diff options
author | Sven Gothel <[email protected]> | 2011-08-30 04:02:31 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-08-30 04:02:31 +0200 |
commit | 0566800aff03ebd9d7414cb547123dcad6620b22 (patch) | |
tree | d5502726c4b9d19db12f27a4acc9c57e465d64d4 /src/demos/es2/openmax/MovieSimple.java | |
parent | 51682361b7a98988e645a7d45f64fa08dec7bf42 (diff) |
Adapt to JOGL commit 7f2da7bb878813817efab0eb01bbf274065ef6c6
Diffstat (limited to 'src/demos/es2/openmax/MovieSimple.java')
-rwxr-xr-x | src/demos/es2/openmax/MovieSimple.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/demos/es2/openmax/MovieSimple.java b/src/demos/es2/openmax/MovieSimple.java index efcb59b..d6c8c7b 100755 --- a/src/demos/es2/openmax/MovieSimple.java +++ b/src/demos/es2/openmax/MovieSimple.java @@ -197,7 +197,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList } // Allocate vertex array - GLArrayDataServer vertices = GLArrayDataServer.createGLSL(st, "mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer vertices = GLArrayDataServer.createGLSL("mgl_Vertex", 3, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer verticeb = (FloatBuffer)vertices.getBuffer(); @@ -209,7 +209,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList vertices.seal(gl, true); // Allocate texcoord array - GLArrayDataServer texcoord = GLArrayDataServer.createGLSL(st, "mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer texcoord = GLArrayDataServer.createGLSL("mgl_MultiTexCoord", 2, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer texcoordb = (FloatBuffer)texcoord.getBuffer(); @@ -220,7 +220,7 @@ public class MovieSimple implements MouseListener, GLEventListener, OMXEventList } texcoord.seal(gl, true); - GLArrayDataServer colors = GLArrayDataServer.createGLSL(st, "mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); + GLArrayDataServer colors = GLArrayDataServer.createGLSL("mgl_Color", 4, gl.GL_FLOAT, false, 4, GL.GL_STATIC_DRAW); { // Fill them up FloatBuffer colorb = (FloatBuffer)colors.getBuffer(); |