diff options
author | Kenneth Russel <[email protected]> | 2008-05-29 05:52:58 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-05-29 05:52:58 +0000 |
commit | 5d94f5c240262c10504cad46ffe04c65bf7d8116 (patch) | |
tree | 9d787d10a39c5492962b071dc7fe1011e984a7f4 /src/demos/es2/Shader.java | |
parent | b3eed5170f323d1c6d4d90de28a691eebeb035df (diff) |
Moved ES1 and ES2 demos into new packages in preparation for
conversion to platform-independent APIs
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@229 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es2/Shader.java')
-rwxr-xr-x | src/demos/es2/Shader.java | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/demos/es2/Shader.java b/src/demos/es2/Shader.java new file mode 100755 index 0000000..0222bfe --- /dev/null +++ b/src/demos/es2/Shader.java @@ -0,0 +1,189 @@ +package demos.es2; + +import java.io.UnsupportedEncodingException; +import java.nio.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; + +public class Shader { + private int program; + private int vertexShader; + private int fragmentShader; + + private Shader() { + } + + public static Shader createBinaryProgram(byte[] vertexShaderCode, int vertexShaderFormat, + byte[] fragmentShaderCode, int fragmentShaderFormat) throws GLException { + Shader shader = new Shader(); + shader.createBinaryProgramImpl(vertexShaderCode, vertexShaderFormat, + fragmentShaderCode, fragmentShaderFormat); + shader.useProgram(); + return shader; + } + + public void setAttribByName(String name, int size, int type, boolean normalized, int stride, Buffer pointer) { + GL gl = GLU.getCurrentGL(); + int index = gl.glGetAttribLocation(program, name); + gl.glVertexAttribPointer(index, size, type, normalized, stride, pointer); + gl.glEnableVertexAttribArray(index); + // FIXME + // trackAttribLocation(index); + } + + public int getUniformLocation(String name) { + GL gl = GLU.getCurrentGL(); + return gl.glGetUniformLocation(program, name); + } + + public void useProgram() { + GL gl = GLU.getCurrentGL(); + gl.glUseProgram(program); + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void createBinaryProgramImpl(byte[] vertexShaderCode, int vertexShaderFormat, + byte[] fragmentShaderCode, int fragmentShaderFormat) throws GLException { + allocProgram(); + int[] numBinaryFormats = new int[1]; + GL gl = GLU.getCurrentGL(); + gl.glGetIntegerv(GL.GL_NUM_SHADER_BINARY_FORMATS, numBinaryFormats, 0); + if (numBinaryFormats[0] > 0) { + int[] binaryFormats = new int[numBinaryFormats[0]]; + gl.glGetIntegerv(GL.GL_SHADER_BINARY_FORMATS, binaryFormats, 0); + boolean gotVertexFormat = false; + boolean gotFragmentFormat = false; + + for (int i = 0; i < binaryFormats.length && (!gotVertexFormat || !gotFragmentFormat); i++) { + if (!gotVertexFormat) { + gotVertexFormat = (binaryFormats[i] == vertexShaderFormat); + } + if (!gotFragmentFormat) { + gotFragmentFormat = (binaryFormats[i] == fragmentShaderFormat); + } + } + + if (!gotVertexFormat) { + throw new RuntimeException("Binary vertex program format 0x" + Integer.toHexString(vertexShaderFormat) + + " not available"); + } + + if (!gotFragmentFormat) { + throw new RuntimeException("Binary fragment program format 0x" + Integer.toHexString(fragmentShaderFormat) + + " not available"); + } + } + // Set up the shaders + setupBinaryShader(vertexShader, vertexShaderCode, vertexShaderFormat); + setupBinaryShader(fragmentShader, fragmentShaderCode, fragmentShaderFormat); + + // Set up the shader program + gl.glLinkProgram(program); + if (!glslLog(program, GL.GL_LINK_STATUS, "link")) { + throw new GLException("Error linking program"); + } + } + + private void allocProgram() { + GL gl = GLU.getCurrentGL(); + vertexShader = gl.glCreateShader(GL.GL_VERTEX_SHADER); + fragmentShader = gl.glCreateShader(GL.GL_FRAGMENT_SHADER); + program = gl.glCreateProgram(); + gl.glAttachShader(program, vertexShader); + gl.glAttachShader(program, fragmentShader); + } + + private void setupBinaryShader(int shader, + byte[] shaderData, + int binaryFormat) { + ByteBuffer buf = ByteBuffer.wrap(shaderData); + int[] tmp = new int[1]; + tmp[0] = shader; + GL gl = GLU.getCurrentGL(); + gl.glShaderBinary(1, tmp, 0, binaryFormat, buf, shaderData.length); + } + + private boolean glslLog(int obj, int checkCompile, String op) { + boolean success = false; + + GL gl = GLU.getCurrentGL(); + + // log output. + String str = null; + if (checkCompile == GL.GL_COMPILE_STATUS) { + int[] len = new int[1]; + gl.glGetShaderiv(obj, GL.GL_INFO_LOG_LENGTH, len, 0); + if (len[0] > 0) { + byte[] buf = new byte[len[0]]; + gl.glGetShaderInfoLog(obj, len[0], null, 0, buf, 0); + try { + str = new String(buf, 0, buf.length, "US-ASCII"); + } catch (UnsupportedEncodingException e) { + e.printStackTrace(); + } + } + } else { + // LINK or VALIDATE + int[] len = new int[1]; + gl.glGetProgramiv(obj, GL.GL_INFO_LOG_LENGTH, len, 0); + if (len[0] > 0) { + byte[] buf = new byte[len[0]]; + gl.glGetProgramInfoLog(obj, len[0], null, 0, buf, 0); + try { + str = new String(buf, 0, buf.length, "US-ASCII"); + } catch (UnsupportedEncodingException e) { + e.printStackTrace(); + } + } + } + + if (str != null) { + System.out.println("--- "); + System.out.println(op); + System.out.println(" log ---"); + System.out.println(str); + } + + // check the compile / link status. + if (checkCompile == GL.GL_COMPILE_STATUS) { + int[] status = new int[1]; + + gl.glGetShaderiv(obj, checkCompile, status, 0); + success = (status[0] != 0); + if (!success) { + int[] len = new int[1]; + gl.glGetShaderiv(obj, GL.GL_SHADER_SOURCE_LENGTH, len, 0); + if (len[0] > 0) { + byte[] buf = new byte[len[0]]; + gl.glGetShaderSource(obj, len[0], null, 0, buf, 0); + try { + str = new String(buf, 0, buf.length, "US-ASCII"); + } catch (UnsupportedEncodingException e) { + e.printStackTrace(); + } + if (str != null) { + System.out.println("--- "); + System.out.println(op); + System.out.println(" code ---"); + System.out.println(str); + } + } + } + } else { // LINK or VALIDATE + int[] status = new int[1]; + gl.glGetProgramiv(obj, checkCompile, status, 0); + success = (status[0] != 0); + } + + if (!success) { + System.out.println("--- "); + System.out.println(op); + System.out.println(" failed"); + } + + return success; + } +} |