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authorMichael Bien <[email protected]>2010-03-29 15:38:31 +0200
committerMichael Bien <[email protected]>2010-03-29 15:38:31 +0200
commit0b708395a18eb6a2ae5372ff414bc75830ce19b6 (patch)
treef2cc555a6085f15972c319311dd01aa734b42b86 /src/demos/es1
parent19528b880625ee830ab03cb2724311a874240fe8 (diff)
modifications due to refactorings in gluegen and jogl.
Diffstat (limited to 'src/demos/es1')
-rwxr-xr-xsrc/demos/es1/RedSquare.java5
-rwxr-xr-xsrc/demos/es1/angeles/AngelesES1.java29
-rwxr-xr-xsrc/demos/es1/angeles/AngelesGL.java32
-rwxr-xr-xsrc/demos/es1/angeles/AngelesGLil.java24
-rw-r--r--src/demos/es1/cube/Cube.java20
-rw-r--r--src/demos/es1/cube/CubeImmModeSink.java9
6 files changed, 61 insertions, 58 deletions
diff --git a/src/demos/es1/RedSquare.java b/src/demos/es1/RedSquare.java
index d391442..4741258 100755
--- a/src/demos/es1/RedSquare.java
+++ b/src/demos/es1/RedSquare.java
@@ -1,5 +1,6 @@
package demos.es1;
+import com.jogamp.gluegen.runtime.Buffers;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
@@ -241,8 +242,8 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
System.err.println(Thread.currentThread()+" GLU: " + glu);
// Allocate vertex arrays
- colors = BufferUtil.newFloatBuffer(16);
- vertices = BufferUtil.newFloatBuffer(12);
+ colors = Buffers.newDirectFloatBuffer(16);
+ vertices = Buffers.newDirectFloatBuffer(12);
// Fill them up
colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1);
diff --git a/src/demos/es1/angeles/AngelesES1.java b/src/demos/es1/angeles/AngelesES1.java
index edba727..6c868c4 100755
--- a/src/demos/es1/angeles/AngelesES1.java
+++ b/src/demos/es1/angeles/AngelesES1.java
@@ -24,6 +24,7 @@
package demos.es1.angeles;
+import com.jogamp.gluegen.runtime.Buffers;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.jogamp.opengl.util.*;
@@ -37,7 +38,7 @@ public class AngelesES1 implements GLEventListener {
public AngelesES1(boolean enableBlending) {
blendingEnabled = enableBlending;
- quadVertices = BufferUtil.newIntBuffer(12);
+ quadVertices = Buffers.newDirectIntBuffer(12);
quadVertices.put(new int[]{
-0x10000, -0x10000,
0x10000, -0x10000,
@@ -48,13 +49,13 @@ public class AngelesES1 implements GLEventListener {
});
quadVertices.flip();
- light0Position=BufferUtil.newIntBuffer(4);
- light0Diffuse=BufferUtil.newIntBuffer(4);
- light1Position=BufferUtil.newIntBuffer(4);
- light1Diffuse=BufferUtil.newIntBuffer(4);
- light2Position=BufferUtil.newIntBuffer(4);
- light2Diffuse=BufferUtil.newIntBuffer(4);
- materialSpecular=BufferUtil.newIntBuffer(4);
+ light0Position=Buffers.newDirectIntBuffer(4);
+ light0Diffuse=Buffers.newDirectIntBuffer(4);
+ light1Position=Buffers.newDirectIntBuffer(4);
+ light1Diffuse=Buffers.newDirectIntBuffer(4);
+ light2Position=Buffers.newDirectIntBuffer(4);
+ light2Diffuse=Buffers.newDirectIntBuffer(4);
+ materialSpecular=Buffers.newDirectIntBuffer(4);
light0Position.put(new int[] { -0x40000, 0x10000, 0x10000, 0 });
light0Diffuse.put(new int[] { 0x10000, 0x6666, 0, 0x10000 });
@@ -245,11 +246,11 @@ public class GLObject {
boolean useNormalArray) {
this.count = vertices;
this.vertexComponents = vertexComponents;
- this.vertexArray = BufferUtil.newIntBuffer( vertices * vertexComponents );
- this.colorArray = BufferUtil.newByteBuffer (vertices * 4 );
+ this.vertexArray = Buffers.newDirectIntBuffer( vertices * vertexComponents );
+ this.colorArray = Buffers.newDirectByteBuffer (vertices * 4 );
if (useNormalArray)
{
- this.normalArray = BufferUtil.newIntBuffer (vertices * 3 );
+ this.normalArray = Buffers.newDirectIntBuffer (vertices * 3 );
} else {
this.normalArray = null;
}
@@ -262,18 +263,18 @@ public class GLObject {
gl.glGenBuffers(3, vbo, 0);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexArray.capacity() * BufferUtil.SIZEOF_INT, vertexArray, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, vertexArray.capacity() * Buffers.SIZEOF_INT, vertexArray, GL.GL_STATIC_DRAW);
gl.glVertexPointer(vertexComponents, gl.GL_FIXED, 0, 0);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[1]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, colorArray.capacity() * BufferUtil.SIZEOF_BYTE, colorArray, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, colorArray.capacity() * Buffers.SIZEOF_BYTE, colorArray, GL.GL_STATIC_DRAW);
gl.glColorPointer(4, gl.GL_UNSIGNED_BYTE, 0, 0);
if (null!=normalArray)
{
gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[2]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, normalArray.capacity() * BufferUtil.SIZEOF_INT, normalArray, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, normalArray.capacity() * Buffers.SIZEOF_INT, normalArray, GL.GL_STATIC_DRAW);
gl.glNormalPointer(gl.GL_FIXED, 0, 0);
} else {
gl.glDisableClientState(gl.GL_NORMAL_ARRAY);
diff --git a/src/demos/es1/angeles/AngelesGL.java b/src/demos/es1/angeles/AngelesGL.java
index afcc356..bc367d7 100755
--- a/src/demos/es1/angeles/AngelesGL.java
+++ b/src/demos/es1/angeles/AngelesGL.java
@@ -38,7 +38,7 @@ public class AngelesGL implements GLEventListener {
public AngelesGL(boolean enableBlending) {
blendingEnabled = enableBlending;
- quadVertices = BufferUtil.newFloatBuffer(12);
+ quadVertices = GLBuffers.newDirectFloatBuffer(12);
quadVertices.put(new float[]{
-1.0f, -1.0f,
1.0f, -1.0f,
@@ -49,13 +49,13 @@ public class AngelesGL implements GLEventListener {
});
quadVertices.flip();
- light0Position=BufferUtil.newFloatBuffer(4);
- light0Diffuse=BufferUtil.newFloatBuffer(4);
- light1Position=BufferUtil.newFloatBuffer(4);
- light1Diffuse=BufferUtil.newFloatBuffer(4);
- light2Position=BufferUtil.newFloatBuffer(4);
- light2Diffuse=BufferUtil.newFloatBuffer(4);
- materialSpecular=BufferUtil.newFloatBuffer(4);
+ light0Position=GLBuffers.newDirectFloatBuffer(4);
+ light0Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light1Position=GLBuffers.newDirectFloatBuffer(4);
+ light1Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light2Position=GLBuffers.newDirectFloatBuffer(4);
+ light2Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ materialSpecular=GLBuffers.newDirectFloatBuffer(4);
light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f });
light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f });
@@ -271,24 +271,24 @@ public class GLSpatial {
vComps= vertexComponents;
nComps = useNormalArray ? 3 : 0;
- int bSize = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * ( vComps + cComps + nComps) ;
- pBuffer = BufferUtil.newByteBuffer(bSize);
+ int bSize = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * ( vComps + cComps + nComps) ;
+ pBuffer = GLBuffers.newDirectByteBuffer(bSize);
int pos = 0;
- int size= BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * vComps ;
- vertexArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ int size= GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * vComps ;
+ vertexArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
int vOffset = 0;
pos+=size;
- size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * cComps ;
- colorArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ size=GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * cComps ;
+ colorArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
int cOffset=pos;
pos+=size;
int nOffset=0;
if(useNormalArray) {
- size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * nComps ;
- normalArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ size=GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * nComps ;
+ normalArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
nOffset=pos;
pos+=size;
}
diff --git a/src/demos/es1/angeles/AngelesGLil.java b/src/demos/es1/angeles/AngelesGLil.java
index bbfb86a..92be109 100755
--- a/src/demos/es1/angeles/AngelesGLil.java
+++ b/src/demos/es1/angeles/AngelesGLil.java
@@ -34,7 +34,7 @@ public class AngelesGLil implements GLEventListener {
public AngelesGLil(boolean enableBlending) {
blendingEnabled = enableBlending;
- quadVertices = BufferUtil.newFloatBuffer(12);
+ quadVertices = GLBuffers.newDirectFloatBuffer(12);
quadVertices.put(new float[]{
-1.0f, -1.0f,
1.0f, -1.0f,
@@ -45,13 +45,13 @@ public class AngelesGLil implements GLEventListener {
});
quadVertices.flip();
- light0Position=BufferUtil.newFloatBuffer(4);
- light0Diffuse=BufferUtil.newFloatBuffer(4);
- light1Position=BufferUtil.newFloatBuffer(4);
- light1Diffuse=BufferUtil.newFloatBuffer(4);
- light2Position=BufferUtil.newFloatBuffer(4);
- light2Diffuse=BufferUtil.newFloatBuffer(4);
- materialSpecular=BufferUtil.newFloatBuffer(4);
+ light0Position=GLBuffers.newDirectFloatBuffer(4);
+ light0Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light1Position=GLBuffers.newDirectFloatBuffer(4);
+ light1Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light2Position=GLBuffers.newDirectFloatBuffer(4);
+ light2Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ materialSpecular=GLBuffers.newDirectFloatBuffer(4);
light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f });
light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f });
@@ -277,15 +277,15 @@ public class GLSpatial {
vComps= vertexComponents;
nComps = useNormalArray ? 3 : 0;
- int bStride = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * ( vComps + cComps + nComps );
+ int bStride = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * ( vComps + cComps + nComps );
int bSize = count * bStride;
- pBuffer = BufferUtil.newByteBuffer(bSize);
+ pBuffer = GLBuffers.newDirectByteBuffer(bSize);
interlArray = pBuffer.asFloatBuffer();
int vOffset = 0;
- int cOffset = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * (vComps);
- int nOffset = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * (vComps + cComps);
+ int cOffset = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * (vComps);
+ int nOffset = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * (vComps + cComps);
int[] tmp = new int[1];
gl.glGenBuffers(1, tmp, 0);
diff --git a/src/demos/es1/cube/Cube.java b/src/demos/es1/cube/Cube.java
index 198bba8..d2a3277 100644
--- a/src/demos/es1/cube/Cube.java
+++ b/src/demos/es1/cube/Cube.java
@@ -31,12 +31,12 @@
*/
package demos.es1.cube;
+import com.jogamp.gluegen.runtime.Buffers;
import java.nio.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import javax.media.nativewindow.*;
-import com.jogamp.opengl.util.*;
import com.jogamp.opengl.util.glsl.fixedfunc.*;
import com.jogamp.newt.*;
@@ -55,24 +55,24 @@ public class Cube implements GLEventListener {
this.innerCube = innerCube;
// Initialize data Buffers
- this.cubeVertices = BufferUtil.newShortBuffer(s_cubeVertices.length);
+ this.cubeVertices = Buffers.newDirectShortBuffer(s_cubeVertices.length);
cubeVertices.put(s_cubeVertices);
cubeVertices.flip();
- this.cubeColors = BufferUtil.newFloatBuffer(s_cubeColors.length);
+ this.cubeColors = Buffers.newDirectFloatBuffer(s_cubeColors.length);
cubeColors.put(s_cubeColors);
cubeColors.flip();
- this.cubeNormals = BufferUtil.newByteBuffer(s_cubeNormals.length);
+ this.cubeNormals = Buffers.newDirectByteBuffer(s_cubeNormals.length);
cubeNormals.put(s_cubeNormals);
cubeNormals.flip();
- this.cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices.length);
+ this.cubeIndices = Buffers.newDirectByteBuffer(s_cubeIndices.length);
cubeIndices.put(s_cubeIndices);
cubeIndices.flip();
if (useTexCoords) {
- this.cubeTexCoords = BufferUtil.newShortBuffer(s_cubeTexCoords.length);
+ this.cubeTexCoords = Buffers.newDirectShortBuffer(s_cubeTexCoords.length);
cubeTexCoords.put(s_cubeTexCoords);
cubeTexCoords.flip();
}
@@ -153,23 +153,23 @@ public class Cube implements GLEventListener {
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[0]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeVertices.limit() * BufferUtil.SIZEOF_SHORT, cubeVertices, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeVertices.limit() * Buffers.SIZEOF_SHORT, cubeVertices, GL.GL_STATIC_DRAW);
gl.glVertexPointer(3, gl.GL_SHORT, 0, 0);
gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[1]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeNormals.limit() * BufferUtil.SIZEOF_BYTE, cubeNormals, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeNormals.limit() * Buffers.SIZEOF_BYTE, cubeNormals, GL.GL_STATIC_DRAW);
gl.glNormalPointer(gl.GL_BYTE, 0, 0);
gl.glEnableClientState(gl.GL_COLOR_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[2]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeColors.limit() * BufferUtil.SIZEOF_FLOAT, cubeColors, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeColors.limit() * Buffers.SIZEOF_FLOAT, cubeColors, GL.GL_STATIC_DRAW);
gl.glColorPointer(4, gl.GL_FLOAT, 0, 0);
if (cubeTexCoords != null) {
gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[3]);
- gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeTexCoords.limit() * BufferUtil.SIZEOF_SHORT, cubeTexCoords, GL.GL_STATIC_DRAW);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeTexCoords.limit() * Buffers.SIZEOF_SHORT, cubeTexCoords, GL.GL_STATIC_DRAW);
gl.glTexCoordPointer(2, gl.GL_SHORT, 0, 0);
/* issues an GL_INVALID_ENUM
gl.glTexEnvi(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_INCR);
diff --git a/src/demos/es1/cube/CubeImmModeSink.java b/src/demos/es1/cube/CubeImmModeSink.java
index fccbb5a..e91a595 100644
--- a/src/demos/es1/cube/CubeImmModeSink.java
+++ b/src/demos/es1/cube/CubeImmModeSink.java
@@ -31,6 +31,7 @@
*/
package demos.es1.cube;
+import com.jogamp.gluegen.runtime.Buffers;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import javax.media.nativewindow.*;
@@ -54,7 +55,7 @@ public class CubeImmModeSink implements GLEventListener {
ImmModeSink vboCubeF = null;
public void drawCube(GL2ES1 gl, float extent) {
if(cubeIndices==null) {
- cubeIndices = BufferUtil.newByteBuffer(s_cubeIndices);
+ cubeIndices = Buffers.newDirectByteBuffer(s_cubeIndices);
}
if(vboCubeF==null) {
@@ -66,9 +67,9 @@ public class CubeImmModeSink implements GLEventListener {
vbo.glBegin(GL.GL_TRIANGLES);
- vbo.glVertexv(BufferUtil.newShortBuffer(s_cubeVertices));
- vbo.glColorv(BufferUtil.newFloatBuffer(s_cubeColors));
- vbo.glNormalv(BufferUtil.newByteBuffer(s_cubeNormals));
+ vbo.glVertexv(Buffers.newDirectShortBuffer(s_cubeVertices));
+ vbo.glColorv(Buffers.newDirectFloatBuffer(s_cubeColors));
+ vbo.glNormalv(Buffers.newDirectByteBuffer(s_cubeNormals));
if(VBO_CACHE) {
vbo.glEnd(gl, false);