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authorSven Gothel <[email protected]>2012-12-23 06:58:20 +0100
committerSven Gothel <[email protected]>2012-12-23 06:58:20 +0100
commit1c1e83011a726f49aa29a40df81f7bceceba31f8 (patch)
treeacbfe6e845359587707f6c53a9e308b4ff868210 /src/demos/es2/perftst/PerfModule.java
parentcbc8b07376eb3aab3c35d768b3323159bd79a4a1 (diff)
Adapt to JOGL ShaderState changes - track our own instance.
Diffstat (limited to 'src/demos/es2/perftst/PerfModule.java')
-rw-r--r--src/demos/es2/perftst/PerfModule.java29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/demos/es2/perftst/PerfModule.java b/src/demos/es2/perftst/PerfModule.java
index 218b49c..1418038 100644
--- a/src/demos/es2/perftst/PerfModule.java
+++ b/src/demos/es2/perftst/PerfModule.java
@@ -1,22 +1,35 @@
package demos.es2.perftst;
-import java.nio.*;
-import javax.media.opengl.*;
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLAutoDrawable;
+import javax.media.opengl.GLException;
import com.jogamp.opengl.math.FixedPoint;
-import com.jogamp.opengl.util.*;
-import com.jogamp.opengl.util.glsl.*;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
public abstract class PerfModule {
- public abstract void initShaderState(GL2ES2 gl);
+ public abstract ShaderState initShaderState(GL2ES2 gl);
public abstract void run(GLAutoDrawable drawable, int loops);
ShaderState st = null;
- public void initShaderState(GL2ES2 gl, String vShaderName, String fShaderName) {
- if(st!=null) return;
+ public ShaderState getShaderState() { return st; }
+
+ public ShaderState initShaderState(GL2ES2 gl, String vShaderName, String fShaderName) {
+ if(st!=null) {
+ return st;
+ }
long t0, t1;
@@ -47,6 +60,8 @@ public abstract class PerfModule {
// Let's manage all our states using ShaderState.
st.attachShaderProgram(gl, sp, true);
+
+ return st;
}
public static final void put(Buffer buffer, int type, float v) {