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authorSven Gothel <[email protected]>2011-04-26 19:24:19 +0200
committerSven Gothel <[email protected]>2011-04-26 19:24:19 +0200
commitf3afd3cd3be302c9b9cc3b6ec56cf032817e00a4 (patch)
treee7aaef0c1860f35f6b1e115489e134ae7df6d07c /src/demos/es2/RedSquare.java
parenta7317cf820a33cac7f068153649031483df53cac (diff)
sync w/ jogl e007bb306124411e0232e51d16aa493cbd361f74
Diffstat (limited to 'src/demos/es2/RedSquare.java')
-rwxr-xr-xsrc/demos/es2/RedSquare.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/demos/es2/RedSquare.java b/src/demos/es2/RedSquare.java
index 1d0bcad..c4817a8 100755
--- a/src/demos/es2/RedSquare.java
+++ b/src/demos/es2/RedSquare.java
@@ -118,12 +118,12 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
window.setSize(width, height);
// window.setFullscreen(true);
window.setVisible(true);
- window.enablePerfLog(true);
+ window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err);
if(!oneThread) {
do {
display();
- } while (!quit && window.getDuration() < 20000) ;
+ } while (!quit && window.getTotalFPSDuration() < 20000) ;
shutdown();
}
@@ -212,18 +212,18 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
initShader(gl);
// Push the 1st uniform down the path
- st.glUseProgram(gl, true);
+ st.useProgram(gl, true);
pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
pmvMatrix.glLoadIdentity();
pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
- if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
+ if(!st.uniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) {
throw new GLException("Error setting PMVMatrix in shader: "+st);
}
// Allocate vertex arrays
- GLArrayDataClient vertices = GLArrayDataClient.createGLSL(gl, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4);
+ GLArrayDataClient vertices = GLArrayDataClient.createGLSL(st, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4);
{
// Fill them up
FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer();
@@ -234,7 +234,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
}
vertices.seal(gl, true);
- GLArrayDataClient colors = GLArrayDataClient.createGLSL(gl, "mgl_Color", 4, gl.GL_FLOAT, false, 4);
+ GLArrayDataClient colors = GLArrayDataClient.createGLSL(st, "mgl_Color", 4, gl.GL_FLOAT, false, 4);
{
// Fill them up
FloatBuffer colorb = (FloatBuffer)colors.getBuffer();
@@ -249,7 +249,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
gl.glClearColor(0, 0, 0, 1);
gl.glEnable(GL2ES2.GL_DEPTH_TEST);
- st.glUseProgram(gl, false);
+ st.useProgram(gl, false);
// Let's show the completed shader state ..
System.out.println(Thread.currentThread()+" "+st);
@@ -260,7 +260,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
GL2ES2 gl = drawable.getGL().getGL2ES2();
- st.glUseProgram(gl, true);
+ st.useProgram(gl, true);
// Set location in front of camera
pmvMatrix.glMatrixMode(pmvMatrix.GL_PROJECTION);
@@ -271,10 +271,10 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
GLUniformData ud = st.getUniform("mgl_PMVMatrix");
if(null!=ud) {
// same data object
- st.glUniform(gl, ud);
+ st.uniform(gl, ud);
}
- st.glUseProgram(gl, false);
+ st.useProgram(gl, false);
}
public void dispose(GLAutoDrawable drawable) {
@@ -295,7 +295,7 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
GL2ES2 gl = drawable.getGL().getGL2ES2();
- st.glUseProgram(gl, true);
+ st.useProgram(gl, true);
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
@@ -303,20 +303,20 @@ public class RedSquare extends Thread implements WindowListener, KeyListener, Mo
pmvMatrix.glMatrixMode(pmvMatrix.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
pmvMatrix.glTranslatef(0, 0, -10);
- float ang = ((float) window.getDuration() * 360.0f) / 4000.0f;
+ float ang = ((float) window.getTotalFPSDuration() * 360.0f) / 4000.0f;
pmvMatrix.glRotatef(ang, 0, 0, 1);
pmvMatrix.glRotatef(ang, 0, 1, 0);
GLUniformData ud = st.getUniform("mgl_PMVMatrix");
if(null!=ud) {
// same data object
- st.glUniform(gl, ud);
+ st.uniform(gl, ud);
}
// Draw a square
gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4);
- st.glUseProgram(gl, false);
+ st.useProgram(gl, false);
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {