diff options
author | Xerxes Rånby <[email protected]> | 2012-09-20 12:53:49 +0200 |
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committer | Xerxes Rånby <[email protected]> | 2012-09-20 12:53:49 +0200 |
commit | 970515a87942224361a036d3ad17713ee3dac366 (patch) | |
tree | 7224296d49ad8e85e9c360b735b7c86c82f33b5c /src/demos/es2 | |
parent | c9553e82282d86e336ab21e6565f0c828cfb8351 (diff) |
Fix ecj warnings in src/demos/es2/RawGL2ES2demo.java
Removed unused imports, unused c field and the unused printMatrix function.
Signed-off-by: Xerxes Rånby <[email protected]>
Diffstat (limited to 'src/demos/es2')
-rw-r--r-- | src/demos/es2/RawGL2ES2demo.java | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/demos/es2/RawGL2ES2demo.java b/src/demos/es2/RawGL2ES2demo.java index f03de41..6cccc6f 100644 --- a/src/demos/es2/RawGL2ES2demo.java +++ b/src/demos/es2/RawGL2ES2demo.java @@ -32,24 +32,12 @@ import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.GLCapabilities; -import javax.media.opengl.GLContext; import com.jogamp.newt.opengl.GLWindow; -import com.jogamp.opengl.util.GLArrayDataServer; -import com.jogamp.opengl.util.glsl.ShaderCode; -import com.jogamp.opengl.util.glsl.ShaderState; -import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.*; import com.jogamp.common.nio.Buffers; -import java.nio.ByteBuffer; -import java.nio.ByteOrder; import java.nio.FloatBuffer; -import java.nio.Buffer; - -import javax.swing.JFrame; -import javax.media.opengl.*; -import javax.media.opengl.awt.GLCanvas; /** * <pre> @@ -226,13 +214,6 @@ static final String fragmentShader = return multiply(m, r); } - private void printMatrix(float[] m){ - System.out.println(m[0]+" "+m[1]+" "+m[2]+" "+m[3]+"\n"+ - m[4]+" "+m[5]+" "+m[6]+" "+m[7]+"\n"+ - m[8]+" "+m[9]+" "+m[10]+" "+m[11]+"\n"+ - m[12]+" "+m[13]+" "+m[14]+" "+m[15]+"\n"); - } - /* Introducing the GL2ES2 demo * * How to render a triangle using 424 lines of code using the RAW @@ -243,7 +224,6 @@ static final String fragmentShader = */ private double theta=0; private double s=0; - private double c=0; private static int width=1920; private static int height=1080; @@ -396,7 +376,6 @@ static final String fragmentShader = // Update variables used in animation theta += 0.08; s = Math.sin(theta); - c = Math.cos(theta); // Get gl GL2ES2 gl = drawable.getGL().getGL2ES2(); |