diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:05:16 +0000 |
commit | 935d2596c13371bb745d921dbcb9f05b0c11a010 (patch) | |
tree | 7fcc310618ae5a90edc734dc821e75afc0f080aa /src/demos/es2/Shader.java | |
parent | e2332d2f2908e68f1e77454c73f329f8ff2b400d (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es2/Shader.java')
-rwxr-xr-x | src/demos/es2/Shader.java | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/src/demos/es2/Shader.java b/src/demos/es2/Shader.java deleted file mode 100755 index 0222bfe..0000000 --- a/src/demos/es2/Shader.java +++ /dev/null @@ -1,189 +0,0 @@ -package demos.es2; - -import java.io.UnsupportedEncodingException; -import java.nio.*; -import javax.media.opengl.*; -import javax.media.opengl.glu.*; - -public class Shader { - private int program; - private int vertexShader; - private int fragmentShader; - - private Shader() { - } - - public static Shader createBinaryProgram(byte[] vertexShaderCode, int vertexShaderFormat, - byte[] fragmentShaderCode, int fragmentShaderFormat) throws GLException { - Shader shader = new Shader(); - shader.createBinaryProgramImpl(vertexShaderCode, vertexShaderFormat, - fragmentShaderCode, fragmentShaderFormat); - shader.useProgram(); - return shader; - } - - public void setAttribByName(String name, int size, int type, boolean normalized, int stride, Buffer pointer) { - GL gl = GLU.getCurrentGL(); - int index = gl.glGetAttribLocation(program, name); - gl.glVertexAttribPointer(index, size, type, normalized, stride, pointer); - gl.glEnableVertexAttribArray(index); - // FIXME - // trackAttribLocation(index); - } - - public int getUniformLocation(String name) { - GL gl = GLU.getCurrentGL(); - return gl.glGetUniformLocation(program, name); - } - - public void useProgram() { - GL gl = GLU.getCurrentGL(); - gl.glUseProgram(program); - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void createBinaryProgramImpl(byte[] vertexShaderCode, int vertexShaderFormat, - byte[] fragmentShaderCode, int fragmentShaderFormat) throws GLException { - allocProgram(); - int[] numBinaryFormats = new int[1]; - GL gl = GLU.getCurrentGL(); - gl.glGetIntegerv(GL.GL_NUM_SHADER_BINARY_FORMATS, numBinaryFormats, 0); - if (numBinaryFormats[0] > 0) { - int[] binaryFormats = new int[numBinaryFormats[0]]; - gl.glGetIntegerv(GL.GL_SHADER_BINARY_FORMATS, binaryFormats, 0); - boolean gotVertexFormat = false; - boolean gotFragmentFormat = false; - - for (int i = 0; i < binaryFormats.length && (!gotVertexFormat || !gotFragmentFormat); i++) { - if (!gotVertexFormat) { - gotVertexFormat = (binaryFormats[i] == vertexShaderFormat); - } - if (!gotFragmentFormat) { - gotFragmentFormat = (binaryFormats[i] == fragmentShaderFormat); - } - } - - if (!gotVertexFormat) { - throw new RuntimeException("Binary vertex program format 0x" + Integer.toHexString(vertexShaderFormat) + - " not available"); - } - - if (!gotFragmentFormat) { - throw new RuntimeException("Binary fragment program format 0x" + Integer.toHexString(fragmentShaderFormat) + - " not available"); - } - } - // Set up the shaders - setupBinaryShader(vertexShader, vertexShaderCode, vertexShaderFormat); - setupBinaryShader(fragmentShader, fragmentShaderCode, fragmentShaderFormat); - - // Set up the shader program - gl.glLinkProgram(program); - if (!glslLog(program, GL.GL_LINK_STATUS, "link")) { - throw new GLException("Error linking program"); - } - } - - private void allocProgram() { - GL gl = GLU.getCurrentGL(); - vertexShader = gl.glCreateShader(GL.GL_VERTEX_SHADER); - fragmentShader = gl.glCreateShader(GL.GL_FRAGMENT_SHADER); - program = gl.glCreateProgram(); - gl.glAttachShader(program, vertexShader); - gl.glAttachShader(program, fragmentShader); - } - - private void setupBinaryShader(int shader, - byte[] shaderData, - int binaryFormat) { - ByteBuffer buf = ByteBuffer.wrap(shaderData); - int[] tmp = new int[1]; - tmp[0] = shader; - GL gl = GLU.getCurrentGL(); - gl.glShaderBinary(1, tmp, 0, binaryFormat, buf, shaderData.length); - } - - private boolean glslLog(int obj, int checkCompile, String op) { - boolean success = false; - - GL gl = GLU.getCurrentGL(); - - // log output. - String str = null; - if (checkCompile == GL.GL_COMPILE_STATUS) { - int[] len = new int[1]; - gl.glGetShaderiv(obj, GL.GL_INFO_LOG_LENGTH, len, 0); - if (len[0] > 0) { - byte[] buf = new byte[len[0]]; - gl.glGetShaderInfoLog(obj, len[0], null, 0, buf, 0); - try { - str = new String(buf, 0, buf.length, "US-ASCII"); - } catch (UnsupportedEncodingException e) { - e.printStackTrace(); - } - } - } else { - // LINK or VALIDATE - int[] len = new int[1]; - gl.glGetProgramiv(obj, GL.GL_INFO_LOG_LENGTH, len, 0); - if (len[0] > 0) { - byte[] buf = new byte[len[0]]; - gl.glGetProgramInfoLog(obj, len[0], null, 0, buf, 0); - try { - str = new String(buf, 0, buf.length, "US-ASCII"); - } catch (UnsupportedEncodingException e) { - e.printStackTrace(); - } - } - } - - if (str != null) { - System.out.println("--- "); - System.out.println(op); - System.out.println(" log ---"); - System.out.println(str); - } - - // check the compile / link status. - if (checkCompile == GL.GL_COMPILE_STATUS) { - int[] status = new int[1]; - - gl.glGetShaderiv(obj, checkCompile, status, 0); - success = (status[0] != 0); - if (!success) { - int[] len = new int[1]; - gl.glGetShaderiv(obj, GL.GL_SHADER_SOURCE_LENGTH, len, 0); - if (len[0] > 0) { - byte[] buf = new byte[len[0]]; - gl.glGetShaderSource(obj, len[0], null, 0, buf, 0); - try { - str = new String(buf, 0, buf.length, "US-ASCII"); - } catch (UnsupportedEncodingException e) { - e.printStackTrace(); - } - if (str != null) { - System.out.println("--- "); - System.out.println(op); - System.out.println(" code ---"); - System.out.println(str); - } - } - } - } else { // LINK or VALIDATE - int[] status = new int[1]; - gl.glGetProgramiv(obj, checkCompile, status, 0); - success = (status[0] != 0); - } - - if (!success) { - System.out.println("--- "); - System.out.println(op); - System.out.println(" failed"); - } - - return success; - } -} |