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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/demos/gears
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/demos/gears')
-rw-r--r--src/demos/gears/Gears.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/demos/gears/Gears.java b/src/demos/gears/Gears.java
index 853444d..33446c7 100644
--- a/src/demos/gears/Gears.java
+++ b/src/demos/gears/Gears.java
@@ -28,6 +28,9 @@ import com.jogamp.opengl.util.Animator;
public class Gears implements GLEventListener, MouseListener, MouseMotionListener {
public static void main(String[] args) {
+ // RTFM .. essential for multithreading.
+ GLProfile.initSingleton();
+
Frame frame = new Frame("Gear Demo");
GLCanvas canvas = new GLCanvas();
// GLCapabilities caps = new GLCapabilities(GLProfile.getDefault());