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authorKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:12:27 +0000
commit41cd6c47b23975098cd155517790e018670785e7 (patch)
tree247333528ad674d427ba96b1e05810f7961d609e /src/demos/es2/perftst/shader
parent935d2596c13371bb745d921dbcb9f05b0c11a010 (diff)
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/es2/perftst/shader')
-rwxr-xr-xsrc/demos/es2/perftst/shader/bin/nvidia/fcolor.bfpbin0 -> 524 bytes
-rwxr-xr-xsrc/demos/es2/perftst/shader/bin/nvidia/ftext.bfpbin0 -> 620 bytes
-rwxr-xr-xsrc/demos/es2/perftst/shader/bin/nvidia/uni-vert-col.bvpbin0 -> 6404 bytes
-rwxr-xr-xsrc/demos/es2/perftst/shader/bin/nvidia/vbo-vert-col.bvpbin0 -> 864 bytes
-rwxr-xr-xsrc/demos/es2/perftst/shader/bin/nvidia/vbo-vert-text.bvpbin0 -> 876 bytes
-rw-r--r--src/demos/es2/perftst/shader/fcolor.fp16
-rw-r--r--src/demos/es2/perftst/shader/ftext.fp17
-rwxr-xr-xsrc/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat9
-rw-r--r--src/demos/es2/perftst/shader/uni-vert-col.vp61
-rw-r--r--src/demos/es2/perftst/shader/vbo-vert-col.vp19
-rw-r--r--src/demos/es2/perftst/shader/vbo-vert-text.vp19
11 files changed, 141 insertions, 0 deletions
diff --git a/src/demos/es2/perftst/shader/bin/nvidia/fcolor.bfp b/src/demos/es2/perftst/shader/bin/nvidia/fcolor.bfp
new file mode 100755
index 0000000..454354c
--- /dev/null
+++ b/src/demos/es2/perftst/shader/bin/nvidia/fcolor.bfp
Binary files differ
diff --git a/src/demos/es2/perftst/shader/bin/nvidia/ftext.bfp b/src/demos/es2/perftst/shader/bin/nvidia/ftext.bfp
new file mode 100755
index 0000000..2807387
--- /dev/null
+++ b/src/demos/es2/perftst/shader/bin/nvidia/ftext.bfp
Binary files differ
diff --git a/src/demos/es2/perftst/shader/bin/nvidia/uni-vert-col.bvp b/src/demos/es2/perftst/shader/bin/nvidia/uni-vert-col.bvp
new file mode 100755
index 0000000..b89137d
--- /dev/null
+++ b/src/demos/es2/perftst/shader/bin/nvidia/uni-vert-col.bvp
Binary files differ
diff --git a/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-col.bvp b/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-col.bvp
new file mode 100755
index 0000000..ba0c982
--- /dev/null
+++ b/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-col.bvp
Binary files differ
diff --git a/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-text.bvp b/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-text.bvp
new file mode 100755
index 0000000..9fe8667
--- /dev/null
+++ b/src/demos/es2/perftst/shader/bin/nvidia/vbo-vert-text.bvp
Binary files differ
diff --git a/src/demos/es2/perftst/shader/fcolor.fp b/src/demos/es2/perftst/shader/fcolor.fp
new file mode 100644
index 0000000..a94f705
--- /dev/null
+++ b/src/demos/es2/perftst/shader/fcolor.fp
@@ -0,0 +1,16 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+varying HIGHP vec4 frontColor;
+
+void main (void)
+{
+ gl_FragColor = frontColor;
+}
+
diff --git a/src/demos/es2/perftst/shader/ftext.fp b/src/demos/es2/perftst/shader/ftext.fp
new file mode 100644
index 0000000..726cc43
--- /dev/null
+++ b/src/demos/es2/perftst/shader/ftext.fp
@@ -0,0 +1,17 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+varying vec4 mgl_TexCoord0;
+uniform sampler2D mgl_ActiveTexture;
+
+void main (void)
+{
+ gl_FragColor = vec4(texture2D(mgl_ActiveTexture, mgl_TexCoord0.st).rgb, 1.0);
+}
+
diff --git a/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat
new file mode 100755
index 0000000..bf184f9
--- /dev/null
+++ b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shader' directory, e.g.:
+REM scripts\nvidia-apx\glslc-ff.bat
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..\lib
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia fcolor.fp vbo-vert-col.vp uni-vert-col.vp ftext.fp vbo-vert-text.vp
diff --git a/src/demos/es2/perftst/shader/uni-vert-col.vp b/src/demos/es2/perftst/shader/uni-vert-col.vp
new file mode 100644
index 0000000..0550a8f
--- /dev/null
+++ b/src/demos/es2/perftst/shader/uni-vert-col.vp
@@ -0,0 +1,61 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform MEDIUMP mat4 mgl_PMVMatrix[2];
+uniform MEDIUMP vec4 mgl_Dummy0[16];
+uniform MEDIUMP vec4 mgl_Dummy1[16];
+uniform MEDIUMP vec4 mgl_Dummy2[16];
+uniform MEDIUMP vec4 mgl_Dummy3[16];
+uniform MEDIUMP vec4 mgl_Dummy4[16];
+uniform MEDIUMP vec4 mgl_Dummy5[16];
+uniform MEDIUMP vec4 mgl_Dummy6[16];
+uniform MEDIUMP vec4 mgl_Dummy7[16];
+uniform MEDIUMP vec4 mgl_Dummy8[16];
+uniform MEDIUMP vec4 mgl_Dummy9[16];
+uniform MEDIUMP vec4 mgl_Dummy10[16];
+uniform MEDIUMP vec4 mgl_Dummy11[16];
+/*
+uniform MEDIUMP vec4 mgl_Dummy12[16];
+uniform MEDIUMP vec4 mgl_Dummy13[16];
+uniform MEDIUMP vec4 mgl_Dummy14[16];
+uniform MEDIUMP vec4 mgl_Dummy15[16];
+ */
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec4 mgl_Color;
+varying HIGHP vec4 frontColor;
+
+void main(void)
+{
+ int i;
+ vec4 val=vec4(0);
+
+ for(i=0; i<16; i++) {
+ val += mgl_Dummy0[i];
+ val += mgl_Dummy1[i];
+ val += mgl_Dummy2[i];
+ val += mgl_Dummy3[i];
+ val += mgl_Dummy4[i];
+ val += mgl_Dummy5[i];
+ val += mgl_Dummy6[i];
+ val += mgl_Dummy7[i];
+ val += mgl_Dummy8[i];
+ val += mgl_Dummy9[i];
+ val += mgl_Dummy10[i];
+ val += mgl_Dummy11[i];
+ /*
+ val += mgl_Dummy12[i];
+ val += mgl_Dummy13[i];
+ val += mgl_Dummy14[i];
+ val += mgl_Dummy15[i];
+ */
+ }
+
+ frontColor=mgl_Color+val;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}
diff --git a/src/demos/es2/perftst/shader/vbo-vert-col.vp b/src/demos/es2/perftst/shader/vbo-vert-col.vp
new file mode 100644
index 0000000..0348e90
--- /dev/null
+++ b/src/demos/es2/perftst/shader/vbo-vert-col.vp
@@ -0,0 +1,19 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform MEDIUMP mat4 mgl_PMVMatrix[2];
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec4 mgl_Color;
+varying HIGHP vec4 frontColor;
+
+void main(void)
+{
+ frontColor=mgl_Color;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}
diff --git a/src/demos/es2/perftst/shader/vbo-vert-text.vp b/src/demos/es2/perftst/shader/vbo-vert-text.vp
new file mode 100644
index 0000000..283d676
--- /dev/null
+++ b/src/demos/es2/perftst/shader/vbo-vert-text.vp
@@ -0,0 +1,19 @@
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+#else
+ #define MEDIUMP
+ #define HIGHP
+#endif
+
+uniform MEDIUMP mat4 mgl_PMVMatrix[2];
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec4 mgl_MultiTexCoord0;
+varying vec4 mgl_TexCoord0;
+
+void main(void)
+{
+ mgl_TexCoord0 = mgl_MultiTexCoord0;
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+}