) { + // FIXME: gl.setSwapInterval(1); + + cComps = drawable.getGL().isGLES1() ? 4: 3; + + this.gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); + System.err.println("AngelesGL: "+this.gl); + + this.glu = GLU.createGLU(); + + gl.glEnable(GL2ES1.GL_NORMALIZE); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glDisable(GL.GL_CULL_FACE); + gl.glCullFace(GL.GL_BACK); + gl.glShadeModel(gl.GL_FLAT); + + gl.glEnable(gl.GL_LIGHTING); + gl.glEnable(gl.GL_LIGHT0); + gl.glEnable(gl.GL_LIGHT1); + gl.glEnable(gl.GL_LIGHT2); + + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + for (int a = 0; a < SuperShape.COUNT; ++a) + { + sSuperShapeObjects[a] = createSuperShape(SuperShape.sParams[a]); + } + sGroundPlane = createGroundPlane(); + + gAppAlive = 1; + + sStartTick = System.currentTimeMillis(); + frames=0; + + /* + gl.glGetError(); // flush error .. + if(gl.isGLES2()) { + GLES2 gles2 = gl.getGLES2(); + + // Debug .. + //DebugGLES2 gldbg = new DebugGLES2(gles2); + //gles2.getContext().setGL(gldbg); + //gles2 = gldbg; + + // Trace .. + TraceGLES2 gltrace = new TraceGLES2(gles2, System.err); + gles2.getContext().setGL(gltrace); + gles2 = gltrace; + } */ + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + this.width = width; + this.height=height; + this.x = x; + this.y = y; + + this.gl = drawable.getGL().getGL2ES1(); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glClearColor(0.1f, 0.2f, 0.3f, 1.0f); + + // JAU gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); + + //gl.glShadeModel(gl.GL_SMOOTH); + gl.glShadeModel(gl.GL_FLAT); + gl.glDisable(GL.GL_DITHER); + + //gl.glMatrixMode(gl.GL_PROJECTION); + //gl.glLoadIdentity(); + //glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + //System.out.println("reshape .."); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public void display(GLAutoDrawable drawable) { + long tick = System.currentTimeMillis(); + + if (gAppAlive==0) + return; + + this.gl = drawable.getGL().getGL2ES1(); + + // Actual tick value is "blurred" a little bit. + sTick = (sTick + tick - sStartTick) >> 1; + + // Terminate application after running through the demonstration once. + if (sTick >= RUN_LENGTH) + { + gAppAlive = 0; + return; + } + + gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + // Update the camera position and set the lookat. + camTrack(); + + // Configure environment. + configureLightAndMaterial(); + + if(blendingEnabled) { + gl.glEnable(GL.GL_CULL_FACE); + // Draw the reflection by drawing models with negated Z-axis. + gl.glPushMatrix(); + drawModels(-1); + gl.glPopMatrix(); + } + + // Draw the ground plane to the window. (opt. blending) + drawGroundPlane(); + + if(blendingEnabled) { + gl.glDisable(GL.GL_CULL_FACE); + } + + // Draw all the models normally. + drawModels(1); + + if(blendingEnabled) { + // Draw fade quad over whole window (when changing cameras). + drawFadeQuad(); + } + + frames++; + tick = System.currentTimeMillis(); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + + private boolean blendingEnabled = true; + private GL2ES1 gl; // temp cache + private GLU glu; + + // Total run length is 20 * camera track base unit length (see cams.h). + private int RUN_LENGTH = (20 * CamTrack.CAMTRACK_LEN) ; + private int RANDOM_UINT_MAX = 65535 ; + + private long sRandomSeed = 0; + +void seedRandom(long seed) +{ + sRandomSeed = seed; +} + +int randomUInt() +{ + sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; + return Math.abs((int) (sRandomSeed >> 16)); +} + +private int cComps; + +// Definition of one GL object in this demo. +public class GLSpatial { + /* Vertex array and color array are enabled for all objects, so their + * pointers must always be valid and non-null. Normal array is not + * used by the ground plane, so when its pointer is null then normal + * array usage is disabled. + * + * Vertex array is supposed to use GL.GL_FLOAT datatype and stride 0 + * (i.e. tightly packed array). Color array is supposed to have 4 + * components per color with GL.GL_UNSIGNED_BYTE datatype and stride 0. + * Normal array is supposed to use GL.GL_FLOAT datatype and stride 0. + */ + private int vboName, count; + private int vComps, nComps; + private ByteBuffer pBuffer=null; + private FloatBuffer vertexArray=null; + private FloatBuffer colorArray=null; + private FloatBuffer normalArray=null; + protected GLArrayDataWrapper vArrayData, cArrayData, nArrayData=null; + + public GLSpatial(int vertices, int vertexComponents, + boolean useNormalArray) { + count = vertices; + vComps= vertexComponents; + nComps = useNormalArray ? 3 : 0; + + int bSize = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * ( vComps + cComps + nComps) ; + pBuffer = BufferUtil.newByteBuffer(bSize); + + int pos = 0; + int size= BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * vComps ; + vertexArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT); + int vOffset = 0; + pos+=size; + + size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * cComps ; + colorArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT); + int cOffset=pos; + pos+=size; + + int nOffset=0; + if(useNormalArray) { + size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * nComps ; + normalArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT); + nOffset=pos; + pos+=size; + } + pBuffer.position(pos); + pBuffer.flip(); + + int[] tmp = new int[1]; + gl.glGenBuffers(1, tmp, 0); + vboName = tmp[0]; + + vArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_VERTEX_ARRAY, vComps, GL.GL_FLOAT, false, + 0, pBuffer, vboName, vOffset); + cArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_COLOR_ARRAY, cComps, GL.GL_FLOAT, false, + 0, pBuffer, vboName, cOffset); + if(useNormalArray) { + nArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_NORMAL_ARRAY, nComps, GL.GL_FLOAT, false, + 0, pBuffer, vboName, nOffset); + } + } + + void setCount(int c) { + if(count != c) { + throw new RuntimeException("diff count: "+count+" -> "+c); + } + count = c; + } + + private boolean sealed = false; + + void seal() + { + if(sealed) return; + sealed = true; + + vertexArray.position(count); + vertexArray.flip(); + colorArray.position(count); + colorArray.flip(); + if(nComps>0) { + normalArray.position(count); + normalArray.flip(); + } + + if(nComps>0) { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + } + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName); + gl.glBufferData(GL.GL_ARRAY_BUFFER, pBuffer.limit(), pBuffer, GL.GL_STATIC_DRAW); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + + if(nComps>0) { + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + } + } + + void draw() + { + seal(); + if(nComps>0) { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + } + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName); + + gl.glVertexPointer(vArrayData); + gl.glColorPointer(cArrayData); + if(nComps>0) { + gl.glNormalPointer(nArrayData); + } + + + gl.glDrawArrays(GL.GL_TRIANGLES, 0, count); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + + if(nComps>0) { + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + } + } +} + +long sStartTick = 0; +long sTick = 0; + +int sCurrentCamTrack = 0; +long sCurrentCamTrackStartTick = 0; +long sNextCamTrackStartTick = 0x7fffffff; + +GLSpatial sSuperShapeObjects[] = new GLSpatial[SuperShape.COUNT]; +GLSpatial sGroundPlane; + + +public class VECTOR3 { + float x, y, z; + + public VECTOR3() { + x=0f; y=0f; z=0f; + } + public VECTOR3(float x, float y, float z) { + this.x=x; + this.y=y; + this.z=z; + } +} + + + +static void vector3Sub(VECTOR3 dest, VECTOR3 v1, VECTOR3 v2) +{ + dest.x = v1.x - v2.x; + dest.y = v1.y - v2.y; + dest.z = v1.z - v2.z; +} + + +static void superShapeMap(VECTOR3 point, float r1, float r2, float t, float p) +{ + // sphere-mapping of supershape parameters + point.x = (float)(Math.cos(t) * Math.cos(p) / r1 / r2); + point.y = (float)(Math.sin(t) * Math.cos(p) / r1 / r2); + point.z = (float)(Math.sin(p) / r2); +} + + +float ssFunc(final float t, final float p[]) +{ + return ssFunc(t, p, 0); +} + +float ssFunc(final float t, final float p[], int pOff) +{ + return (float)(Math.pow(Math.pow(Math.abs(Math.cos(p[0+pOff] * t / 4)) / p[1+pOff], p[4+pOff]) + + Math.pow(Math.abs(Math.sin(p[0+pOff] * t / 4)) / p[2+pOff], p[5+pOff]), 1 / p[3+pOff])); +} + + +// Creates and returns a supershape object. +// Based on Paul Bourke's POV-Ray implementation. +// http://astronomy.swin.edu.au/~pbourke/povray/supershape/ +GLSpatial createSuperShape(final float params[]) +{ + final int resol1 = (int)params[SuperShape.PARAMS - 3]; + final int resol2 = (int)params[SuperShape.PARAMS - 2]; + // latitude 0 to pi/2 for no mirrored bottom + // (latitudeBegin==0 for -pi/2 to pi/2 originally) + final int latitudeBegin = resol2 / 4; + final int latitudeEnd = resol2 / 2; // non-inclusive + final int longitudeCount = resol1; + final int latitudeCount = latitudeEnd - latitudeBegin; + final int triangleCount = longitudeCount * latitudeCount * 2; + final int vertices = triangleCount * 3; + GLSpatial result; + float baseColor[] = new float[3]; + int a, longitude, latitude; + int currentVertex, currentQuad; + + result = new GLSpatial(vertices, 3, true); + if (result == null) + return null; + + for (a = 0; a < 3; ++a) + baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; + + currentQuad = 0; + currentVertex = 0; + + // longitude -pi to pi + for (longitude = 0; longitude < longitudeCount; ++longitude) + { + + // latitude 0 to pi/2 + for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) + { + float t1 = (float) ( -Math.PI + longitude * 2 * Math.PI / resol1 ); + float t2 = (float) ( -Math.PI + (longitude + 1) * 2 * Math.PI / resol1 ); + float p1 = (float) ( -Math.PI / 2 + latitude * 2 * Math.PI / resol2 ); + float p2 = (float) ( -Math.PI / 2 + (latitude + 1) * 2 * Math.PI / resol2 ); + float r0, r1, r2, r3; + + r0 = ssFunc(t1, params); + r1 = ssFunc(p1, params, 6); + r2 = ssFunc(t2, params); + r3 = ssFunc(p2, params, 6); + + if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) + { + VECTOR3 pa=new VECTOR3(), pb=new VECTOR3(), pc=new VECTOR3(), pd=new VECTOR3(); + VECTOR3 v1=new VECTOR3(), v2=new VECTOR3(), n=new VECTOR3(); + float ca; + int i; + //float lenSq, invLenSq; + + superShapeMap(pa, r0, r1, t1, p1); + superShapeMap(pb, r2, r1, t2, p1); + superShapeMap(pc, r2, r3, t2, p2); + superShapeMap(pd, r0, r3, t1, p2); + + // kludge to set lower edge of the object to fixed level + if (latitude == latitudeBegin + 1) + pa.z = pb.z = 0; + + vector3Sub(v1, pb, pa); + vector3Sub(v2, pd, pa); + + // Calculate normal with cross product. + /* i j k i j + * v1.x v1.y v1.z | v1.x v1.y + * v2.x v2.y v2.z | v2.x v2.y + */ + + n.x = v1.y * v2.z - v1.z * v2.y; + n.y = v1.z * v2.x - v1.x * v2.z; + n.z = v1.x * v2.y - v1.y * v2.x; + + /* Pre-normalization of the normals is disabled here because + * they will be normalized anyway later due to automatic + * normalization (GL2ES1.GL_NORMALIZE). It is enabled because the + * objects are scaled with glScale. + */ + /* + lenSq = n.x * n.x + n.y * n.y + n.z * n.z; + invLenSq = (float)(1 / sqrt(lenSq)); + n.x *= invLenSq; + n.y *= invLenSq; + n.z *= invLenSq; + */ + + ca = pa.z + 0.5f; + + if(result.normalArray!=null) { + for (i = currentVertex * 3; + i < (currentVertex + 6) * 3; + i += 3) + { + result.normalArray.put(i , (n.x)); + result.normalArray.put(i + 1, (n.y)); + result.normalArray.put(i + 2, (n.z)); + } + } + for (i = currentVertex * cComps; + i < (currentVertex + 6) * cComps; + i += cComps) + { + int j; + float color[] = new float[3]; + for (j = 0; j < 3; ++j) + { + color[j] = ca * baseColor[j]; + if (color[j] > 1.0f) color[j] = 1.0f; + } + result.colorArray.put(i , color[0]); + result.colorArray.put(i + 1, color[1]); + result.colorArray.put(i + 2, color[2]); + if(3<cComps) { + result.colorArray.put(i + 3, 0f); + } + } + result.vertexArray.put(currentVertex * 3, (pa.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pa.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pa.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, (pb.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pb.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pb.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, (pd.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pd.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pd.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, (pb.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pb.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pb.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, (pc.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pc.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pc.z)); + ++currentVertex; + result.vertexArray.put(currentVertex * 3, (pd.x)); + result.vertexArray.put(currentVertex * 3 + 1, (pd.y)); + result.vertexArray.put(currentVertex * 3 + 2, (pd.z)); + ++currentVertex; + } // r0 && r1 && r2 && r3 + ++currentQuad; + } // latitude + } // longitude + + // Set number of vertices in object to the actual amount created. + result.setCount(currentVertex); + result.seal(); + return result; +} + + +GLSpatial createGroundPlane() +{ + final int scale = 4; + final int yBegin = -15, yEnd = 15; // ends are non-inclusive + final int xBegin = -15, xEnd = 15; + final int triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; + final int vertices = triangleCount * 3; + GLSpatial result; + int x, y; + int currentVertex, currentQuad; + final int vcomps = 2; + + result = new GLSpatial(vertices, vcomps, false); + if (result == null) + return null; + + currentQuad = 0; + currentVertex = 0; + + for (y = yBegin; y < yEnd; ++y) + { + for (x = xBegin; x < xEnd; ++x) + { + float color; + int i, a; + color = ((float)(randomUInt() % 255))/255.0f; + for (i = currentVertex * cComps; i < (currentVertex + 6) * cComps; i += cComps) + { + result.colorArray.put(i, color); + result.colorArray.put(i + 1, color); + result.colorArray.put(i + 2, color); + if(3<cComps) { + result.colorArray.put(i + 3, 0); + } + } + + // Axis bits for quad triangles: + // x: 011100 (0x1c), y: 110001 (0x31) (clockwise) + // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise) + for (a = 0; a < 6; ++a) + { + final int xm = x + ((0x1c >> a) & 1); + final int ym = y + ((0x31 >> a) & 1); + final float m = (float)(Math.cos(xm * 2) * Math.sin(ym * 4) * 0.75f); + result.vertexArray.put(currentVertex * vcomps, (xm * scale + m)); + result.vertexArray.put(currentVertex * vcomps + 1, (ym * scale + m)); + if(2<vcomps) { + result.vertexArray.put(currentVertex * vcomps + 2, 0f); + } + ++currentVertex; + } + ++currentQuad; + } + } + result.seal(); + return result; +} + + +void drawGroundPlane() +{ + gl.glDisable(gl.GL_LIGHTING); + gl.glDisable(GL.GL_DEPTH_TEST); + if(blendingEnabled) { + gl.glEnable(GL.GL_BLEND); + gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR); + } + + sGroundPlane.draw(); + + if(blendingEnabled) { + gl.glDisable(GL.GL_BLEND); + } + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glEnable(gl.GL_LIGHTING); +} + +void drawFadeQuad() +{ + final int beginFade = (int) (sTick - sCurrentCamTrackStartTick); + final int endFade = (int) (sNextCamTrackStartTick - sTick); + final int minFade = beginFade < endFade ? beginFade : endFade; + + if (minFade < 1024) + { + final float fadeColor = FixedPoint.toFloat(minFade << 7); + gl.glColor4f(fadeColor, fadeColor, fadeColor, 0f); + + gl.glDisable(GL.GL_DEPTH_TEST); + gl.glEnable(GL.GL_BLEND); + gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR); + gl.glDisable(gl.GL_LIGHTING); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + gl.glDisableClientState(gl.GL_COLOR_ARRAY); + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glVertexPointer(2, GL.GL_FLOAT, 0, quadVertices); + gl.glDrawArrays(GL.GL_TRIANGLES, 0, 6); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + gl.glMatrixMode(gl.GL_MODELVIEW); + + gl.glEnable(gl.GL_LIGHTING); + gl.glDisable(GL.GL_BLEND); + gl.glEnable(GL.GL_DEPTH_TEST); + } +} + +FloatBuffer quadVertices; +FloatBuffer light0Position; +FloatBuffer light0Diffuse; +FloatBuffer light1Position; +FloatBuffer light1Diffuse; +FloatBuffer light2Position; +FloatBuffer light2Diffuse; +FloatBuffer materialSpecular; + +void configureLightAndMaterial() +{ + gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light0Position); + gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light0Diffuse); + gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1Position); + gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light1Diffuse); + gl.glLightfv(gl.GL_LIGHT2, gl.GL_POSITION, light2Position); + gl.glLightfv(gl.GL_LIGHT2, gl.GL_DIFFUSE, light2Diffuse); + gl.glMaterialfv(GL.GL_FRONT_AND_BACK, gl.GL_SPECULAR, materialSpecular); + + gl.glMaterialf(GL.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60.0f); + gl.glEnable(gl.GL_COLOR_MATERIAL); +} + + +void drawModels(float zScale) +{ + final int translationScale = 9; + int x, y; + + seedRandom(9); + + gl.glScalef(1.0f, 1.0f, zScale); + + for (y = -5; y <= 5; ++y) + { + for (x = -5; x <= 5; ++x) + { + int curShape = randomUInt() % SuperShape.COUNT; + float buildingScale = SuperShape.sParams[curShape][SuperShape.PARAMS - 1]; + + gl.glPushMatrix(); + gl.glTranslatef((float)(x * translationScale), + (float)(y * translationScale), + 0f); + gl.glRotatef((float)(randomUInt() % 360), 0f, 0f, 1f); + gl.glScalef(buildingScale, buildingScale, buildingScale); + + sSuperShapeObjects[curShape].draw(); + gl.glPopMatrix(); + } + } + + for (x = -2; x <= 2; ++x) + { + final int shipScale100 = translationScale * 500; + final int offs100 = x * shipScale100 + (int)(sTick % shipScale100); + float offs = offs100 * 0.01f; + gl.glPushMatrix(); + gl.glTranslatef(offs, -4.0f, 2.0f); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + gl.glPushMatrix(); + gl.glTranslatef(-4.0f, offs, 4.0f); + gl.glRotatef(90.0f, 0.0f, 0.0f, 1.0f); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + } +} + + +void camTrack() +{ + float lerp[]= new float[5]; + float eX, eY, eZ, cX, cY, cZ; + float trackPos; + CamTrack cam; + long currentCamTick; + int a; + + if (sNextCamTrackStartTick <= sTick) + { + ++sCurrentCamTrack; + sCurrentCamTrackStartTick = sNextCamTrackStartTick; + } + sNextCamTrackStartTick = sCurrentCamTrackStartTick + + CamTrack.sCamTracks[sCurrentCamTrack].len * CamTrack.CAMTRACK_LEN; + + cam = CamTrack.sCamTracks[sCurrentCamTrack]; + currentCamTick = sTick - sCurrentCamTrackStartTick; + trackPos = (float)currentCamTick / (CamTrack.CAMTRACK_LEN * cam.len); + + for (a = 0; a < 5; ++a) + lerp[a] = (cam.src[a] + cam.dest[a] * trackPos) * 0.01f; + + if (cam.dist>0) + { + float dist = cam.dist * 0.1f; + cX = lerp[0]; + cY = lerp[1]; + cZ = lerp[2]; + eX = cX - (float)Math.cos(lerp[3]) * dist; + eY = cY - (float)Math.sin(lerp[3]) * dist; + eZ = cZ - lerp[4]; + } + else + { + eX = lerp[0]; + eY = lerp[1]; + eZ = lerp[2]; + cX = eX + (float)Math.cos(lerp[3]); + cY = eY + (float)Math.sin(lerp[3]); + cZ = eZ + lerp[4]; + } + glu.gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); +} + +private int gAppAlive = 0; +private int width, height, x, y, frames; +} + diff --git a/src/demos/es1/angeles/AngelesGLil.java b/src/demos/es1/angeles/AngelesGLil.java new file mode 100755 index 0000000..aaae01e --- /dev/null +++ b/src/demos/es1/angeles/AngelesGLil.java @@ -0,0 +1,842 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id$ + * $Revision$ + */ + +package demos.es1.angeles; + +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; +import com.sun.opengl.util.glsl.fixedfunc.*; +import java.nio.*; + +public class AngelesGLil implements GLEventListener { + + public AngelesGLil(boolean enableBlending) { + blendingEnabled = enableBlending; + quadVertices = BufferUtil.newFloatBuffer(12); + quadVertices.put(new float[]{ + -1.0f, -1.0f, + 1.0f, -1.0f, + -1.0f, 1.0f, + 1.0f, -1.0f, + 1.0f, 1.0f, + -1.0f, 1.0f + }); + quadVertices.flip(); + + light0Position=BufferUtil.newFloatBuffer(4); + light0Diffuse=BufferUtil.newFloatBuffer(4); + light1Position=BufferUtil.newFloatBuffer(4); + light1Diffuse=BufferUtil.newFloatBuffer(4); + light2Position=BufferUtil.newFloatBuffer(4); + light2Diffuse=BufferUtil.newFloatBuffer(4); + materialSpecular=BufferUtil.newFloatBuffer(4); + + light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f }); + light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f }); + light1Position.put(new float[] { 1.0f, FixedPoint.toFloat(-0x20000), -1.0f, 0.0f }); + light1Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x23d7), FixedPoint.toFloat(0x5999), 1.0f }); + light2Position.put(new float[] { -1.0f, 0.0f, FixedPoint.toFloat(-0x40000), 0.0f }); + light2Diffuse.put(new float[] { FixedPoint.toFloat(0x11eb), FixedPoint.toFloat(0x2b85), FixedPoint.toFloat(0x23d7), 1.0f }); + materialSpecular.put(new float[] { 1.0f, 1.0f, 1.0f, 1.0f }); + + light0Position.flip(); + light0Diffuse.flip(); + light1Position.flip(); + light1Diffuse.flip(); + light2Position.flip(); + light2Diffuse.flip(); + materialSpecular.flip(); + + seedRandom(15); + + width=0; + height=0; + x=0; + y=0; + } + + public void init(GLAutoDrawable drawable) { + // FIXME: gl.setSwapInterval(1); + + cComps = drawable.getGL().isGLES1() ? 4: 3; + + this.gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL()); + System.err.println("AngelesGL: "+this.gl); + + this.glu = GLU.createGLU(); + + gl.glEnable(GL2ES1.GL_NORMALIZE); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glDisable(GL.GL_CULL_FACE); + gl.glCullFace(GL.GL_BACK); + gl.glShadeModel(gl.GL_FLAT); + + gl.glEnable(gl.GL_LIGHTING); + gl.glEnable(gl.GL_LIGHT0); + gl.glEnable(gl.GL_LIGHT1); + gl.glEnable(gl.GL_LIGHT2); + + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + for (int a = 0; a < SuperShape.COUNT; ++a) + { + sSuperShapeObjects[a] = createSuperShape(SuperShape.sParams[a]); + } + sGroundPlane = createGroundPlane(); + + gAppAlive = 1; + + sStartTick = System.currentTimeMillis(); + frames=0; + + /* + gl.glGetError(); // flush error .. + if(gl.isGLES2()) { + GLES2 gles2 = gl.getGLES2(); + + // Debug .. + //DebugGLES2 gldbg = new DebugGLES2(gles2); + //gles2.getContext().setGL(gldbg); + //gles2 = gldbg; + + // Trace .. + TraceGLES2 gltrace = new TraceGLES2(gles2, System.err); + gles2.getContext().setGL(gltrace); + gles2 = gltrace; + } else if(gl.isGL2()) { + GL2 gl2 = gl.getGL2(); + + // Debug .. + //DebugGL2 gldbg = new DebugGL2(gl2); + //gl2.getContext().setGL(gldbg); + //gl2 = gldbg; + + // Trace .. + TraceGL2 gltrace = new TraceGL2(gl2, System.err); + gl2.getContext().setGL(gltrace); + gl2 = gltrace; + } */ + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + this.width = width; + this.height=height; + this.x = x; + this.y = y; + + this.gl = drawable.getGL().getGL2ES1(); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glClearColor(0.1f, 0.2f, 0.3f, 1.0f); + + // JAU gl.glHint(GL2ES1.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); + + //gl.glShadeModel(gl.GL_SMOOTH); + gl.glShadeModel(gl.GL_FLAT); + gl.glDisable(GL.GL_DITHER); + + //gl.glMatrixMode(gl.GL_PROJECTION); + //gl.glLoadIdentity(); + //glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + //System.out.println("reshape .."); + } + + public void dispose(GLAutoDrawable drawable) { + } + + public void display(GLAutoDrawable drawable) { + long tick = System.currentTimeMillis(); + + if (gAppAlive==0) + return; + + this.gl = drawable.getGL().getGL2ES1(); + + // Actual tick value is "blurred" a little bit. + sTick = (sTick + tick - sStartTick) >> 1; + + // Terminate application after running through the demonstration once. + if (sTick >= RUN_LENGTH) + { + gAppAlive = 0; + return; + } + + gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(45.0f, (float)width / (float)height, 0.5f, 150.0f); + + // Update the camera position and set the lookat. + camTrack(); + + // Configure environment. + configureLightAndMaterial(); + + if(blendingEnabled) { + gl.glEnable(GL.GL_CULL_FACE); + // Draw the reflection by drawing models with negated Z-axis. + gl.glPushMatrix(); + drawModels(-1); + gl.glPopMatrix(); + } + + // Draw the ground plane to the window. (opt. blending) + drawGroundPlane(); + + if(blendingEnabled) { + gl.glDisable(GL.GL_CULL_FACE); + } + + // Draw all the models normally. + drawModels(1); + + if(blendingEnabled) { + // Draw fade quad over whole window (when changing cameras). + drawFadeQuad(); + } + + frames++; + tick = System.currentTimeMillis(); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + + private boolean blendingEnabled = true; + private GL2ES1 gl; // temp cache + private GLU glu; + + // Total run length is 20 * camera track base unit length (see cams.h). + private int RUN_LENGTH = (20 * CamTrack.CAMTRACK_LEN) ; + private int RANDOM_UINT_MAX = 65535 ; + + private long sRandomSeed = 0; + +void seedRandom(long seed) +{ + sRandomSeed = seed; +} + +int randomUInt() +{ + sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; + return Math.abs((int) (sRandomSeed >> 16)); +} + +private int cComps; + +// Definition of one GL object in this demo. +public class GLSpatial { + /* Vertex array and color array are enabled for all objects, so their + * pointers must always be valid and non-null. Normal array is not + * used by the ground plane, so when its pointer is null then normal + * array usage is disabled. + * + * Vertex array is supposed to use GL.GL_FLOAT datatype and stride 0 + * (i.e. tightly packed array). Color array is supposed to have 4 + * components per color with GL.GL_UNSIGNED_BYTE datatype and stride 0. + * Normal array is supposed to use GL.GL_FLOAT datatype and stride 0. + */ + protected int vboName, count; + protected int vComps, nComps; + protected ByteBuffer pBuffer; + protected FloatBuffer interlArray; + protected GLArrayDataWrapper vArrayData, cArrayData, nArrayData=null; + + public GLSpatial(int vertices, int vertexComponents, + boolean useNormalArray) { + count = vertices; + vComps= vertexComponents; + nComps = useNormalArray ? 3 : 0; + + int bStride = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * ( vComps + cComps + nComps ); + int bSize = count * bStride; + + pBuffer = BufferUtil.newByteBuffer(bSize); + interlArray = pBuffer.asFloatBuffer(); + + int vOffset = 0; + int cOffset = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * (vComps); + int nOffset = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * (vComps + cComps); + + int[] tmp = new int[1]; + gl.glGenBuffers(1, tmp, 0); + vboName = tmp[0]; + + pBuffer.position(bSize); + pBuffer.flip(); + + // just for documentation reasons .. + interlArray.position(count*(vComps+cComps+nComps)); + interlArray.flip(); + + vArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_VERTEX_ARRAY, vComps, GL.GL_FLOAT, false, + bStride, pBuffer, vboName, vOffset); + cArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_COLOR_ARRAY, cComps, GL.GL_FLOAT, false, + bStride, pBuffer, vboName, cOffset); + if(useNormalArray) { + nArrayData = GLArrayDataWrapper.createFixed(gl, gl.GL_NORMAL_ARRAY, nComps, GL.GL_FLOAT, false, + bStride, pBuffer, vboName, nOffset); + } + } + + private boolean sealed = false; + + void seal() + { + if(sealed) return; + sealed = true; + + if(nComps>0) { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + } + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName); + gl.glBufferData(GL.GL_ARRAY_BUFFER, pBuffer.limit(), pBuffer, GL.GL_STATIC_DRAW); + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + + if(nComps>0) { + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + } + } + + void draw() + { + seal(); + if(nComps>0) { + gl.glEnableClientState(gl.GL_NORMAL_ARRAY); + } + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboName); + + gl.glVertexPointer(vArrayData); + gl.glColorPointer(cArrayData); + if(nComps>0) { + gl.glNormalPointer(nArrayData); + } + + + gl.glDrawArrays(GL.GL_TRIANGLES, 0, count); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + + if(nComps>0) { + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + } + } +} + +long sStartTick = 0; +long sTick = 0; + +int sCurrentCamTrack = 0; +long sCurrentCamTrackStartTick = 0; +long sNextCamTrackStartTick = 0x7fffffff; + +GLSpatial sSuperShapeObjects[] = new GLSpatial[SuperShape.COUNT]; +GLSpatial sGroundPlane; + + +public class VECTOR3 { + float x, y, z; + + public VECTOR3() { + x=0f; y=0f; z=0f; + } + public VECTOR3(float x, float y, float z) { + this.x=x; + this.y=y; + this.z=z; + } +} + + + +static void vector3Sub(VECTOR3 dest, VECTOR3 v1, VECTOR3 v2) +{ + dest.x = v1.x - v2.x; + dest.y = v1.y - v2.y; + dest.z = v1.z - v2.z; +} + + +static void superShapeMap(VECTOR3 point, float r1, float r2, float t, float p) +{ + // sphere-mapping of supershape parameters + point.x = (float)(Math.cos(t) * Math.cos(p) / r1 / r2); + point.y = (float)(Math.sin(t) * Math.cos(p) / r1 / r2); + point.z = (float)(Math.sin(p) / r2); +} + + +float ssFunc(final float t, final float p[]) +{ + return ssFunc(t, p, 0); +} + +float ssFunc(final float t, final float p[], int pOff) +{ + return (float)(Math.pow(Math.pow(Math.abs(Math.cos(p[0+pOff] * t / 4)) / p[1+pOff], p[4+pOff]) + + Math.pow(Math.abs(Math.sin(p[0+pOff] * t / 4)) / p[2+pOff], p[5+pOff]), 1 / p[3+pOff])); +} + + +// Creates and returns a supershape object. +// Based on Paul Bourke's POV-Ray implementation. +// http://astronomy.swin.edu.au/~pbourke/povray/supershape/ +GLSpatial createSuperShape(final float params[]) +{ + final int resol1 = (int)params[SuperShape.PARAMS - 3]; + final int resol2 = (int)params[SuperShape.PARAMS - 2]; + // latitude 0 to pi/2 for no mirrored bottom + // (latitudeBegin==0 for -pi/2 to pi/2 originally) + final int latitudeBegin = resol2 / 4; + final int latitudeEnd = resol2 / 2; // non-inclusive + final int longitudeCount = resol1; + final int latitudeCount = latitudeEnd - latitudeBegin; + final int triangleCount = longitudeCount * latitudeCount * 2; + final int vertices = triangleCount * 3; + GLSpatial result; + float baseColor[] = new float[3]; + float color[] = new float[3]; + int a, longitude, latitude; + int currentIndex, currentQuad; + + result = new GLSpatial(vertices, 3, true); + if (result == null) + return null; + + for (a = 0; a < 3; ++a) + baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; + + currentQuad = 0; + currentIndex = 0; + + // longitude -pi to pi + for (longitude = 0; longitude < longitudeCount; ++longitude) + { + + // latitude 0 to pi/2 + for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) + { + float t1 = (float) ( -Math.PI + longitude * 2 * Math.PI / resol1 ); + float t2 = (float) ( -Math.PI + (longitude + 1) * 2 * Math.PI / resol1 ); + float p1 = (float) ( -Math.PI / 2 + latitude * 2 * Math.PI / resol2 ); + float p2 = (float) ( -Math.PI / 2 + (latitude + 1) * 2 * Math.PI / resol2 ); + float r0, r1, r2, r3; + + r0 = ssFunc(t1, params); + r1 = ssFunc(p1, params, 6); + r2 = ssFunc(t2, params); + r3 = ssFunc(p2, params, 6); + + if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) + { + VECTOR3 pa=new VECTOR3(), pb=new VECTOR3(), pc=new VECTOR3(), pd=new VECTOR3(); + VECTOR3 v1=new VECTOR3(), v2=new VECTOR3(), n=new VECTOR3(); + float ca; + int i; + //float lenSq, invLenSq; + + superShapeMap(pa, r0, r1, t1, p1); + superShapeMap(pb, r2, r1, t2, p1); + superShapeMap(pc, r2, r3, t2, p2); + superShapeMap(pd, r0, r3, t1, p2); + + // kludge to set lower edge of the object to fixed level + if (latitude == latitudeBegin + 1) + pa.z = pb.z = 0; + + vector3Sub(v1, pb, pa); + vector3Sub(v2, pd, pa); + + // Calculate normal with cross product. + /* i j k i j + * v1.x v1.y v1.z | v1.x v1.y + * v2.x v2.y v2.z | v2.x v2.y + */ + + n.x = v1.y * v2.z - v1.z * v2.y; + n.y = v1.z * v2.x - v1.x * v2.z; + n.z = v1.x * v2.y - v1.y * v2.x; + + /* Pre-normalization of the normals is disabled here because + * they will be normalized anyway later due to automatic + * normalization (GL2ES1.GL_NORMALIZE). It is enabled because the + * objects are scaled with glScale. + */ + /* + lenSq = n.x * n.x + n.y * n.y + n.z * n.z; + invLenSq = (float)(1 / sqrt(lenSq)); + n.x *= invLenSq; + n.y *= invLenSq; + n.z *= invLenSq; + */ + + ca = pa.z + 0.5f; + + for (int j = 0; j < 3; ++j) + { + color[j] = ca * baseColor[j]; + if (color[j] > 1.0f) color[j] = 1.0f; + } + + result.interlArray.put(currentIndex++, (pa.x)); + result.interlArray.put(currentIndex++, (pa.y)); + result.interlArray.put(currentIndex++, (pa.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + result.interlArray.put(currentIndex++, (pb.x)); + result.interlArray.put(currentIndex++, (pb.y)); + result.interlArray.put(currentIndex++, (pb.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + result.interlArray.put(currentIndex++, (pd.x)); + result.interlArray.put(currentIndex++, (pd.y)); + result.interlArray.put(currentIndex++, (pd.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + result.interlArray.put(currentIndex++, (pb.x)); + result.interlArray.put(currentIndex++, (pb.y)); + result.interlArray.put(currentIndex++, (pb.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + result.interlArray.put(currentIndex++, (pc.x)); + result.interlArray.put(currentIndex++, (pc.y)); + result.interlArray.put(currentIndex++, (pc.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + result.interlArray.put(currentIndex++, (pd.x)); + result.interlArray.put(currentIndex++, (pd.y)); + result.interlArray.put(currentIndex++, (pd.z)); + result.interlArray.put(currentIndex++, color[0]); + result.interlArray.put(currentIndex++, color[1]); + result.interlArray.put(currentIndex++, color[2]); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0f); + } + if(result.nComps>0) { + result.interlArray.put(currentIndex++, (n.x)); + result.interlArray.put(currentIndex++, (n.y)); + result.interlArray.put(currentIndex++, (n.z)); + } + + } // r0 && r1 && r2 && r3 + ++currentQuad; + } // latitude + } // longitude + + result.seal(); + return result; +} + + +GLSpatial createGroundPlane() +{ + final int scale = 4; + final int yBegin = -15, yEnd = 15; // ends are non-inclusive + final int xBegin = -15, xEnd = 15; + final int triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; + final int vertices = triangleCount * 3; + GLSpatial result; + int x, y; + int currentIndex, currentQuad; + final int vcomps = 2; + + result = new GLSpatial(vertices, vcomps, false); + if (result == null) + return null; + + currentQuad = 0; + currentIndex = 0; + + for (y = yBegin; y < yEnd; ++y) + { + for (x = xBegin; x < xEnd; ++x) + { + float color; + int i, a; + color = ((float)(randomUInt() % 255))/255.0f; + + // Axis bits for quad triangles: + // x: 011100 (0x1c), y: 110001 (0x31) (clockwise) + // x: 001110 (0x0e), y: 100011 (0x23) (counter-clockwise) + for (a = 0; a < 6; ++a) + { + final int xm = x + ((0x1c >> a) & 1); + final int ym = y + ((0x31 >> a) & 1); + final float m = (float)(Math.cos(xm * 2) * Math.sin(ym * 4) * 0.75f); + result.interlArray.put(currentIndex++, (xm * scale + m)); + result.interlArray.put(currentIndex++, (ym * scale + m)); + if(2<vcomps) { + result.interlArray.put(currentIndex++, 0f); + } + result.interlArray.put(currentIndex++, color); + result.interlArray.put(currentIndex++, color); + result.interlArray.put(currentIndex++, color); + if(3<cComps) { + result.interlArray.put(currentIndex++, 0); + } + } + ++currentQuad; + } + } + result.seal(); + return result; +} + + +void drawGroundPlane() +{ + gl.glDisable(gl.GL_LIGHTING); + gl.glDisable(GL.GL_DEPTH_TEST); + if(blendingEnabled) { + gl.glEnable(GL.GL_BLEND); + gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR); + } + + sGroundPlane.draw(); + + if(blendingEnabled) { + gl.glDisable(GL.GL_BLEND); + } + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glEnable(gl.GL_LIGHTING); +} + +void drawFadeQuad() +{ + final int beginFade = (int) (sTick - sCurrentCamTrackStartTick); + final int endFade = (int) (sNextCamTrackStartTick - sTick); + final int minFade = beginFade < endFade ? beginFade : endFade; + + if (minFade < 1024) + { + final float fadeColor = FixedPoint.toFloat(minFade << 7); + gl.glColor4f(fadeColor, fadeColor, fadeColor, 0f); + + gl.glDisable(GL.GL_DEPTH_TEST); + gl.glEnable(GL.GL_BLEND); + gl.glBlendFunc(GL.GL_ZERO, GL.GL_SRC_COLOR); + gl.glDisable(gl.GL_LIGHTING); + + gl.glMatrixMode(gl.GL_MODELVIEW); + gl.glLoadIdentity(); + + gl.glMatrixMode(gl.GL_PROJECTION); + gl.glLoadIdentity(); + + gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + gl.glDisableClientState(gl.GL_COLOR_ARRAY); + gl.glDisableClientState(gl.GL_NORMAL_ARRAY); + gl.glEnableClientState(gl.GL_VERTEX_ARRAY); + gl.glVertexPointer(2, GL.GL_FLOAT, 0, quadVertices); + gl.glDrawArrays(GL.GL_TRIANGLES, 0, 6); + gl.glEnableClientState(gl.GL_COLOR_ARRAY); + + gl.glMatrixMode(gl.GL_MODELVIEW); + + gl.glEnable(gl.GL_LIGHTING); + gl.glDisable(GL.GL_BLEND); + gl.glEnable(GL.GL_DEPTH_TEST); + } +} + +FloatBuffer quadVertices; +FloatBuffer light0Position; +FloatBuffer light0Diffuse; +FloatBuffer light1Position; +FloatBuffer light1Diffuse; +FloatBuffer light2Position; +FloatBuffer light2Diffuse; +FloatBuffer materialSpecular; + +void configureLightAndMaterial() +{ + gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light0Position); + gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light0Diffuse); + gl.glLightfv(gl.GL_LIGHT1, gl.GL_POSITION, light1Position); + gl.glLightfv(gl.GL_LIGHT1, gl.GL_DIFFUSE, light1Diffuse); + gl.glLightfv(gl.GL_LIGHT2, gl.GL_POSITION, light2Position); + gl.glLightfv(gl.GL_LIGHT2, gl.GL_DIFFUSE, light2Diffuse); + gl.glMaterialfv(GL.GL_FRONT_AND_BACK, gl.GL_SPECULAR, materialSpecular); + + gl.glMaterialf(GL.GL_FRONT_AND_BACK, gl.GL_SHININESS, 60.0f); + gl.glEnable(gl.GL_COLOR_MATERIAL); +} + + +void drawModels(float zScale) +{ + final int translationScale = 9; + int x, y; + + seedRandom(9); + + gl.glScalef(1.0f, 1.0f, zScale); + + for (y = -5; y <= 5; ++y) + { + for (x = -5; x <= 5; ++x) + { + int curShape = randomUInt() % SuperShape.COUNT; + float buildingScale = SuperShape.sParams[curShape][SuperShape.PARAMS - 1]; + + gl.glPushMatrix(); + gl.glTranslatef((float)(x * translationScale), + (float)(y * translationScale), + 0f); + gl.glRotatef((float)(randomUInt() % 360), 0f, 0f, 1f); + gl.glScalef(buildingScale, buildingScale, buildingScale); + + sSuperShapeObjects[curShape].draw(); + gl.glPopMatrix(); + } + } + + for (x = -2; x <= 2; ++x) + { + final int shipScale100 = translationScale * 500; + final int offs100 = x * shipScale100 + (int)(sTick % shipScale100); + float offs = offs100 * 0.01f; + gl.glPushMatrix(); + gl.glTranslatef(offs, -4.0f, 2.0f); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + gl.glPushMatrix(); + gl.glTranslatef(-4.0f, offs, 4.0f); + gl.glRotatef(90.0f, 0.0f, 0.0f, 1.0f); + sSuperShapeObjects[SuperShape.COUNT - 1].draw(); + gl.glPopMatrix(); + } +} + + +void camTrack() +{ + float lerp[]= new float[5]; + float eX, eY, eZ, cX, cY, cZ; + float trackPos; + CamTrack cam; + long currentCamTick; + int a; + + if (sNextCamTrackStartTick <= sTick) + { + ++sCurrentCamTrack; + sCurrentCamTrackStartTick = sNextCamTrackStartTick; + } + sNextCamTrackStartTick = sCurrentCamTrackStartTick + + CamTrack.sCamTracks[sCurrentCamTrack].len * CamTrack.CAMTRACK_LEN; + + cam = CamTrack.sCamTracks[sCurrentCamTrack]; + currentCamTick = sTick - sCurrentCamTrackStartTick; + trackPos = (float)currentCamTick / (CamTrack.CAMTRACK_LEN * cam.len); + + for (a = 0; a < 5; ++a) + lerp[a] = (cam.src[a] + cam.dest[a] * trackPos) * 0.01f; + + if (cam.dist>0) + { + float dist = cam.dist * 0.1f; + cX = lerp[0]; + cY = lerp[1]; + cZ = lerp[2]; + eX = cX - (float)Math.cos(lerp[3]) * dist; + eY = cY - (float)Math.sin(lerp[3]) * dist; + eZ = cZ - lerp[4]; + } + else + { + eX = lerp[0]; + eY = lerp[1]; + eZ = lerp[2]; + cX = eX + (float)Math.cos(lerp[3]); + cY = eY + (float)Math.sin(lerp[3]); + cZ = eZ + lerp[4]; + } + glu.gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); +} + +private int gAppAlive = 0; +private int width, height, x, y, frames; +} + diff --git a/src/demos/es1/angeles/CamTrack.java b/src/demos/es1/angeles/CamTrack.java new file mode 100755 index 0000000..df1678c --- /dev/null +++ b/src/demos/es1/angeles/CamTrack.java @@ -0,0 +1,71 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id$ + * $Revision$ + */ + +package demos.es1.angeles; + +// Camera track definition for one camera trucking shot. +public class CamTrack +{ + /* Length in milliseconds of one camera track base unit. + * The value originates from the music synchronization. + */ + static final int CAMTRACK_LEN = 5442; + + /* Five parameters of src[5] and dest[5]: + * eyeX, eyeY, eyeZ, viewAngle, viewHeightOffs + */ + short src[], dest[]; + int dist; // if >0, cam rotates around eye xy on dist * 0.1 + int len; // length multiplier + + public CamTrack() { + src = new short[5]; + dest = new short[5]; + } + public CamTrack(short s[], short d[], int dx, int l) { + src=s; + dest=d; + dist=dx; + len=l; + } + +static CamTrack sCamTracks[] = + { new CamTrack( new short[]{ 4500, 2700, 100, 70, -30 }, new short[]{ 50, 50, -90, -100, 0 }, 20, 1 ), + new CamTrack( new short[]{ -1448, 4294, 25, 363, 0 }, new short[]{ -136, 202, 125, -98, 100 }, 0, 1 ), + new CamTrack( new short[]{ 1437, 4930, 200, -275, -20 }, new short[]{ 1684, 0, 0, 9, 0 }, 0, 1 ), + new CamTrack( new short[]{ 1800, 3609, 200, 0, 675 }, new short[]{ 0, 0, 0, 300, 0 }, 0, 1 ), + new CamTrack( new short[]{ 923, 996, 50, 2336, -80 }, new short[]{ 0, -20, -50, 0, 170 }, 0, 1 ), + new CamTrack( new short[]{ -1663, -43, 600, 2170, 0 }, new short[]{ 20, 0, -600, 0, 100 }, 0, 1 ), + new CamTrack( new short[]{ 1049, -1420, 175, 2111, -17 }, new short[]{ 0, 0, 0, -334, 0 }, 0, 2 ), + new CamTrack( new short[]{ 0, 0, 50, 300, 25 }, new short[]{ 0, 0, 0, 300, 0 }, 70, 2 ), + new CamTrack( new short[]{ -473, -953, 3500, -353, -350 }, new short[]{ 0, 0, -2800, 0, 0 }, 0, 2 ), + new CamTrack( new short[]{ 191, 1938, 35, 1139, -17 }, new short[]{ 1205, -2909, 0, 0, 0 }, 0, 2 ), + new CamTrack( new short[]{ -1449, -2700, 150, 0, 0 }, new short[]{ 0, 2000, 0, 0, 0 }, 0, 2 ), + new CamTrack( new short[]{ 5273, 4992, 650, 373, -50 }, new short[]{ -4598, -3072, 0, 0, 0 }, 0, 2 ), + new CamTrack( new short[]{ 3223, -3282, 1075, -393, -25 }, new short[]{ 1649, -1649, 0, 0, 0 }, 0, 2 ) }; + +static final int CAMTRACK_COUNT = 13; + +} + diff --git a/src/demos/es1/angeles/Main.java b/src/demos/es1/angeles/Main.java new file mode 100755 index 0000000..3b8400b --- /dev/null +++ b/src/demos/es1/angeles/Main.java @@ -0,0 +1,131 @@ +package demos.es1.angeles; + +import java.nio.*; +import javax.media.opengl.*; +import javax.media.nativewindow.*; +import com.sun.javafx.newt.*; +import com.sun.javafx.newt.opengl.*; + +public class Main implements WindowListener, MouseListener { + + public boolean quit = false; + public GLWindow window = null; + + public void windowResized(WindowEvent e) { } + public void windowMoved(WindowEvent e) { } + public void windowGainedFocus(WindowEvent e) { } + public void windowLostFocus(WindowEvent e) { } + public void windowDestroyNotify(WindowEvent e) { + quit = true; + } + + public void mouseClicked(MouseEvent e) { + if (e.getClickCount() > 1) { + quit=true; + } + } + public void mouseEntered(MouseEvent e) { + } + public void mouseExited(MouseEvent e) { + } + public void mousePressed(MouseEvent e) { + } + public void mouseReleased(MouseEvent e) { + } + public void mouseMoved(MouseEvent e) { + } + public void mouseDragged(MouseEvent e) { + } + public void mouseWheelMoved(MouseEvent e) { + } + + private void run(int type) { + int width = 800; + int height = 480; + System.out.println("angeles.Main.run()"); + //GLProfile.setProfileGL2ES1(); + try { + // Hook this into EGL + GLCapabilities caps = new GLCapabilities(null); + // For emulation library, use 16 bpp + caps.setRedBits(5); + caps.setGreenBits(6); + caps.setBlueBits(5); + /* + caps.setRedBits(8); + caps.setGreenBits(8); + caps.setBlueBits(8); + caps.setAlphaBits(8); + */ + caps.setDepthBits(16); + + Window nWindow = null; + if(0!=(type&USE_AWT)) { + Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display + Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0 + nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps); + } + window = GLWindow.create(nWindow, caps); + + window.addWindowListener(this); + window.addMouseListener(this); + + window.enablePerfLog(true); + window.setSize(width, height); + window.setFullscreen(true); + window.setVisible(true); + + GL gl = window.getGL(); + if(gl.isGLES1() && 0==(type&USE_ANGELESF)) { + System.out.println("Using: AngelesES1 .. "); + AngelesES1 angel = new AngelesES1( 0 == (type&USE_NOBLEND) ); + window.addGLEventListener(angel); + } else { + if(0!=(type&USE_INTERLEAVE)) { + System.out.println("Using: AngelesGLil .. "); + AngelesGLil angel = new AngelesGLil( 0 == (type&USE_NOBLEND) ); + window.addGLEventListener(angel); + } else { + System.out.println("Using: AngelesGL .. "); + AngelesGL angel = new AngelesGL( 0 == (type&USE_NOBLEND) ); + window.addGLEventListener(angel); + } + } + + while (!quit && window.getDuration() < 215000) { + window.display(); + } + + // Shut things down cooperatively + window.destroy(); + window.getFactory().shutdown(); + System.out.println("angeles.Main shut down cleanly."); + } catch (GLException e) { + e.printStackTrace(); + } + } + + public static int USE_NEWT = 0; + public static int USE_AWT = 1 << 0; + public static int USE_ANGELESF = 1 << 1; + public static int USE_NOBLEND = 1 << 2; + public static int USE_INTERLEAVE= 1 << 3; + + public static void main(String[] args) { + int type = USE_NEWT ; + for(int i=args.length-1; i>=0; i--) { + if(args[i].equals("-awt")) { + type |= USE_AWT; + } else if(args[i].equals("-angelesf")) { + type |= USE_ANGELESF; + } else if(args[i].equals("-noblend")) { + type |= USE_NOBLEND; + } else if(args[i].equals("-interleave")) { + type |= USE_INTERLEAVE; + } + } + new Main().run(type); + System.exit(0); + } + +} diff --git a/src/demos/es1/angeles/SuperShape.java b/src/demos/es1/angeles/SuperShape.java new file mode 100755 index 0000000..5f419d6 --- /dev/null +++ b/src/demos/es1/angeles/SuperShape.java @@ -0,0 +1,57 @@ +/* San Angeles Observation OpenGL ES version example + * Copyright 2004-2005 Jetro Lauha + * All rights reserved. + * Web: http://iki.fi/jetro/ + * + * This source is free software; you can redistribute it and/or + * modify it under the terms of EITHER: + * (1) The GNU Lesser General Public License as published by the Free + * Software Foundation; either version 2.1 of the License, or (at + * your option) any later version. The text of the GNU Lesser + * General Public License is included with this source in the + * file LICENSE-LGPL.txt. + * (2) The BSD-style license that is included with this source in + * the file LICENSE-BSD.txt. + * + * This source is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files + * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. + * + * $Id$ + * $Revision$ + */ + +package demos.es1.angeles; + +public class SuperShape { + +public static final int PARAMS = 15 ; + +public static final float sParams[][/*SUPERSHAPE_PARAMS*/] = +{ + // m a b n1 n2 n3 m a b n1 n2 n3 res1 res2 scale (org.res1,res2) + new float[]{ 10, 1, 2, 90, 1, -45, 8, 1, 1, -1, 1, -0.4f, 20, 30, 2 }, // 40, 60 + new float[]{ 10, 1, 2, 90, 1, -45, 4, 1, 1, 10, 1, -0.4f, 20, 20, 4 }, // 40, 40 + new float[]{ 10, 1, 2, 60, 1, -10, 4, 1, 1, -1, -2, -0.4f, 41, 41, 1 }, // 82, 82 + new float[]{ 6, 1, 1, 60, 1, -70, 8, 1, 1, 0.4f, 3, 0.25f, 20, 20, 1 }, // 40, 40 + new float[]{ 4, 1, 1, 30, 1, 20, 12, 1, 1, 0.4f, 3, 0.25f, 10, 30, 1 }, // 20, 60 + new float[]{ 8, 1, 1, 30, 1, -4, 8, 2, 1, -1, 5, 0.5f, 25, 26, 1 }, // 60, 60 + new float[]{ 13, 1, 1, 30, 1, -4, 13, 1, 1, 1, 5, 1, 30, 30, 6 }, // 60, 60 + new float[]{ 10, 1, 1.1f, -0.5f, 0.1f, 70, 60, 1, 1, -90, 0, -0.25f, 20, 60, 8 }, // 60, 180 + new float[]{ 7, 1, 1, 20, -0.3f, -3.5f, 6, 1, 1, -1, 4.5f, 0.5f, 10, 20, 4 }, // 60, 80 + new float[]{ 4, 1, 1, 10, 10, 10, 4, 1, 1, 10, 10, 10, 10, 20, 1 }, // 20, 40 + new float[]{ 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 10, 10, 2 }, // 10, 10 + new float[]{ 1, 1, 1, 38, -0.25f, 19, 4, 1, 1, 10, 10, 10, 10, 15, 2 }, // 20, 40 + new float[]{ 2, 1, 1, 0.7f, 0.3f, 0.2f, 3, 1, 1, 100, 100, 100, 10, 25, 2 }, // 20, 50 + new float[]{ 6, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 30, 30, 2 }, // 60, 60 + new float[]{ 3, 1, 1, 1, 1, 1, 6, 1, 1, 2, 1, 1, 10, 20, 2 }, // 20, 40 + new float[]{ 6, 1, 1, 6, 5.5f, 100, 6, 1, 1, 25, 10, 10, 30, 20, 2 }, // 60, 40 + new float[]{ 3, 1, 1, 0.5f, 1.7f, 1.7f, 2, 1, 1, 10, 10, 10, 20, 20, 2 }, // 40, 40 + new float[]{ 5, 1, 1, 0.1f, 1.7f, 1.7f, 1, 1, 1, 0.3f, 0.5f, 0.5f, 20, 20, 4 }, // 40, 40 + new float[]{ 2, 1, 1, 6, 5.5f, 100, 6, 1, 1, 4, 10, 10, 10, 22, 1 }, // 40, 40 + new float[]{ 6, 1, 1, -1, 70, 0.1f, 9, 1, 0.5f, -98, 0.05f, -45, 20, 30, 4 }, // 60, 91 + new float[]{ 6, 1, 1, -1, 90, -0.1f, 7, 1, 1, 90, 1.3f, 34, 13, 16, 1 }, // 32, 60 +}; + public static final int COUNT = 21; +} |