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authorKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
commit41cd6c47b23975098cd155517790e018670785e7 (patch)
tree247333528ad674d427ba96b1e05810f7961d609e /src/demos/es2/perftst/PerfVBOLoad.java
parent935d2596c13371bb745d921dbcb9f05b0c11a010 (diff)
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es2/perftst/PerfVBOLoad.java')
-rwxr-xr-xsrc/demos/es2/perftst/PerfVBOLoad.java239
1 files changed, 239 insertions, 0 deletions
diff --git a/src/demos/es2/perftst/PerfVBOLoad.java b/src/demos/es2/perftst/PerfVBOLoad.java
new file mode 100755
index 0000000..376ab0a
--- /dev/null
+++ b/src/demos/es2/perftst/PerfVBOLoad.java
@@ -0,0 +1,239 @@
+package demos.es2.perftst;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+
+import com.sun.javafx.newt.*;
+import com.sun.javafx.newt.opengl.*;
+
+public class PerfVBOLoad extends PerfModule {
+
+ public PerfVBOLoad() {
+ }
+
+ public void initShaderState(GL2ES2 gl) {
+ initShaderState(gl, "vbo-vert-col", "fcolor");
+ }
+
+ protected void runOneSet(GLAutoDrawable drawable, int dataType, int numObjs, int numVertices, int loops, boolean useVBO) {
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+
+ //
+ // data setup
+ //
+
+ GLArrayDataServer[] vertices = new GLArrayDataServer[numObjs];
+ GLArrayDataServer[] colors = new GLArrayDataServer[numObjs];
+
+ float x=0f, y=0f, z=0f;
+ float r=1f, g=1f, b=1f;
+
+ for(int i=0; i<numObjs; i++) {
+ vertices[i] = GLArrayDataServer.createGLSL(gl, "mgl_Vertex", 3, dataType, true, numVertices, GL.GL_STATIC_DRAW);
+ vertices[i].setVBOUsage(useVBO);
+ {
+ Buffer verticeb = vertices[i].getBuffer();
+ for(int j=0; j<numVertices; j++) {
+ // Fill them up
+ put(verticeb, dataType, x);
+ put(verticeb, dataType, y);
+ put(verticeb, dataType, z);
+ if(x==0f) x=1f;
+ else if(x==1f) { x=0f; y+=0.01f; }
+ if(y>1f) { x=0f; y=0f; z+=0.01f; }
+ }
+ }
+ colors[i] = GLArrayDataServer.createGLSL(gl, "mgl_Color", 4, dataType, true, numVertices, GL.GL_STATIC_DRAW);
+ colors[i].setVBOUsage(useVBO);
+ {
+ // Fill them up
+ Buffer colorb = colors[i].getBuffer();
+ for(int j =0; j<numVertices; j++) {
+ put(colorb, dataType, r);
+ put(colorb, dataType, g);
+ put(colorb, dataType, b);
+ put(colorb, dataType, 1f-(float)i/10);
+ if(r<=1f) r+=0.01f;
+ else if(g<=1f) g+=0.01f;
+ else if(b<=1f) b+=0.01f;
+ else { r=0f; g=0f; b=0f; }
+ }
+ }
+ }
+
+ //
+ // run loops
+ //
+
+ long dtC, dt, dt2, dt3, dtF, dtS, dtT;
+ long[] tC = new long[loops];
+ long[] t0 = new long[loops];
+ long[][] t1 = new long[loops][numObjs];
+ long[][] t2 = new long[loops][numObjs];
+ long[][] t3 = new long[loops][numObjs];
+ long[] tF = new long[loops];
+ long[] tS = new long[loops];
+
+ // Push the 1st uniform down the path
+ st.glUseProgram(gl, true);
+
+ for(int i=0; i<loops; i++) {
+ tC[i] = System.currentTimeMillis();
+
+ gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+
+ t0[i] = System.currentTimeMillis();
+
+ for(int j=0; j<numObjs; j++) {
+ if(i==0) {
+ vertices[j].seal(gl, true);
+ } else if(numObjs>1) {
+ // we need to re-enable the buffer,
+ // incl. the vertex attribute refresh
+ // in case we switch to another buffer
+ vertices[j].enableBuffer(gl, true);
+ }
+
+ t1[i][j] = System.currentTimeMillis();
+
+ if(i==0) {
+ colors[j].seal(gl, true);
+ } else {
+ colors[j].enableBuffer(gl, true);
+ }
+
+ t2[i][j] = System.currentTimeMillis();
+
+ gl.glDrawArrays(GL.GL_LINE_STRIP, 0, vertices[j].getElementNumber());
+
+ if(numObjs>1) {
+ vertices[j].enableBuffer(gl, false);
+ colors[j].enableBuffer(gl, false);
+ }
+
+ t3[i][j] = System.currentTimeMillis();
+ }
+
+ gl.glFinish();
+
+ tF[i] = System.currentTimeMillis();
+
+ drawable.swapBuffers();
+
+ tS[i] = System.currentTimeMillis();
+ }
+
+ if(numObjs==1) {
+ vertices[0].enableBuffer(gl, false);
+ colors[0].enableBuffer(gl, false);
+ }
+
+ int verticesElements = vertices[0].getElementNumber() * numObjs;
+ int verticesBytes = verticesElements * vertices[0].getComponentSize()* vertices[0].getComponentNumber();
+ int colorsElements = colors[0].getElementNumber() * colors.length;
+ int colorsBytes = colorsElements * colors[0].getComponentSize()* colors[0].getComponentNumber();
+
+ dt = 0;
+ for(int i=1; i<loops; i++) {
+ dt += tS[i] - tC[i];
+ }
+
+ System.out.println("");
+ System.out.println("Loops "+loops+", useVBO "+useVBO+", objects "+numObjs+", type "+getTypeName(dataType)+
+ ", vertices p.o. "+vertices[0].getElementNumber()+
+ ", colors p.o. "+colors[0].getElementNumber()+
+ ",\n total elements "+(verticesElements+colorsElements)+
+ ", total bytes "+(verticesBytes+colorsBytes)+", total time: "+dt +
+ "ms, fps(-1): "+(((loops-1)*1000)/dt)+
+ ",\n col.vert./s: " + ((double)(loops*verticesElements)/((double)dt/1000.0)));
+
+ for(int i=0; i<loops; i++) {
+ dtC= t0[i] - tC[i];
+ dtF= tF[i] - t3[i][numObjs-1];
+ dtS= tS[i] - tF[i];
+ dtT= tS[i] - tC[i];
+ if(dtT<=0) dtT=1;
+ System.out.println("\tloop "+i+": clear "+dtC+"ms, finish "+dtF+", swap "+dtS+"ms, total: "+ dtT+"ms, fps "+1000/dtT);
+ /*
+ for(int j=0; j<numObjs; j++) {
+ dt = t1[i][j] - t0[i];
+ dt2= t2[i][j] - t1[i][j];
+ dt3= t3[i][j] - t2[i][j];
+ dtT= dt+dt2+dt3;
+ System.out.println("\t\tobj "+j+": vertices "+dt +"ms, colors "+dt2+"ms, draw "+dt3+"ms, total: "+ dtT);
+ } */
+ }
+ System.out.println("*****************************************************************");
+
+ st.glUseProgram(gl, false);
+
+ for(int i=0; i<numObjs; i++) {
+ vertices[i].destroy(gl);
+ colors[i].destroy(gl);
+ vertices[i]=null;
+ colors[i]=null;
+ }
+ vertices=null;
+ colors=null;
+ System.gc();
+
+ try {
+ Thread.sleep(100);
+ } catch (Exception e) {}
+ }
+
+ protected void runOneSet(GLAutoDrawable drawable, int numObjs, int numVertices, int loops) {
+ runOneSet(drawable, GL.GL_UNSIGNED_BYTE, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_BYTE, numObjs, numVertices, loops, false);
+ runOneSet(drawable, GL.GL_BYTE, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_BYTE, numObjs, numVertices, loops, false);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, numObjs, numVertices, loops, false);
+ runOneSet(drawable, GL.GL_SHORT, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_SHORT, numObjs, numVertices, loops, false);
+ runOneSet(drawable, GL.GL_FLOAT, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_FLOAT, numObjs, numVertices, loops, false);
+
+ GL2ES2 gl = drawable.getGL().getGL2ES2();
+ if(gl.isGLES2()) {
+ runOneSet(drawable, GL.GL_FIXED, numObjs, numVertices, loops, true);
+ runOneSet(drawable, GL.GL_FIXED, numObjs, numVertices, loops, false);
+ }
+ }
+
+ public void run(GLAutoDrawable drawable, int loops) {
+ runOneSet(drawable, 1, 100, loops);
+ runOneSet(drawable, 3, 100, loops);
+
+ runOneSet(drawable, 1, 1000, loops);
+ runOneSet(drawable, 3, 1000, loops);
+
+ runOneSet(drawable, 1, 10000, loops);
+ runOneSet(drawable, 3, 10000, loops);
+
+ runOneSet(drawable, 1, 100000, loops);
+ runOneSet(drawable, 3, 100000, loops);
+
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 10, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 10, 150, loops, false);
+
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 20, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 20, 150, loops, false);
+
+ /*
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 30, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 30, 150, loops, false);
+
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 40, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 40, 150, loops, false);
+
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 50, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 50, 150, loops, false);
+
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 60, 150, loops, true);
+ runOneSet(drawable, GL.GL_UNSIGNED_SHORT, 60, 150, loops, false);
+ */
+ }
+
+}