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authorSven Gothel <[email protected]>2009-10-04 00:19:32 -0700
committerSven Gothel <[email protected]>2009-10-04 00:19:32 -0700
commit4b9a72c24bb97ed81c79c3931d4ffb5fa53d9978 (patch)
tree0237b562f04fbe56fe0245dbbefecfc6c608caee /src/demos/es1/cube
parent30c1fe267c0cf47a25db06ac93c6065881af2a20 (diff)
Add ReadBuffer Demos/ModuleTests; Incl. SurfaceUpdated Listener, ReadPixel to file, texture - direct or via attaching the drawable to another context as it's readbuffer
Diffstat (limited to 'src/demos/es1/cube')
-rw-r--r--src/demos/es1/cube/Cube.java28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/demos/es1/cube/Cube.java b/src/demos/es1/cube/Cube.java
index d9c00b2..d46f41b 100644
--- a/src/demos/es1/cube/Cube.java
+++ b/src/demos/es1/cube/Cube.java
@@ -43,6 +43,8 @@ import com.sun.javafx.newt.*;
import com.sun.javafx.newt.opengl.*;
public class Cube implements GLEventListener {
+ public boolean glDebug = false ;
+ public boolean glTrace = false ;
boolean quit = false;
public Cube () {
@@ -77,7 +79,23 @@ public class Cube implements GLEventListener {
}
public void init(GLAutoDrawable drawable) {
- GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL());
+ GL _gl = drawable.getGL();
+
+ _gl.glGetError(); // flush error ..
+
+ if(glDebug) {
+ try {
+ _gl = _gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Debug", null, _gl, null) );
+ } catch (Exception e) {e.printStackTrace();}
+ }
+
+ if(glTrace) {
+ try {
+ _gl = _gl.getContext().setGL( GLPipelineFactory.create("javax.media.opengl.Trace", null, _gl, new Object[] { System.err } ) );
+ } catch (Exception e) {e.printStackTrace();}
+ }
+
+ GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(_gl);
glu = GLU.createGLU();
@@ -179,9 +197,15 @@ public class Cube implements GLEventListener {
}
public void display(GLAutoDrawable drawable) {
+ display(drawable, true);
+ }
+
+ public void display(GLAutoDrawable drawable, boolean clear) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
- gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ if(clear) {
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ }
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();