diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/demos/hdr/shaders/arbfp1 | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/hdr/shaders/arbfp1')
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/object.arbfp1 | 41 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/object_hilo.arbfp1 | 45 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/object_vp.arbvp1 | 42 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/recompile.txt | 7 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/shrink.arbfp1 | 34 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/skybox.arbfp1 | 22 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/skybox_hilo.arbfp1 | 27 | ||||
-rwxr-xr-x | src/demos/hdr/shaders/arbfp1/tonemap.arbfp1 | 64 |
8 files changed, 282 insertions, 0 deletions
diff --git a/src/demos/hdr/shaders/arbfp1/object.arbfp1 b/src/demos/hdr/shaders/arbfp1/object.arbfp1 new file mode 100755 index 0000000..30ee986 --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/object.arbfp1 @@ -0,0 +1,41 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/object.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.envMap : TEXUNIT0 +#var float4 In.HPosition : : : 0 : 0 +#var float4 In.P : : : 0 : 0 +#var float3 In.N : $vin.TEX1 : TEX1 : 0 : 1 +#var float3 In.I : $vin.TEX2 : TEX2 : 0 : 1 +#var samplerCUBE envMap : TEXUNIT0 : texunit 0 : 1 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 2 1 0 5 +#const c[1] = 0.9799805 0.02000427 +PARAM c[2] = { { 2, 1, 0, 5 }, + { 0.97998047, 0.020004272 } }; +TEMP R0; +TEMP R1; +DP3 R0.y, fragment.texcoord[2], fragment.texcoord[2]; +RSQ R0.w, R0.y; +DP3 R0.x, fragment.texcoord[1], fragment.texcoord[1]; +RSQ R0.x, R0.x; +MUL R1.xyz, R0.w, fragment.texcoord[2]; +MUL R0.xyz, R0.x, fragment.texcoord[1]; +DP3 R0.w, -R1, R0; +ADD R0.w, -R0, c[0].y; +DP3 R1.w, R0, R1; +MAX R0.w, R0, c[0].z; +MUL R0.xyz, R0, R1.w; +POW R0.w, R0.w, c[0].w; +MAD R0.xyz, -R0, c[0].x, R1; +MAD R0.w, R0, c[1].x, c[1].y; +TEX R0.xyz, R0, texture[0], CUBE; +MUL result.color.xyz, R0, R0.w; +MOV result.color.w, c[0].y; +END +# 17 instructions, 2 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/object_hilo.arbfp1 b/src/demos/hdr/shaders/arbfp1/object_hilo.arbfp1 new file mode 100755 index 0000000..c6d5b55 --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/object_hilo.arbfp1 @@ -0,0 +1,45 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/object_hilo.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.envMap_rg : TEXUNIT0 +#semantic main.envMap_b : TEXUNIT1 +#var float4 In.HPosition : : : 0 : 0 +#var float4 In.P : : : 0 : 0 +#var float3 In.N : $vin.TEX1 : TEX1 : 0 : 1 +#var float3 In.I : $vin.TEX2 : TEX2 : 0 : 1 +#var samplerCUBE envMap_rg : TEXUNIT0 : texunit 0 : 1 : 1 +#var samplerCUBE envMap_b : TEXUNIT1 : texunit 1 : 2 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 2 1 0 5 +#const c[1] = 0.9799805 0.02000427 +PARAM c[2] = { { 2, 1, 0, 5 }, + { 0.97998047, 0.020004272 } }; +TEMP R0; +TEMP R1; +DP3 R0.y, fragment.texcoord[2], fragment.texcoord[2]; +RSQ R0.y, R0.y; +DP3 R0.x, fragment.texcoord[1], fragment.texcoord[1]; +MUL R1.xyz, R0.y, fragment.texcoord[2]; +RSQ R0.x, R0.x; +MUL R0.xyz, R0.x, fragment.texcoord[1]; +DP3 R0.w, -R1, R0; +DP3 R1.w, R0, R1; +MUL R0.xyz, R0, R1.w; +MAD R1.xyz, -R0, c[0].x, R1; +ADD R0.w, -R0, c[0].y; +MAX R0.y, R0.w, c[0].z; +TEX R0.x, R1, texture[1], CUBE; +POW R0.y, R0.y, c[0].w; +MOV R0.z, R0.x; +MAD R0.w, R0.y, c[1].x, c[1].y; +TEX R0.xy, R1, texture[0], CUBE; +MUL result.color.xyz, R0, R0.w; +MOV result.color.w, c[0].y; +END +# 19 instructions, 2 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/object_vp.arbvp1 b/src/demos/hdr/shaders/arbfp1/object_vp.arbvp1 new file mode 100755 index 0000000..1f2a6fa --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/object_vp.arbvp1 @@ -0,0 +1,42 @@ +!!ARBvp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbvp1 +# source file: ../cg/object_vp.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbvp1 +#program main +#semantic main.modelViewProj +#semantic main.model +#semantic main.eyePos +#var float4 In.Position : $vin.POSITION : POSITION : 0 : 1 +#var float4 In.Normal : $vin.NORMAL : NORMAL : 0 : 1 +#var float4x4 modelViewProj : : c[0], 4 : 1 : 1 +#var float4x4 model : : c[4], 4 : 2 : 1 +#var float3 eyePos : : c[8] : 3 : 1 +#var float4 main.HPosition : $vout.HPOS : HPOS : -1 : 1 +#var float4 main.P : $vout.TEX0 : TEX0 : -1 : 1 +#var float3 main.N : $vout.TEX1 : TEX1 : -1 : 1 +#var float3 main.I : $vout.TEX2 : TEX2 : -1 : 1 +PARAM c[9] = { program.local[0..8] }; +TEMP R0; +TEMP R1; +DP4 result.position.w, vertex.position, c[3]; +DP4 result.position.z, vertex.position, c[2]; +DP4 result.position.y, vertex.position, c[1]; +DP4 result.position.x, vertex.position, c[0]; +DP4 R0.w, vertex.position, c[7]; +DP4 R0.z, vertex.position, c[6]; +DP4 R0.y, vertex.position, c[5]; +DP3 R1.z, vertex.normal, c[6]; +DP3 R1.y, vertex.normal, c[5]; +DP3 R1.x, vertex.normal, c[4]; +DP4 R0.x, vertex.position, c[4]; +DP3 R1.w, R1, R1; +ADD result.texcoord[2].xyz, R0, -c[8]; +RSQ R1.w, R1.w; +MOV result.texcoord[0], R0; +MUL result.texcoord[1].xyz, R1.w, R1; +END +# 16 instructions, 2 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/recompile.txt b/src/demos/hdr/shaders/arbfp1/recompile.txt new file mode 100755 index 0000000..48469f3 --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/recompile.txt @@ -0,0 +1,7 @@ +cgc -profile arbfp1 -o object.arbfp1 ../cg/object.cg +cgc -profile arbfp1 -o object_hilo.arbfp1 ../cg/object_hilo.cg +cgc -profile arbvp1 -o object_vp.arbvp1 ../cg/object_vp.cg +cgc -profile arbfp1 -o shrink.arbfp1 ../cg/shrink.cg +cgc -profile arbfp1 -o skybox.arbfp1 ../cg/skybox.cg +cgc -profile arbfp1 -o skybox_hilo.arbfp1 ../cg/skybox_hilo.cg +cgc -profile arbfp1 -o tonemap.arbfp1 ../cg/tonemap.cg diff --git a/src/demos/hdr/shaders/arbfp1/shrink.arbfp1 b/src/demos/hdr/shaders/arbfp1/shrink.arbfp1 new file mode 100755 index 0000000..ddf7a4b --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/shrink.arbfp1 @@ -0,0 +1,34 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/shrink.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.sceneTex : TEXUNIT0 +#var float4 In.wpos : : : 0 : 0 +#var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1 +#var float3 In.tex1 : : : 0 : 0 +#var float4 In.col0 : : : 0 : 0 +#var samplerRECT sceneTex : TEXUNIT0 : texunit 0 : 1 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 1 0 0.25 +PARAM c[1] = { { 1, 0, 0.25 } }; +TEMP R0; +TEMP R1; +TEMP R2; +ADD R0.xy, fragment.texcoord[0], c[0]; +TEX R1, R0, texture[0], RECT; +TEX R0, fragment.texcoord[0], texture[0], RECT; +ADD R2, R0, R1; +ADD R0.xy, fragment.texcoord[0], c[0].yxzw; +ADD R1.xy, fragment.texcoord[0], c[0].x; +TEX R0, R0, texture[0], RECT; +TEX R1, R1, texture[0], RECT; +ADD R0, R2, R0; +ADD R0, R0, R1; +MUL result.color, R0, c[0].z; +END +# 11 instructions, 3 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/skybox.arbfp1 b/src/demos/hdr/shaders/arbfp1/skybox.arbfp1 new file mode 100755 index 0000000..8d3d9db --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/skybox.arbfp1 @@ -0,0 +1,22 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/skybox.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.envMap : TEXUNIT0 +#var float4 In.wpos : : : 0 : 0 +#var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1 +#var float3 In.tex1 : : : 0 : 0 +#var float4 In.col0 : : : 0 : 0 +#var samplerCUBE envMap : TEXUNIT0 : texunit 0 : 1 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 1 +PARAM c[1] = { { 1 } }; +TEX result.color.xyz, fragment.texcoord[0], texture[0], CUBE; +MOV result.color.w, c[0].x; +END +# 2 instructions, 0 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/skybox_hilo.arbfp1 b/src/demos/hdr/shaders/arbfp1/skybox_hilo.arbfp1 new file mode 100755 index 0000000..fe0d910 --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/skybox_hilo.arbfp1 @@ -0,0 +1,27 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/skybox_hilo.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.envMap_rg : TEXUNIT0 +#semantic main.envMap_b : TEXUNIT1 +#var float4 In.wpos : : : 0 : 0 +#var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1 +#var float3 In.tex1 : : : 0 : 0 +#var float4 In.col0 : : : 0 : 0 +#var samplerCUBE envMap_rg : TEXUNIT0 : texunit 0 : 1 : 1 +#var samplerCUBE envMap_b : TEXUNIT1 : texunit 1 : 2 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 1 +PARAM c[1] = { { 1 } }; +TEMP R0; +TEX R0.x, fragment.texcoord[0], texture[1], CUBE; +TEX result.color.xy, fragment.texcoord[0], texture[0], CUBE; +MOV result.color.z, R0.x; +MOV result.color.w, c[0].x; +END +# 4 instructions, 1 R-regs diff --git a/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1 b/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1 new file mode 100755 index 0000000..0dd5a5a --- /dev/null +++ b/src/demos/hdr/shaders/arbfp1/tonemap.arbfp1 @@ -0,0 +1,64 @@ +!!ARBfp1.0 +# cgc version 1.3.0001, build date Aug 4 2004 10:01:10 +# command line args: -profile arbfp1 +# source file: ../cg/tonemap.cg +# source file: ../cg/hdr.cg +#vendor NVIDIA Corporation +#version 1.0.02 +#profile arbfp1 +#program main +#semantic main.sceneTex : TEXUNIT0 +#semantic main.blurTex : TEXUNIT1 +#semantic main.gammaTex : TEXUNIT2 +#semantic main.vignetteTex : TEXUNIT3 +#semantic main.blurAmount +#semantic main.windowSize +#semantic main.exposure +#var float4 In.wpos : : : 0 : 0 +#var float3 In.tex0 : $vin.TEX0 : TEX0 : 0 : 1 +#var float3 In.tex1 : $vin.TEX1 : TEX1 : 0 : 1 +#var float4 In.col0 : : : 0 : 0 +#var samplerRECT sceneTex : TEXUNIT0 : texunit 0 : 1 : 1 +#var samplerRECT blurTex : TEXUNIT1 : texunit 1 : 2 : 1 +#var sampler1D gammaTex : TEXUNIT2 : texunit 2 : 3 : 1 +#var samplerRECT vignetteTex : TEXUNIT3 : texunit 3 : 4 : 1 +#var float blurAmount : : c[1] : 5 : 1 +#var float4 windowSize : : : 6 : 0 +#var float exposure : : c[2] : 7 : 1 +#var half4 main : $vout.COL : COL : -1 : 1 +#const c[0] = 1 0 +PARAM c[3] = { { 1, 0 }, + program.local[1..2] }; +TEMP R0; +TEMP R1; +TEMP R2; +TEMP R3; +TEMP R4; +ADD R0.xy, fragment.texcoord[1], c[0].yxzw; +ADD R1.xy, fragment.texcoord[1], c[0].x; +TEX R1.xyz, R1, texture[1], RECT; +TEX R0.xyz, R0, texture[1], RECT; +ADD R3.xyz, R1, -R0; +FRC R4.xy, fragment.texcoord[1]; +ADD R1.xy, fragment.texcoord[1], c[0]; +TEX R2.xyz, fragment.texcoord[1], texture[1], RECT; +TEX R1.xyz, R1, texture[1], RECT; +ADD R1.xyz, R1, -R2; +MAD R1.xyz, R4.x, R1, R2; +MAD R0.xyz, R4.x, R3, R0; +ADD R2.xyz, R0, -R1; +TEX R0.xyz, fragment.texcoord[0], texture[0], RECT; +MAD R1.xyz, R4.y, R2, R1; +ADD R1.xyz, R1, -R0; +MAD R1.xyz, R1, c[1].x, R0; +MUL R1.xyz, R1, c[2].x; +TEX R0.xyz, fragment.texcoord[0], texture[3], RECT; +MUL R0.xyz, R1, R0; +TEX result.color.x, R0, texture[2], 1D; +TEX R0.x, R0.y, texture[2], 1D; +TEX R1.x, R0.z, texture[2], 1D; +MOV result.color.y, R0.x; +MOV result.color.z, R1.x; +MOV result.color.w, c[0].x; +END +# 26 instructions, 5 R-regs |