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authorSven Gothel <[email protected]>2023-02-25 00:53:58 +0100
committerSven Gothel <[email protected]>2023-02-25 00:53:58 +0100
commit42ebc710aac9d4bce185ac3759ff07c6028bfcac (patch)
tree089ea718a062f0b30cbba338a0416dc55a66f62e /src/demos/es2/perftst/PerfVBOLoad.java
parent3ba1d2ef248b1972d332b2c60a79e749b15f2196 (diff)
Adapt to JOGL GLArrayData API Change commit 3d537d4239e3772ffdb33592e5e66844d94ac9f3
Diffstat (limited to 'src/demos/es2/perftst/PerfVBOLoad.java')
-rwxr-xr-xsrc/demos/es2/perftst/PerfVBOLoad.java68
1 files changed, 36 insertions, 32 deletions
diff --git a/src/demos/es2/perftst/PerfVBOLoad.java b/src/demos/es2/perftst/PerfVBOLoad.java
index 325b9a6..44dc81b 100755
--- a/src/demos/es2/perftst/PerfVBOLoad.java
+++ b/src/demos/es2/perftst/PerfVBOLoad.java
@@ -11,14 +11,15 @@ public class PerfVBOLoad extends PerfModule {
public PerfVBOLoad() {
}
- public ShaderState initShaderState(GL2ES2 gl) {
+ @Override
+ public ShaderState initShaderState(final GL2ES2 gl) {
return initShaderState(gl, "vbo-vert-col", "fcolor");
}
- protected void runOneSet(GLAutoDrawable drawable, int dataType, int numObjs, int numVertices, int loops, boolean useVBO) {
- GL2ES2 gl = drawable.getGL().getGL2ES2();
+ protected void runOneSet(final GLAutoDrawable drawable, final int dataType, final int numObjs, final int numVertices, final int loops, final boolean useVBO) {
+ final GL2ES2 gl = drawable.getGL().getGL2ES2();
- //
+ //
// data setup
//
@@ -32,7 +33,7 @@ public class PerfVBOLoad extends PerfModule {
vertices[i] = GLArrayDataServer.createGLSL("mgl_Vertex", 3, dataType, true, numVertices, GL.GL_STATIC_DRAW);
vertices[i].setVBOEnabled(useVBO);
{
- Buffer verticeb = vertices[i].getBuffer();
+ final Buffer verticeb = vertices[i].getBuffer();
for(int j=0; j<numVertices; j++) {
// Fill them up
put(verticeb, dataType, x);
@@ -47,7 +48,7 @@ public class PerfVBOLoad extends PerfModule {
colors[i].setVBOEnabled(useVBO);
{
// Fill them up
- Buffer colorb = colors[i].getBuffer();
+ final Buffer colorb = colors[i].getBuffer();
for(int j =0; j<numVertices; j++) {
put(colorb, dataType, r);
put(colorb, dataType, g);
@@ -56,31 +57,33 @@ public class PerfVBOLoad extends PerfModule {
if(r<=1f) r+=0.01f;
else if(g<=1f) g+=0.01f;
else if(b<=1f) b+=0.01f;
- else { r=0f; g=0f; b=0f; }
+ else { r=0f; g=0f; b=0f; }
}
}
}
- //
+ //
// run loops
//
- long dtC, dt, dt2, dt3, dtF, dtS, dtT;
- long[] tC = new long[loops];
- long[] t0 = new long[loops];
- long[][] t1 = new long[loops][numObjs];
- long[][] t2 = new long[loops][numObjs];
- long[][] t3 = new long[loops][numObjs];
- long[] tF = new long[loops];
- long[] tS = new long[loops];
-
- // Push the 1st uniform down the path
+ long dtC, dt;
+ final long dt2, dt3;
+ long dtF, dtS, dtT;
+ final long[] tC = new long[loops];
+ final long[] t0 = new long[loops];
+ final long[][] t1 = new long[loops][numObjs];
+ final long[][] t2 = new long[loops][numObjs];
+ final long[][] t3 = new long[loops][numObjs];
+ final long[] tF = new long[loops];
+ final long[] tS = new long[loops];
+
+ // Push the 1st uniform down the path
st.useProgram(gl, true);
for(int i=0; i<loops; i++) {
tC[i] = System.currentTimeMillis();
- gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
t0[i] = System.currentTimeMillis();
@@ -89,7 +92,7 @@ public class PerfVBOLoad extends PerfModule {
vertices[j].seal(gl, true);
} else if(numObjs>1) {
// we need to re-enable the buffer,
- // incl. the vertex attribute refresh
+ // incl. the vertex attribute refresh
// in case we switch to another buffer
vertices[j].enableBuffer(gl, true);
}
@@ -104,7 +107,7 @@ public class PerfVBOLoad extends PerfModule {
t2[i][j] = System.currentTimeMillis();
- gl.glDrawArrays(GL.GL_LINE_STRIP, 0, vertices[j].getElementCount());
+ gl.glDrawArrays(GL.GL_LINE_STRIP, 0, vertices[j].getElemCount());
if(numObjs>1) {
vertices[j].enableBuffer(gl, false);
@@ -128,10 +131,10 @@ public class PerfVBOLoad extends PerfModule {
colors[0].enableBuffer(gl, false);
}
- int verticesElements = vertices[0].getElementCount() * numObjs;
- int verticesBytes = verticesElements * vertices[0].getComponentSizeInBytes()* vertices[0].getComponentCount();
- int colorsElements = colors[0].getElementCount() * colors.length;
- int colorsBytes = colorsElements * colors[0].getComponentSizeInBytes()* colors[0].getComponentCount();
+ final int verticesElements = vertices[0].getElemCount() * numObjs;
+ final int verticesBytes = verticesElements * vertices[0].getBytesPerComp()* vertices[0].getCompsPerElem();
+ final int colorsElements = colors[0].getElemCount() * colors.length;
+ final int colorsBytes = colorsElements * colors[0].getBytesPerComp()* colors[0].getCompsPerElem();
dt = 0;
for(int i=1; i<loops; i++) {
@@ -140,12 +143,12 @@ public class PerfVBOLoad extends PerfModule {
System.out.println("");
System.out.println("Loops "+loops+", useVBO "+useVBO+", objects "+numObjs+", type "+getTypeName(dataType)+
- ", vertices p.o. "+vertices[0].getElementCount()+
- ", colors p.o. "+colors[0].getElementCount()+
+ ", vertices p.o. "+vertices[0].getElemCount()+
+ ", colors p.o. "+colors[0].getElemCount()+
",\n total elements "+(verticesElements+colorsElements)+
", total bytes "+(verticesBytes+colorsBytes)+", total time: "+dt +
"ms, fps(-1): "+(((loops-1)*1000)/dt)+
- ",\n col.vert./s: " + ((double)(loops*verticesElements)/((double)dt/1000.0)));
+ ",\n col.vert./s: " + (loops*verticesElements/(dt/1000.0)));
for(int i=0; i<loops; i++) {
dtC= t0[i] - tC[i];
@@ -179,10 +182,10 @@ public class PerfVBOLoad extends PerfModule {
try {
Thread.sleep(100);
- } catch (Exception e) {}
+ } catch (final Exception e) {}
}
- protected void runOneSet(GLAutoDrawable drawable, int numObjs, int numVertices, int loops) {
+ protected void runOneSet(final GLAutoDrawable drawable, final int numObjs, final int numVertices, final int loops) {
runOneSet(drawable, GL.GL_UNSIGNED_BYTE, numObjs, numVertices, loops, true);
runOneSet(drawable, GL.GL_UNSIGNED_BYTE, numObjs, numVertices, loops, false);
runOneSet(drawable, GL.GL_BYTE, numObjs, numVertices, loops, true);
@@ -194,14 +197,15 @@ public class PerfVBOLoad extends PerfModule {
runOneSet(drawable, GL.GL_FLOAT, numObjs, numVertices, loops, true);
runOneSet(drawable, GL.GL_FLOAT, numObjs, numVertices, loops, false);
- GL2ES2 gl = drawable.getGL().getGL2ES2();
+ final GL2ES2 gl = drawable.getGL().getGL2ES2();
if(gl.isGLES2()) {
runOneSet(drawable, GL.GL_FIXED, numObjs, numVertices, loops, true);
runOneSet(drawable, GL.GL_FIXED, numObjs, numVertices, loops, false);
}
}
- public void run(GLAutoDrawable drawable, int loops) {
+ @Override
+ public void run(final GLAutoDrawable drawable, final int loops) {
runOneSet(drawable, 1, 100, loops);
runOneSet(drawable, 3, 100, loops);