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authorSven Gothel <[email protected]>2012-04-16 21:38:49 +0200
committerSven Gothel <[email protected]>2012-04-16 21:38:49 +0200
commit179fd5dace4203317bc971a7025eb18564313f2a (patch)
tree4de579bd5a83d29a60d9edc037025ed2a12fd96d /src/demos/es2/perftst/PerfModule.java
parent7278e62941a81d374eb2d38aa69ab8fe69ab2a1f (diff)
Adapt to JOGL's ShaderUtil API changes commit 62e5686fb583ad991d5811baf242d40d21952e27v2.0-rc8v2.0-rc7
Diffstat (limited to 'src/demos/es2/perftst/PerfModule.java')
-rw-r--r--src/demos/es2/perftst/PerfModule.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/demos/es2/perftst/PerfModule.java b/src/demos/es2/perftst/PerfModule.java
index ec2314b..d7cfb2c 100644
--- a/src/demos/es2/perftst/PerfModule.java
+++ b/src/demos/es2/perftst/PerfModule.java
@@ -22,10 +22,10 @@ public abstract class PerfModule {
st = new ShaderState();
// Create & Compile the shader objects
- ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, Perftst.class,
- "shader", "shader/bin", vShaderName);
- ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, Perftst.class,
- "shader", "shader/bin", fShaderName);
+ ShaderCode vp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, Perftst.class,
+ "shader", "shader/bin", vShaderName, false);
+ ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, Perftst.class,
+ "shader", "shader/bin", fShaderName, false);
// Create & Link the shader program
ShaderProgram sp = new ShaderProgram();