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authorSven Gothel <[email protected]>2012-10-12 15:29:01 +0200
committerSven Gothel <[email protected]>2012-10-12 15:29:01 +0200
commitbd47a89aad60a6915551fa847eea1ecda78fc9d5 (patch)
treeafe4afc204e7642f74f36543099de9c3a951375f /src/demos/es1/cube
parent516131e6dd5beabc9df6d659c3f7284965bbe537 (diff)
Adapt to latest JOGL changesv2.0-rc11
Diffstat (limited to 'src/demos/es1/cube')
-rw-r--r--src/demos/es1/cube/Cube.java2
-rw-r--r--src/demos/es1/cube/CubeImmModeSink.java9
2 files changed, 6 insertions, 5 deletions
diff --git a/src/demos/es1/cube/Cube.java b/src/demos/es1/cube/Cube.java
index 001f821..49c9544 100644
--- a/src/demos/es1/cube/Cube.java
+++ b/src/demos/es1/cube/Cube.java
@@ -95,7 +95,7 @@ public class Cube implements GLEventListener {
} catch (Exception e) {e.printStackTrace();}
}
- GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl);
+ GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null);
glu = GLU.createGLU();
diff --git a/src/demos/es1/cube/CubeImmModeSink.java b/src/demos/es1/cube/CubeImmModeSink.java
index 81f89d8..208ed36 100644
--- a/src/demos/es1/cube/CubeImmModeSink.java
+++ b/src/demos/es1/cube/CubeImmModeSink.java
@@ -59,11 +59,12 @@ public class CubeImmModeSink implements GLEventListener {
}
if(vboCubeF==null) {
- ImmModeSink vbo = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 36,
+ ImmModeSink vbo = ImmModeSink.createFixed(36,
3, GL.GL_SHORT, // vertex
4, GL.GL_FLOAT, // color
3, GL.GL_BYTE, // normal
- 0, GL.GL_FLOAT); // texture
+ 0, GL.GL_FLOAT, // texture
+ GL.GL_STATIC_DRAW);
vbo.glBegin(GL.GL_TRIANGLES);
@@ -167,7 +168,7 @@ public class CubeImmModeSink implements GLEventListener {
}
public void init(GLAutoDrawable drawable) {
- GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL());
+ GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL(), ShaderSelectionMode.AUTO, null);
glu = GLU.createGLU();
@@ -406,7 +407,7 @@ public class CubeImmModeSink implements GLEventListener {
window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err);
// Size OpenGL to Video Surface
window.setSize(width, height);
- window.setFullscreen(true);
+ // window.setFullscreen(true);
window.setVisible(true);
long curTime;