diff options
author | Kenneth Russel <[email protected]> | 2005-08-06 19:59:40 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2005-08-06 19:59:40 +0000 |
commit | 8ad7326f25441a437e4ab826596a20ffc0bddd5d (patch) | |
tree | 16ce0dc75d3f05acb3b5847b1b830799630e5be4 /src/demos/fullscreen | |
parent | e99aeb5f40422070161865bb1d37b9158e3de63f (diff) |
Refactored nearly all demos as GLEventListeners and imported most into
JRefract framework. Deleted duplicate Gears code in fullscreen demos.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@107 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/fullscreen')
-rwxr-xr-x | src/demos/fullscreen/GearsFullscreen.java | 305 | ||||
-rwxr-xr-x | src/demos/fullscreen/GearsFullscreen2.java | 306 | ||||
-rwxr-xr-x | src/demos/fullscreen/JGearsFullscreen.java | 321 |
3 files changed, 6 insertions, 926 deletions
diff --git a/src/demos/fullscreen/GearsFullscreen.java b/src/demos/fullscreen/GearsFullscreen.java index f33221a..54d7aa1 100755 --- a/src/demos/fullscreen/GearsFullscreen.java +++ b/src/demos/fullscreen/GearsFullscreen.java @@ -4,6 +4,7 @@ import java.awt.*; import java.awt.event.*; import net.java.games.jogl.*; +import demos.gears.Gears; import demos.util.*; /** @@ -52,7 +53,7 @@ public class GearsFullscreen { } GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); - canvas.addGLEventListener(new GearRenderer()); + canvas.addGLEventListener(new Gears()); frame.add(canvas); frame.setSize(initWidth, initHeight); animator = new Animator(canvas); @@ -91,308 +92,6 @@ public class GearsFullscreen { animator.start(); } - class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { - private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; - private int gear1, gear2, gear3; - private float angle = 0.0f; - - private int prevMouseX, prevMouseY; - private boolean mouseRButtonDown = false; - - public void init(GLAutoDrawable drawable) { - // Use debug pipeline - // drawable.setGL(new DebugGL(drawable.getGL())); - - GL gl = drawable.getGL(); - - // FIXME: workaround for Windows full-screen bug when - // sun.java2d.noddraw=true and similar bug on Mac OS X - if (fullScreen) { - final GLDrawable tmpDrawable = drawable; - EventQueue.invokeLater(new Runnable() { - public void run() { - frame.setBounds(0, 0, initWidth, initHeight); - tmpDrawable.setSize(initWidth, initHeight); - frame.toFront(); - } - }); - } - - System.err.println("INIT GL IS: " + gl.getClass().getName()); - - gl.setSwapInterval(1); - - float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; - float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; - float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; - float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; - - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0); - gl.glEnable(GL.GL_CULL_FACE); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_DEPTH_TEST); - - /* make the gears */ - gear1 = gl.glGenLists(1); - gl.glNewList(gear1, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0); - gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); - gl.glEndList(); - - gear2 = gl.glGenLists(1); - gl.glNewList(gear2, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0); - gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); - gl.glEndList(); - - gear3 = gl.glGenLists(1); - gl.glNewList(gear3, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0); - gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); - gl.glEndList(); - - gl.glEnable(GL.GL_NORMALIZE); - - drawable.addMouseListener(this); - drawable.addMouseMotionListener(this); - - drawable.addKeyListener(new KeyAdapter() { - public void keyPressed(KeyEvent e) { - dispatchKey(e.getKeyCode()); - } - }); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - GL gl = drawable.getGL(); - - float h = (float)height / (float)width; - - gl.glMatrixMode(GL.GL_PROJECTION); - - System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); - System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); - System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); - System.err.println(); - System.err.println("glLoadTransposeMatrixfARB() supported: " + - gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); - if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { - // --- not using extensions - gl.glLoadIdentity(); - } else { - // --- using extensions - final float[] identityTranspose = new float[] { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - }; - gl.glLoadTransposeMatrixfARB(identityTranspose, 0); - } - gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glTranslatef(0.0f, 0.0f, -40.0f); - } - - public void display(GLAutoDrawable drawable) { - angle += 2.0f; - - GL gl = drawable.getGL(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - gl.glPushMatrix(); - gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); - gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); - gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); - - gl.glPushMatrix(); - gl.glTranslatef(-3.0f, -2.0f, 0.0f); - gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear1); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(3.1f, -2.0f, 0.0f); - gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear2); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(-3.1f, 4.2f, 0.0f); - gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear3); - gl.glPopMatrix(); - - gl.glPopMatrix(); - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - private void gear(GL gl, - float inner_radius, - float outer_radius, - float width, - int teeth, - float tooth_depth) - { - int i; - float r0, r1, r2; - float angle, da; - float u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0f; - r2 = outer_radius + tooth_depth / 2.0f; - - da = 2.0f * (float) Math.PI / teeth / 4.0f; - - gl.glShadeModel(GL.GL_FLAT); - - gl.glNormal3f(0.0f, 0.0f, 1.0f); - - /* draw front face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - if(i < teeth) - { - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - } - gl.glEnd(); - - /* draw front sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - gl.glEnd(); - - /* draw back face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw back sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw outward faces of teeth */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); - v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); - len = (float)Math.sqrt(u * u + v * v); - u /= len; - v /= len; - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); - v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - } - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); - gl.glEnd(); - - gl.glShadeModel(GL.GL_SMOOTH); - - /* draw inside radius cylinder */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - } - gl.glEnd(); - } - - // Methods required for the implementation of MouseListener - public void mouseEntered(MouseEvent e) {} - public void mouseExited(MouseEvent e) {} - - public void mousePressed(MouseEvent e) { - prevMouseX = e.getX(); - prevMouseY = e.getY(); - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = true; - } - } - - public void mouseReleased(MouseEvent e) { - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = false; - } - } - - public void mouseClicked(MouseEvent e) {} - - // Methods required for the implementation of MouseMotionListener - public void mouseDragged(MouseEvent e) { - int x = e.getX(); - int y = e.getY(); - Dimension size = e.getComponent().getSize(); - - float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); - float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); - - prevMouseX = x; - prevMouseY = y; - - view_rotx += thetaX; - view_roty += thetaY; - } - - public void mouseMoved(MouseEvent e) {} - - public void dispatchKey(int keyCode) { - switch (keyCode) { - case KeyEvent.VK_Q: - case KeyEvent.VK_ESCAPE: - runExit(); - } - } - } - public void runExit() { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before diff --git a/src/demos/fullscreen/GearsFullscreen2.java b/src/demos/fullscreen/GearsFullscreen2.java index 0afad8c..401ee62 100755 --- a/src/demos/fullscreen/GearsFullscreen2.java +++ b/src/demos/fullscreen/GearsFullscreen2.java @@ -5,6 +5,7 @@ import java.awt.event.*; import javax.swing.*; import net.java.games.jogl.*; +import demos.gears.Gears; import demos.util.*; /** @@ -53,7 +54,7 @@ public class GearsFullscreen2 { } GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities()); - canvas.addGLEventListener(new GearRenderer()); + canvas.addGLEventListener(new Gears()); frame.getContentPane().setLayout(new BorderLayout()); ToolTipManager.sharedInstance().setLightWeightPopupEnabled(false); @@ -112,309 +113,6 @@ public class GearsFullscreen2 { animator.start(); } - class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { - private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; - private int gear1, gear2, gear3; - private float angle = 0.0f; - - private int prevMouseX, prevMouseY; - private boolean mouseRButtonDown = false; - - public void init(GLAutoDrawable drawable) { - // Use debug pipeline - // drawable.setGL(new DebugGL(drawable.getGL())); - - GL gl = drawable.getGL(); - - // FIXME: workaround for Windows full-screen bug when - // sun.java2d.noddraw=true and similar bug on Mac OS X - if (fullScreen) { - final GLDrawable tmpDrawable = drawable; - EventQueue.invokeLater(new Runnable() { - public void run() { - frame.setVisible(false); - frame.setBounds(0, 0, initWidth, initHeight); - frame.setVisible(true); - frame.toFront(); - } - }); - } - - System.err.println("INIT GL IS: " + gl.getClass().getName()); - - gl.setSwapInterval(1); - - float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; - float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; - float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; - float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; - - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0); - gl.glEnable(GL.GL_CULL_FACE); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_DEPTH_TEST); - - /* make the gears */ - gear1 = gl.glGenLists(1); - gl.glNewList(gear1, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0); - gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); - gl.glEndList(); - - gear2 = gl.glGenLists(1); - gl.glNewList(gear2, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0); - gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); - gl.glEndList(); - - gear3 = gl.glGenLists(1); - gl.glNewList(gear3, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0); - gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); - gl.glEndList(); - - gl.glEnable(GL.GL_NORMALIZE); - - drawable.addMouseListener(this); - drawable.addMouseMotionListener(this); - - drawable.addKeyListener(new KeyAdapter() { - public void keyPressed(KeyEvent e) { - dispatchKey(e.getKeyCode()); - } - }); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - GL gl = drawable.getGL(); - - float h = (float)height / (float)width; - - gl.glMatrixMode(GL.GL_PROJECTION); - - System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); - System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); - System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); - System.err.println(); - System.err.println("glLoadTransposeMatrixfARB() supported: " + - gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); - if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { - // --- not using extensions - gl.glLoadIdentity(); - } else { - // --- using extensions - final float[] identityTranspose = new float[] { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - }; - gl.glLoadTransposeMatrixfARB(identityTranspose, 0); - } - gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glTranslatef(0.0f, 0.0f, -40.0f); - } - - public void display(GLAutoDrawable drawable) { - angle += 2.0f; - - GL gl = drawable.getGL(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - gl.glPushMatrix(); - gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); - gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); - gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); - - gl.glPushMatrix(); - gl.glTranslatef(-3.0f, -2.0f, 0.0f); - gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear1); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(3.1f, -2.0f, 0.0f); - gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear2); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(-3.1f, 4.2f, 0.0f); - gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear3); - gl.glPopMatrix(); - - gl.glPopMatrix(); - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - private void gear(GL gl, - float inner_radius, - float outer_radius, - float width, - int teeth, - float tooth_depth) - { - int i; - float r0, r1, r2; - float angle, da; - float u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0f; - r2 = outer_radius + tooth_depth / 2.0f; - - da = 2.0f * (float) Math.PI / teeth / 4.0f; - - gl.glShadeModel(GL.GL_FLAT); - - gl.glNormal3f(0.0f, 0.0f, 1.0f); - - /* draw front face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - if(i < teeth) - { - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - } - gl.glEnd(); - - /* draw front sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - gl.glEnd(); - - /* draw back face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw back sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw outward faces of teeth */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); - v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); - len = (float)Math.sqrt(u * u + v * v); - u /= len; - v /= len; - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); - v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - } - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); - gl.glEnd(); - - gl.glShadeModel(GL.GL_SMOOTH); - - /* draw inside radius cylinder */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - } - gl.glEnd(); - } - - // Methods required for the implementation of MouseListener - public void mouseEntered(MouseEvent e) {} - public void mouseExited(MouseEvent e) {} - - public void mousePressed(MouseEvent e) { - prevMouseX = e.getX(); - prevMouseY = e.getY(); - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = true; - } - } - - public void mouseReleased(MouseEvent e) { - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = false; - } - } - - public void mouseClicked(MouseEvent e) {} - - // Methods required for the implementation of MouseMotionListener - public void mouseDragged(MouseEvent e) { - int x = e.getX(); - int y = e.getY(); - Dimension size = e.getComponent().getSize(); - - float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); - float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); - - prevMouseX = x; - prevMouseY = y; - - view_rotx += thetaX; - view_roty += thetaY; - } - - public void mouseMoved(MouseEvent e) {} - - public void dispatchKey(int keyCode) { - switch (keyCode) { - case KeyEvent.VK_Q: - case KeyEvent.VK_ESCAPE: - runExit(); - } - } - } - public void runExit() { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before diff --git a/src/demos/fullscreen/JGearsFullscreen.java b/src/demos/fullscreen/JGearsFullscreen.java index 62b10fe..ce232ad 100755 --- a/src/demos/fullscreen/JGearsFullscreen.java +++ b/src/demos/fullscreen/JGearsFullscreen.java @@ -5,6 +5,7 @@ import java.awt.event.*; import javax.swing.*; import net.java.games.jogl.*; +import demos.gears.Gears; import demos.util.*; /** @@ -52,7 +53,7 @@ public class JGearsFullscreen { frame.setUndecorated(true); } GLJPanel drawable = GLDrawableFactory.getFactory().createGLJPanel(new GLCapabilities()); - drawable.addGLEventListener(new GearRenderer()); + drawable.addGLEventListener(new Gears()); frame.getContentPane().setLayout(new BorderLayout()); @@ -110,324 +111,6 @@ public class JGearsFullscreen { animator.start(); } - class GearRenderer implements GLEventListener, MouseListener, MouseMotionListener { - private float view_rotx = 20.0f, view_roty = 30.0f, view_rotz = 0.0f; - private int gear1, gear2, gear3; - private float angle = 0.0f; - - private int prevMouseX, prevMouseY; - private boolean mouseRButtonDown = false; - - public void init(GLAutoDrawable drawable) { - // Use debug pipeline - // drawable.setGL(new DebugGL(drawable.getGL())); - - GL gl = drawable.getGL(); - - // FIXME: workaround for Windows full-screen bug when - // sun.java2d.noddraw=true and similar bug on Mac OS X - if (fullScreen) { - final GLDrawable tmpDrawable = drawable; - Runnable r = new Runnable() { - public void run() { - frame.setVisible(false); - frame.setBounds(0, 0, initWidth, initHeight); - frame.setVisible(true); - frame.toFront(); - frame.requestFocus(); - } - }; - // FIXME: this is a total hack to work around behavior seen on JDK 1.5 - // Should find a better way / place to do this (to ensure the - // fixup runnable is only invoked once things have settled - // down) - EventQueue.invokeLater(r); - EventQueue.invokeLater(r); - } - - System.err.println("INIT GL IS: " + gl.getClass().getName()); - - gl.setSwapInterval(1); - - float pos[] = { 5.0f, 5.0f, 10.0f, 0.0f }; - float red[] = { 0.8f, 0.1f, 0.0f, 1.0f }; - float green[] = { 0.0f, 0.8f, 0.2f, 1.0f }; - float blue[] = { 0.2f, 0.2f, 1.0f, 1.0f }; - - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, pos, 0); - gl.glEnable(GL.GL_CULL_FACE); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_DEPTH_TEST); - - /* make the gears */ - gear1 = gl.glGenLists(1); - gl.glNewList(gear1, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, red, 0); - gear(gl, 1.0f, 4.0f, 1.0f, 20, 0.7f); - gl.glEndList(); - - gear2 = gl.glGenLists(1); - gl.glNewList(gear2, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, green, 0); - gear(gl, 0.5f, 2.0f, 2.0f, 10, 0.7f); - gl.glEndList(); - - gear3 = gl.glGenLists(1); - gl.glNewList(gear3, GL.GL_COMPILE); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT_AND_DIFFUSE, blue, 0); - gear(gl, 1.3f, 2.0f, 0.5f, 10, 0.7f); - gl.glEndList(); - - gl.glEnable(GL.GL_NORMALIZE); - - drawable.addMouseListener(this); - drawable.addMouseMotionListener(this); - - // FIXME: for some reason, adding a key listener to the GLJPanel - // isn't working in this configuration - InputMap map = ((GLJPanel) drawable).getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW); - ActionMap actMap = ((GLJPanel) drawable).getActionMap(); - Action act = new AbstractAction() { - public void actionPerformed(ActionEvent e) { - runExit(); - } - }; - - map.put(KeyStroke.getKeyStroke(KeyEvent.VK_Q, 0), act); - map.put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0), act); - actMap.put(act, act); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - GL gl = drawable.getGL(); - - float h = (float)height / (float)width; - - gl.glMatrixMode(GL.GL_PROJECTION); - - System.err.println("GL_VENDOR: " + gl.glGetString(GL.GL_VENDOR)); - System.err.println("GL_RENDERER: " + gl.glGetString(GL.GL_RENDERER)); - System.err.println("GL_VERSION: " + gl.glGetString(GL.GL_VERSION)); - System.err.println(); - System.err.println("glLoadTransposeMatrixfARB() supported: " + - gl.isFunctionAvailable("glLoadTransposeMatrixfARB")); - if (!gl.isFunctionAvailable("glLoadTransposeMatrixfARB")) { - // --- not using extensions - gl.glLoadIdentity(); - } else { - // --- using extensions - final float[] identityTranspose = new float[] { - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - }; - gl.glLoadTransposeMatrixfARB(identityTranspose, 0); - } - gl.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); - gl.glMatrixMode(GL.GL_MODELVIEW); - gl.glLoadIdentity(); - gl.glTranslatef(0.0f, 0.0f, -40.0f); - } - - public void display(GLAutoDrawable drawable) { - angle += 2.0f; - - GL gl = drawable.getGL(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - - gl.glPushMatrix(); - gl.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); - gl.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); - gl.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); - - gl.glPushMatrix(); - gl.glTranslatef(-3.0f, -2.0f, 0.0f); - gl.glRotatef(angle, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear1); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(3.1f, -2.0f, 0.0f); - gl.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear2); - gl.glPopMatrix(); - - gl.glPushMatrix(); - gl.glTranslatef(-3.1f, 4.2f, 0.0f); - gl.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); - gl.glCallList(gear3); - gl.glPopMatrix(); - - gl.glPopMatrix(); - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} - - private void gear(GL gl, - float inner_radius, - float outer_radius, - float width, - int teeth, - float tooth_depth) - { - int i; - float r0, r1, r2; - float angle, da; - float u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0f; - r2 = outer_radius + tooth_depth / 2.0f; - - da = 2.0f * (float) Math.PI / teeth / 4.0f; - - gl.glShadeModel(GL.GL_FLAT); - - gl.glNormal3f(0.0f, 0.0f, 1.0f); - - /* draw front face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - if(i < teeth) - { - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - } - gl.glEnd(); - - /* draw front sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2.0f * da), r2 * (float)Math.sin(angle + 2.0f * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3.0f * da), r1 * (float)Math.sin(angle + 3.0f * da), width * 0.5f); - } - gl.glEnd(); - - /* draw back face */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw back sides of teeth */ - gl.glBegin(GL.GL_QUADS); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - } - gl.glEnd(); - - /* draw outward faces of teeth */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle), r1 * (float)Math.sin(angle), -width * 0.5f); - u = r2 * (float)Math.cos(angle + da) - r1 * (float)Math.cos(angle); - v = r2 * (float)Math.sin(angle + da) - r1 * (float)Math.sin(angle); - len = (float)Math.sqrt(u * u + v * v); - u /= len; - v /= len; - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + da), r2 * (float)Math.sin(angle + da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), width * 0.5f); - gl.glVertex3f(r2 * (float)Math.cos(angle + 2 * da), r2 * (float)Math.sin(angle + 2 * da), -width * 0.5f); - u = r1 * (float)Math.cos(angle + 3 * da) - r2 * (float)Math.cos(angle + 2 * da); - v = r1 * (float)Math.sin(angle + 3 * da) - r2 * (float)Math.sin(angle + 2 * da); - gl.glNormal3f(v, -u, 0.0f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(angle + 3 * da), r1 * (float)Math.sin(angle + 3 * da), -width * 0.5f); - gl.glNormal3f((float)Math.cos(angle), (float)Math.sin(angle), 0.0f); - } - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), width * 0.5f); - gl.glVertex3f(r1 * (float)Math.cos(0), r1 * (float)Math.sin(0), -width * 0.5f); - gl.glEnd(); - - gl.glShadeModel(GL.GL_SMOOTH); - - /* draw inside radius cylinder */ - gl.glBegin(GL.GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) - { - angle = i * 2.0f * (float) Math.PI / teeth; - gl.glNormal3f(-(float)Math.cos(angle), -(float)Math.sin(angle), 0.0f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), -width * 0.5f); - gl.glVertex3f(r0 * (float)Math.cos(angle), r0 * (float)Math.sin(angle), width * 0.5f); - } - gl.glEnd(); - } - - // Methods required for the implementation of MouseListener - public void mouseEntered(MouseEvent e) {} - public void mouseExited(MouseEvent e) {} - - public void mousePressed(MouseEvent e) { - prevMouseX = e.getX(); - prevMouseY = e.getY(); - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = true; - } - } - - public void mouseReleased(MouseEvent e) { - if ((e.getModifiers() & e.BUTTON3_MASK) != 0) { - mouseRButtonDown = false; - } - } - - public void mouseClicked(MouseEvent e) {} - - // Methods required for the implementation of MouseMotionListener - public void mouseDragged(MouseEvent e) { - int x = e.getX(); - int y = e.getY(); - Dimension size = e.getComponent().getSize(); - - float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)size.width); - float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)size.height); - - prevMouseX = x; - prevMouseY = y; - - view_rotx += thetaX; - view_roty += thetaY; - } - - public void mouseMoved(MouseEvent e) {} - - public void dispatchKey(int keyCode) { - switch (keyCode) { - case KeyEvent.VK_Q: - case KeyEvent.VK_ESCAPE: - runExit(); - } - } - } - public void runExit() { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before |